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Good story and good idea, there are just some things to point out: 

  • The character dosen 't flip or turn when you move to the left
  • If you fall out of the map you just keep falling for ever
  • And you can use the hover ability to fly anywhere you want so that is a bummer

I feel that if you tried to work on the game a bit after the jam you could see a major improvement of the game, but there is almost nothing (other than the story, which is great btw) to separate it from other games, all I am saying is that you should try to add a new cool mechanic that would change the game. Perhaps you can use the souls for something else, maybe make more of them and use them as extra lifes; they give you a bonus mechanic, but they disappear if you take damage or something like that. 

There is a lot to work with, just try to focus on the three main problems I told you about first. A great idea, just needs a bit of polishing.

Ooh! These are good notes. I wanna try to address them here, if that's okay.

  • The character dosen 't flip or turn when you move to the left
    • You weren't using the arrow keys by any chance, were you? I did a silly and coded movement to work with either wasd or arrow keys, but only the animations work with the arrow keys. If not, good catch! I'll have to look into that one.
  • If you fall out of the map you just keep falling for ever
    • Shoot, I was sure I made that bounding box big enough. Could you tell me which level you fell out of (1, 2, 3, 4, or the hub?) and where you managed to slip through?
  • And you can use the hover ability to fly anywhere you want so that is a bummer
    • That's actually as-designed! We intended for the journey to the hero's soul to be a breeze, while the journey back forced you to use their special power to return to the altar. This is part of the larger metroid-vania style ambitions we had in mind at the outset, even though we had to phase them out for the purposes of this jam. One of my medium-term goals is to reintroduce this idea in a later patch.

Thanks for this input though; this is valuable stuff! <3

Yeah I fell out in the hub right behind the altar thingy that talked to me, thanks for the reply it seems that you are working on it more so I am going to keep an eye out on how it eveolves