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Vampire Hunters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2539 | 3.107 | 3.107 |
Enjoyment | #2651 | 2.821 | 2.821 |
Overall | #2689 | 3.024 | 3.024 |
Creativity | #2802 | 3.143 | 3.143 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the popular game Vampire Survivors you play as a Vampire Hunter fighting to survive a horde of monsters. In our game the role is reversed and you play as an angry mob of villagers trying to defeat the Vampire! Place villagers and knights to overwhelm the Vampire with the Q and E keys.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Pretty cool twist! On a minor note, spawning didn't work on Firefox, but worked fine on Chrome. It would be nice to see the final count on the final screen to compare, so that it could be shared and compared
I wasn't sure what strategies could be used to reduce the villager losses since it seemed that the vampire's actions were random. I'm assuming that there might be future features here if you were to have more time!
I actually really enjoyed this! Sometimes simple is best, and this was a cute little way to reverse the roles. My main gripe is that, being right-handed, my left hand got very strained while playing
A reversal of vampire survivors. Quite an interesting idea that turned out to be fun. I can definitely see how this can be further developed on and made better!
Neat idea, had fun trying to think of the best way to get the farmers and knights to the vampire safely. Definitely could see this being expanded into a bigger game.
You can spawn your units straight onto the vampire, which may be a bug? Other than that, I like the game overall. Good job!
Great job, I really loved the music! Our submission started with a similar idea, so it was interesting to see how it was executed here.
This is a pretty inspired idea! I haven't played much of Vampire Survivors or other games like it, but controlling a mob is an interesting concept that stands on its own. It's like you're coordinating a swarm instead of the "main character", and I dig it. The pixel art was appealing, and I was engaged in chipping away at the vampire's health. This is a pretty solid and polished game jam entry.
I will note that pressing keyboard keys to place objects on screen was a little awkward. I kept thinking "I have only two types of units; why can't I just left-click and right-click when I'm already using the mouse to aim?"
I also felt that I struggled to create a distraction with the knights as intended. I eventually figured out it's best to place them farther away and the vampire will prioritize walking to them. But his attacks felt too erratic, far-reaching, and unpredictable to make any meaningful strategy around this. Though maybe that just speaks of my unfamiliarity with these types of games?
Anywho, congrats on the successful entry!
Thanks so much for the detailed feedback! We had a lot of ground we wanted to cover and ended up having to cut a lot due to time constraints, as it typically goes in the jam!
On the topic of keyboard presses, we actually wanted 3 units total, with the addition of a wizard/archer. A stretch goal was to have the 3rd unit unlockable and would've been summoned on the E key. But after the jam, while sending this to our friends, we realized man this game would've lent itself to mobile pretty easily. We wanted to have a HUD anyway with icons of each unit, and it would have been very easy for us to have two methods of input. 1) The QWE keys dropping on mouse placement, and then 2) Selecting a unit via the HUD, and left clicking/tapping on the screen to drop the unit.
Our other stretch goal, was having items spawn that would've grabbed the vampire's attention, such as powerups, shields, and health potions, but the would still always prioritize the knight. That would've created gameplay where if you didn't have a knight, distracting the vampire and guiding him away from those things (and hopefully not toward!) you'd be in trouble.
There's a little bit of insider info for you :) once again thanks for the feedback and we enjoyed your game as well!
haha i like how diagonals are his weakness. RIP to all the villagers and knights
His weakness is diagonals =D
Cool game idea, but honestly the part I liked the best was the music
Thank you! We were really proud to have created that track within the weekend 😎
Really fun game. nice use of the theme and the different stages give the game a nice difficulty growth. overall a fun game. and only 712 villagers had to die to complete the game.
great game. keep it up♥
HI NICK! This is awesome!
Thank you :* ;D
Wow that was a fun hectic fight to the death! Really cool art and music and overall spooky vibes. The moving background brick floor would kinda strobe and mess with my eyes, but thats a nit-pick. Cool take on the theme to make a twist on a the typical slasher game style. I enjoyed seeing what more the vampire had to fight back with. Had a lot if fun playing it. Great game Great job
Cool concept, art and music!
Great music, concept, and execution! So many villager lives lost..
I particularly like the evolution of attacks the hunter had! Loved it all
What a turn out! Great work team!