Really cute game! Did one of you record the sound effect for the announcer? It was super funny. So much personality in this, really good job :)
Would love it if you checked out ours as well!
Cool game! Your disclaimer that you added definitely helped me. I was able to get to about 250m. The art style you chose is really interesting as well! Kind of like a PS1 vibe to it. The thud's when my rat got hit were positively soul crushing. I felt like I was taking real life psychic damage every time I heard it!
We also made our game about scaling a tower, would love it if you checked it out!
Awesome job with the theme, this was really fun! I tried to gimick it a bit by keeping my area really small, but even then it was still engaging. I had a really fun time playing it. Curious if you have every played "just shapes and beats". This game definitely had some great looking shapes! I would love to see a future version that perhaps gave you different kill area shapes or maybe power ups of some kind. Great work!
Would love it if you checked out our submission :)
This is really impressive for your first jam! It looks like you were able to get a lot of features in. Congratulations, you should be really proud. I sweated out killing those slimes and the wolf came in absolutely wrecked me.
For a bit of feedback, I think you could try reducing the amount of text that's on screen to explain the game mechanics. There were a few walls of text that were a bit daunting, but that's subjective. Awesome job! Would love it if you checked out our game :)
Very cute game. I especially enjoyed the music and the "The size don't worth cheese"! Also very nice mouse sound effects. I'm not sure the cow milk increase was working for me on my first go through, but I played again and got a second cow and things started working. I enjoyed the game and was ready to kill those dang mice!
Hello! I hear we may have a mutual friend! :D
Your art was super cute, I really enjoyed it. Really hitting the cozy game vibes and I loved the UI.
I enjoyed the puzzles! I was hungry for some more diversity in the types of stickers/mechanics you could place, and am curious what you guys were thinking of implementing given more time.
Great work all in all!
Thanks so much for the detailed feedback! We had a lot of ground we wanted to cover and ended up having to cut a lot due to time constraints, as it typically goes in the jam!
On the topic of keyboard presses, we actually wanted 3 units total, with the addition of a wizard/archer. A stretch goal was to have the 3rd unit unlockable and would've been summoned on the E key. But after the jam, while sending this to our friends, we realized man this game would've lent itself to mobile pretty easily. We wanted to have a HUD anyway with icons of each unit, and it would have been very easy for us to have two methods of input. 1) The QWE keys dropping on mouse placement, and then 2) Selecting a unit via the HUD, and left clicking/tapping on the screen to drop the unit.
Our other stretch goal, was having items spawn that would've grabbed the vampire's attention, such as powerups, shields, and health potions, but the would still always prioritize the knight. That would've created gameplay where if you didn't have a knight, distracting the vampire and guiding him away from those things (and hopefully not toward!) you'd be in trouble.
There's a little bit of insider info for you :) once again thanks for the feedback and we enjoyed your game as well!
Nice job! I really like the art style and theme you guys went with. Reminds me of hollow knight. I think there were definitely a few bugs as you're probably aware and is normal in a jam. Namely after my first death when I replayed enemies didn't spawn. Additionally, the health bar appeared to be a bit janky, which was a bit inhibiting as that was your crux mechanic.
Overall I really liked it. We actually went with a top down shooter as well, would love to have you give it a shot!
Nice I really like this one. For feedback, to me it felt like the green indicator was almost always lit, making it pretty easy to just spam-click every time it lit up to redirect the ball. Curious if you gave any thought to tightening that window to increase the difficulty, but at the same time the monsters seemed to be perfectly difficult.
Great job! Would love to have you rate our game if you wouldn't mind <3
We really enjoyed the risk element of lining up bullets but in order to fire them having to dash towards the enemies. Makes for some challenging moments if you don't set up your bullets well. We would be really interested in seeing this idea expanded on with more levels and enemy types. My some interesting environment hazards or tiles the change the bullet direction when it passed over them would be cool
Took us a few a few minutes to figure out what we were doing but after that had an absolute blast. Really unique design and a lot of fun. Reminds us of one of our favorites Papers, Please. Would love to see more complexity added by maybe mixing up the formula of the guest telling you who they know and one thing about themselves. Maybe having a guest tell you something about someone else you meet a few encounters later and have to remember. Great job!
REALLY appreciate the kind words thank you so much! That was really nice of you to leave a review like that. We were really proud of what we were able to come up with especially with this being our first jam.
Your feedback is great. We agree completely, in a sense its "cool" that we had so many levels/rooms but that was just the result of us creating a system where it became very easy to do that. One of the things that we really regret is not allocating enough time to play test, and after having been able to calmly play the game in the post jam hours, we agree completely. We need to mix up the enemies a little bit and give more of that sense of progression like you said. The game plateaus a little quickly, and with just a bit more attention I think we coulda straightened that out.
Again thank you for such a nice review, it really really means a lot to us!! :D <3
Thank you so much! Derek really knocked it out of the park here. We were fortunate enough to have a dedicated musician on the team for the jam, feel free to check out his other stuff here! https://derekmoss.fanlink.to/Music
Not going to lie when we were brainstorming we avoided this concept because we thought every submission was going to be some form of this. So you can imagine my headspace trying this game out, but man you guys knocked it out of the park. Very very fun take on this style of game.
If I had any feed back it would be a bit more of a visual indicator for which sister I am controlling, but I could see that being part of the challenge if that was your intent, as I'm the type of person who's just mashing buttons like crazy trying to get away from the enemies.
Would love to have you check out game out as well, your monster following mechanics remind me of our concept. That said, I'm gonna go back to playing now!
Hello to another dev team with siblings! o/
The game's got a lot of charm! The dialogue was all very cutesy and I liked the sound effects a lot. I very much enjoyed the mechanics and I think your level design was good. There were a few tricky spots that I had to try a few times to get through.
I personally think this demo would have benefited from some enemies to jump on, but perhaps that's not what you were going for.
Great work, would love to have you try our game as well!
Definitely seems like a really smart person game but unfortunately beyond my understanding haha. Also the audio was so loud I almost had a heart attack :)
I'd love to see a version 2 though with a little bit more of an introduction as others below have stated.
Also would love to have you give our game a shot!
Cute little game. I liked the art. The dissonant music made me VERY uncomfortable haha, interesting track there. I found it a bit odd that I could cling to walls by moving into them, that made for some weird situations. Lastly, I cleared the levels but never got to see my mate!!
Overall good work! Would love to have you give our game a shot!
Nice work! I like the art a lot. I did find defeating enemies almost trivial due to being able to still attack as the knight while holding shield, but the proof of concept is there. Also this demo was a bit empty, could have maybe thrown in a few more enemies.
Would love if you gave some feedback on our game as well! :) Great job.