Absolute brilliance. The level design alone is astounding to squeeze into the 48 hours. The art design feels so balanced! and the way the big stone statues glow blue with the power used is awesome.
Fav parts:
-The art for use in level design
-The backgrounds and final panel art!!
-The dang fun gameplay
Bravo. Bravo.
-FishChiesa | artist | Box of Mushrooms
Viewing post in TetherGeist jam comments
Thank you so much for the kind words! Of our team of 7, we actually had two people dedicated strictly to level design. We established mechanics, gave them pencils and paper, and had them run with it. That really helped us explore the concept without cutting into development time.
Thank you for playing!