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String Mace's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #373 | 3.705 | 3.705 |
Overall | #790 | 3.544 | 3.544 |
Presentation | #1024 | 3.557 | 3.557 |
Originality | #1503 | 3.369 | 3.369 |
Ranked from 122 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The knight joins himself to his spike ball with a string when you press space, than disconnects himself and launches the ball.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Excellent game, just wish there were more enemies
So simple but so fun! This really shows that you don’t need a lot for a really fun experience. I love the art style and how smooth the gameplay is. Just grab the mace and smash everything!
A good solid game!
Everything feels juts as it should be in regards to controls, the background music sounded great too!
Really fun and satisfying mechanic, nice job! I love the screen shake to make it feel more impactful.
Nice Little Game, really liked the weighty feeling of the Mace.
This is a good and enjoyable game. I really liked how you can pick up and let go the mace head. Great job!
The spike ball hurting you makes it more fun.
Great fun and easy to get into, would like to see the enemies behave differently when the ball isn't moving as it was a bit easy to just keep the ball between the player and the enemies and have them just walk into the ball and explode.
Nice game! This is probably the most fun submission I've played so far! The presentation is also pretty good too!
Tip: disable the fullscreen button in the itch WebGL settings, unity already has one built-in
Really great! Simple concept but a lot of fun! Would like to see this developed more with some crazier physics and maybe different weapons that move differently!
A simple mechanic that is easy to pick up but takes a while to master! Great job!
Simple mechanic done SUPER well! I adore this, as it causes the player to both defend and prepare for their next attack. With a bit more juice and polish, (maybe some new enemies or power ups?), this could be a fantastic lil arcade gem.
the game's very fun! I like the idea and it's very polished, would love to see this with more enemies and such :D
Awesome game, love the graphics!
Great game! this kind of game is what I was looking forward to and it feels right. A little more speed to the spike ball can be nice.
Thanks! I guess I could make the ball go a little faster, but I really wanted to sell its weight. A little trick is to stand farther away from the ball when you hold space, and the ball will gain a lot more speed.
Loved this game. Very well polished. I think the stone could have slight more angular momentum, but I believe the physics that you intended for the mace was captured well. One thing I think that could take this to the next level would be adding combos such as triple kills. Great work!
Good idea. I think the physics got a bit messed up when I imported into here because in unity the enemies followed you much better (even though I want them to slide a bit). Thanks for the suggestions.
Very simple but well-polished and fun to play. The music is good too. Maybe it would be even more fun if the spike ball maintained its momentum a bit better?
Yes, I had the game like that before, but it felt like there was less of an impact when you hit an enemy. Thanks for the suggestion though!
what a solid entry, fun, creative, with a ton of possibilities as to where you could take it. Great stuff.
Good job! I like the concept and it looks polished but it felt a bit stiff in the controls.
cool game! i like that you can either swing it around constantly or lure enemies to you and then pull it. plus the music is great! :)