Thank you for the kind and thoughtful feedback! The levels where you can skip things with big jumps were actually designed that way intentionally (we were hoping to spark some speedrun ideas in players) so it's actually really encouraging to hear that you found them! And you are not alone with the mid-air difficulty. It's clear to us that we need to provide the player a bigger window to execute on that. Likely with a slower maximum fall speed. Post-jam stuff!
Thank you so much for playing!