Wow this was super unique! I really liked the ambient computer sounds and the voice. This idea is clever, you should keep working on it! Great job submitting to the jam, and I hope you learned a lot of new things! If you have time, please check out my entry :D
Play experimental game
Door XP's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #291 | 3.975 | 3.975 |
Presentation | #362 | 4.037 | 4.037 |
Overall | #412 | 3.696 | 3.696 |
Fun | #539 | 3.528 | 3.528 |
Ranked from 161 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't use a classic controller, you play using a command prompt, without direct control on the ingredients. Take out the viruses before the computer gets out of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
Nice astetics, but the game play was a bit lacluster. It requited fast typing, which I don't really enjoy. For some reason in 7_hex, one of the cores can be killed, but the other is vital? And when all the viruses were beaten, it siad "" New computer found :" please connect "", so I got stuck.
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
Nice Game with great visualsI really liked it however I almost felt out of my seat listening to the sound when dying(I wore headphones ...)But overall really nice job!
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
This game is so cool!! You're right really similar aesthetic and control scheme to ours, I'm really impressed how you were able to gamify the same system we used for narrative! It felt really fun to have "close" handy on my clipboard
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
AMAZING game! The graphics look beautiful, audio is very good with the exception of the keyboard click sound being multiple clicks and not being played on clicking Enter. The levels are engaging as far as I have gotten (7 hex). The levels are simple with very easy to follow progression. I don't really have time to beat the game now as it's gotten very late but I plan to beat it tommorow. The voice acting is asthetically pleasing and very on-point, I really love it when he says "Okee" on system corruption.
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
I had so much fun hearing you said: Oops, aaagh, that's a mistake
I literally sat for 5 min typing wrong stuff just to hear that
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
really love the style of the game and the game play, sadly i am not so fast at typing so even if i see the solution my fingers don't move fast enough for me solve it. eventually i decided on copying the most common or complex command and pasting it whenever i needed to.
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
Felt like one of those security hacker on movies. Though could see that fast typing or high word per minute is a requirement. And at first could have used a permanently listed help post-it like note for the first level or 2, at least for just the boot => start/run. and open and close. Good job.
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
Very good work Darenn, the visual polish is extremely high and you managed to get some good mechanics and puzzles in only 2 days!
Congratz dude!
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
Soooo much fun, but sadly my typing can't keep up. Stuck on 5_userspace. Still a great game. Hope you make this more accessible, using shortened commands or something
SP1 version is out!
If you want to directly go to the new puzzles, connect 8_deadlock
The new version of the game I have worked on during the rating period is available. Thanks again to all the players who provided feedback, it was very useful and motivating.
At the menu :
- Lot of bug fixes.
- Sound balancing.
- Remake of a few levels, with attention to better readability of the systems.
- Whole rework of the difficulty, with some changes on the commands.
- Added a new mechanic, the data storage, with the new command rm.
- Added 5 new levels.
- Rework of the visuals to improve the readabilty of text (without sacrificing the visual effect)
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