Charming and clever! oh wow
the music is really fun and fits perfectly with the game childish feel, well done!
Play game
Homeship's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #107 | 4.385 | 4.385 |
Overall | #518 | 3.699 | 3.699 |
Originality | #991 | 3.577 | 3.577 |
Fun | #1380 | 3.135 | 3.135 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Duct-tape joins together everything!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
so awesome art and idea for the game! it's rare to see such nice art. i really enjoyed playing it!
What a lovely art! The game was fun and pretty clever! Good work on finishing the jam with such a solid game!
Great theme on an otherwise simple game. Sometimes, that charm is all it takes to be memorable! Well done! Unfortunately, the actual levels felt pretty weird to play. Not only were there tons of hazards, I felt bad hitting things. But the design forced you to break things. I didn't get that I should be doing that from the tutorial.
The game looks really nice. Again, that theme is great. For 48 hours, this is fantastic. Good job!
What a cute game! Love the artwork! It's pretty neat that the mechanic that gives you protection, also makes you easier to hit! It did take me a couple tries to understand why I was losing (because a nonplushie part of my ship got hit).
Great work!
Really lovely concept, I was a little confused about the vases, it could have been communicated a little more clearly that they were allowed to be broken (the story text implied I should avoid breaking them). Art and controls are solid, music is great, and story was adorable! Overall I really only have the critique above. Awesome job!
Adorable theme. Level 2 was super difficult though! Great fun little dialogue during the tutorial :D
Really solid game, only gripe I have is that the difficulty was too hard, mainly due to information overload. Perhaps you shouldnt have introduced all mechanics in the first level and go for a more, introduce, elaborate and repeat kind of system. Overall a really charming game though, with a lot of potential to become something more.
Incredibly charming, wholesome game with some really well-polished visuals and cute dialogue. The duct-tape idea was clever and the mechanic worked well! The levels' difficulty was a little inconsistent but they were short enough that it didn't bother me when I had to repeat a few times. I could definitely see a game like this being a nice little mobile game and would be interested to see how you'd expand the game with more time.
Great work from your team all around!
Fun take on the theme, getting some katamari vibes. Fantastic presentation and polish!
oh come on! this tutorial dialog is better than some commercial games, you must be cheating x)
"Plushielded" ❤️
Haha this is great! I love the art and the clever dialogue. Great imagination, bravo.
What a wonderful art, the boy reminds me of a Brazilian comic for kids of a boy that also has a pan on his head xD
This game is wonderful and really wholesome, aesthetically it is perfect.
The mechanics are also unique, but the difference on difficulty of level 1 to 2 is way too much. Level 1 goes like a breeze, Level 2 got me wishing I got better at dodging bullets on bullet hell jams because holy cow, there are a ton of obstacles and most of these are nigh impossible to avoid. There are some sections that the path is literally blocked with vases and I can't do anything but crash into one of them... Level 4 is hard as well but it is short, so it ended up being easier than level 2 and 4.
The potential for this game is great, though! I could see myself buying this as an android game for sure.
Very nice art work! The controls feel nice and tight and the game progression seemed to ramp up nice and smoothly. It was a little hard to tell where the colliders were making it a little different to get good at the game. But, overall I really liked how it felt and looked!
Nice job!
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