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TetherGeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #10 | 4.417 | 4.417 |
Fun | #11 | 4.365 | 4.365 |
Presentation | #14 | 4.663 | 4.663 |
Originality | #91 | 4.221 | 4.221 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a puzzle platformer that dynamically changes as you separate and rejoin with your spirit.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
this is dope! love the almost celeste puzzle/platformer vibe!
Thank you so much! We're flattered to be compared to a masterpiece like Celeste.
Spectacular! It is such a polished game in such a short time, and with quite a lot of levels! Audio, art, gameplay everything was amazing, really well done!
For the feedback, I have to say that there were some levels where it was possible to jump straight to the finish (of course not easy jumps) skipping the whole stage pretty fast (but I think it is a good thing because it lets you think creatively), also it is possible to glitch trough blue zones, but it actually made the game even more interesting to play, because you were not forced to follow the rules :D
The only thing that made the game a little bit harder was that when you are falling and catch crystal in the mid-air and then instantly press J it doesn't register it that fast and you end up falling to the pit. Despite that, it is one of the best entries, without a doubt!
Thank you for the kind and thoughtful feedback! The levels where you can skip things with big jumps were actually designed that way intentionally (we were hoping to spark some speedrun ideas in players) so it's actually really encouraging to hear that you found them! And you are not alone with the mid-air difficulty. It's clear to us that we need to provide the player a bigger window to execute on that. Likely with a slower maximum fall speed. Post-jam stuff!
Thank you so much for playing!
Nice graphics! Good job!
Thank you! Our artists did some amazing work.
really neat game and the visuals are amazing
Thank you!
I liked the visuals and level design, well polished and smooth. ~ Please check my entry, when you get time.
Definitely will check out your entry! Thank you for the kind words.
Great game, everything about it ran smoothly, nice job
Thank you for the kind words! We put a lot of heart into this game :)
Very well polished and executed game!
Thank you kindly! Our artists really helped bring this game to a new polished level.
Amazing game. Great mechanics and design. I found 2 glitches which helped me in doing the puzzles much faster and made the game a lot more enjoyable.
the bugs were:
1) if you rejoin in the blue block, you would go directly up(and through the purple blocks as well).
2)if you rejoin in the blue block whilst holding forward and keep pressing j continuously, you can go through the whole block.
Hey it's great to hear that the glitches actually made your experience more fun lol. Thank you so much for bringing attention to them. This kind of feedback is critical for when we go to build this game in more depth after the jam. I'm glad you liked the game, thank you for playing
Very good game overall! It really shows there were 7 people working on this. I particularly liked the visuals and level design, especially the "final challenge" where you had to catch diamond arrows.
Sometimes either the spirit or the body, or both, would get stuck on some places, usually those places involved "pressing machines". The browser version didn't work for me (didn't react to button presses on the opening screen, even when I clicked the game window). I would've liked to make the screen bigger on the downloaded version.
Great feedback, thank you! This game really did need 7 people to get it this quality in a 48-hour window. Thank you for reporting on the bugs too! We're well acquainted with these ones in particular now lol. Excited to fix in our post-jam version. I've found that the browser version is finicky like that sometimes too! If you're in Chrome, sometimes all it takes is refreshing the browser until it works. Something to do with control permissions.
Full screen function will be post jam version too. Thank you so much for playing and for the thoughtful feedback!
Pretty solid submission. I love the pixel art style.
All levels made very good use of the machanic with the spirit.
I think the platforming passages are a bit too difficult. Despite that i think you made a pretty good game. Great work.
Thank you for the kind and thoughtful feedback! We're teasing the idea of having Celeste type B-Side type levels in the post-jam version for the more difficult platforming...
Love your visual style (all works really well and works with all assets) - it's a super cohesive style and it wraps so well into the gameplay elements! Huge well done!
Thank you so much for the kind feedback!
Yo the visual style and colors are just *cheffkiss*!
lol I might have to use *chef kiss* in my comments describing games too. Thank you so much for the kind words. Our artists just blow me away.
Loved it !
Thank you!
Absolute brilliance. The level design alone is astounding to squeeze into the 48 hours. The art design feels so balanced! and the way the big stone statues glow blue with the power used is awesome.
Fav parts:
-The art for use in level design
-The backgrounds and final panel art!!
-The dang fun gameplay
Bravo. Bravo.
-FishChiesa | artist | Box of Mushrooms
Thank you so much for the kind words! Of our team of 7, we actually had two people dedicated strictly to level design. We established mechanics, gave them pencils and paper, and had them run with it. That really helped us explore the concept without cutting into development time.
Thank you for playing!
Incredible what you were able to pull off in such a small amount of time, but it's all there: great art, a fun mechanic and great level design! :-)
Thank you so much for the kind words. We had a team of 7 (2 artists, 1 musician, 2 devs, 2 level designers), and we're all great friends, so it was relatively easy to manage tasks and collaborate. Albeit it was still a hectic and sleepless 48 hours lol.
Thank you so much for playing!
It's nut's that this was made in 48 hours. There's a crazy number of levels that all feel really well designed. There's lot's of different puzzle mechanics all stemming from the main system. The art and music are all super solid. Frickin impressive.
Thank you for the kind words! We actually had 2 people who did nothing but design levels after we established mechanics. That really helped us explore the concept in depth while allowing us developers to keep building the game in the tight timeframe. Then of course our artists and musicians just did incredible work. I'm still blown away and humbled by how talented all of my team members are.
The visuals and level design add a good level of polish here. Neato!
Thank you so much!
Very nice visuals, and the mechanic is super fun!
Thank you for the kind words!
Very pleasant visuals and music and a very neat mechanic! The slomo aspect is especially cool.
Thank you for the kind words! It's good to hear that design decision was appreciated. I feel like it really opened up a lot of level design options. It's a simple code really, just adjusted the gravity variable on the character while the spirit is split.
oh my god i love this game
Thank you so much! We put a lot of heart and soul into this one :)