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A jam submission

ExPeriumView game page

A tale of Hope and lack thereof
Submitted by Ellardius
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ExPerium's page


CriteriaRankScore*Raw Score

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Because you are a character that loses control itself, and therefore also of their companion.

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?


We used pre-existing audio

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This is a really cool game! I honestly have no gripes except that in one of the dark world platforming sections, the jump is really short which means it's super hard to line up the jumps properly. Because there's also no checkpoint, it was really frustrating.


Fun to play! I liked controlling two different things with two different hands, it was a nice gameplay challenge beyond just the platforming. If you keep working on it, I think some kind of transition from day to night and back would go a long way to making the game feel even smoother. Nice job!


A really nice game with a nice look and feel to it! The different pieces of music complement each part of the level very nicely, and the puzzle design and platforming slowly ramps up in difficulty quite well.  The sound design is pretty nice, the sound effects meshed with the mood very well. I'm too tired to think of a better way to word my thoughts on the aesthetic than that it has a nice vibe. Great job!


Very nicely done! I like the idea of switching between the two states. It's possible to softlock the game if you aren't carefull with the boxes (when it drops to the biggest lava pool) but nothing too bad. The art is really nice! The vines look a little climbable, didn't think it was a wall at first :). Well done on the game!


The main screen looks amazing. game play was interesting but sometimes boxes got stuck in corners and couldn't use them :( 


Thanks a lot for playing! It is a bit unclear how to get them away from the corners, you have to use your companion to tilt the box.


That is possible, I think I never actually tried tilting the boxes. Worked most of time anyway except when I got stuck at lava lake double boxes. 


Nice cover image. Good Job :)

Submitted (1 edit) (+2)

I was the 10th! Good job and good luck! The main game reminds me a lot of what i tried to do with mine at the start, so cool to see how you developed that idea.


Very nice game with a strong mechanic. Would be very interesting to see how it could be expanded upon.


Really interesting mechanics. Very well designed!


The game is quite interesting. I especially like when you have to coordinate using the ball and rectangle to solve the puzzle. The music also fits the atmosphere. The levels were varied in the design, which felt nice. Though sometimes, I felt that the ball was a bit too slow, which hindered the pace.
Over all, I think it's nicely done. :)


Great game, love how it looks when it gets dark!


Great job !, the game has a simple look but is very beautiful, interesting mechanics and a well thought out level design, congratulations!


There's a really neat sense of level design flow here. You've got a knack for it.


Thanks, it means a lot to hear that.  This was my first game ever.


Interesting! If you're interested in getting more into it in the future, HMU on Twitter (link on my profile page), I actually teach game design and I'm always happy to answer questions.