Cool game, the last puzzle stumped me a bit, but i managed to get past it :)
Omeleton
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Great Game, I haven't played all of it yet (just the first level). But from what can i gather it is a very polished top down shooter similar to asteroids, which is great. There is just one issue i have and that is i have a wider monitor than most 2560x1080 and the UI was a bit clunky, when i changed my graphical setting in monitor to be the standard 16:9 ratio everything worked just fine.
A great game wanna see more in the future :)
I don't really like games with lots of text, so this comment is going to be a little bias, but i think you should add something to spice up the reading, in the process of looking at other people's game a stumbled upon a gem, a great game with loads of text, that manages to stay interesting (LINK here: To Get Her by Crow Seeds (itch.io)) not going to spoil it to you, but i think you should check it out. It has the feeling of a videogame mixed in with the feeling of a novel.
Not that your writing is bad, from what I read (and I read little), I quite like the story, but there is nothing to spice it up. If you participate in a GAME jam want to see a game not a visual novel.
Sorry for the quite harsh critique, but I want to make my feeling clear
Good story and good idea, there are just some things to point out:
- The character dosen 't flip or turn when you move to the left
- If you fall out of the map you just keep falling for ever
- And you can use the hover ability to fly anywhere you want so that is a bummer
I feel that if you tried to work on the game a bit after the jam you could see a major improvement of the game, but there is almost nothing (other than the story, which is great btw) to separate it from other games, all I am saying is that you should try to add a new cool mechanic that would change the game. Perhaps you can use the souls for something else, maybe make more of them and use them as extra lifes; they give you a bonus mechanic, but they disappear if you take damage or something like that.
There is a lot to work with, just try to focus on the three main problems I told you about first. A great idea, just needs a bit of polishing.
THE BEST GAME I HAVE PLAYED IN THIS JAM (*so far*)
I love the concept, the puzzles are challenging, but fair. In most of them I got that sweat ahh moment when I figured out the solution. The story is a typical love story you can't go bad there. The clues in the ? tab were quite helpful, and the tools are complex, unique, but original and understandable. I like how you include a little tutorial level when introducing each one of them. And best part was the ending I was genuinely laughing at the for solid 5 minutes like a simple man, which should be your goal as a gamedev; to make games that are funny/interesting. Music was excellent and the theme was done well. The blurred gif images in the background gave each scene a unique look and feel.
If you are going to work on it more (which you should), I will probably buy this game ngl.
PLEASE I AM BEGING YOU MAKE MORE LEVELS.
*also very cool name
This game has a very simple design, and that's great (and also a great name). I have some issues:
- The main one is the camera which doesn't show much of the screen, so there is almost no time to react to the incoming obstacles
- The characters feel very slippery, which shouldn't be the games for precise games as is this one.
- And the music always gets cut out when you die
I would highly suggest watching: How to make your game 2X as fun! - (In No Time.) - YouTube this video as it was a great help for my earlier games, and I feel it should help this one as well, if you just give it one watch you should find a few ways to make it interesting