Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sol

420
Posts
6
Topics
295
Followers
88
Following
A member registered Nov 18, 2017 · View creator page →

Creator of

Recent community posts

Thanks a lot for the help <3 !

Skeleton sits on a beach towel relaxing in the sand Stock ...

Very glad you like it !

The idea is to continue working on it for a while.
For now, with web is easier to get the player feedback.

We would love to, but we need to do the rest of the game first

(1 edit)

Gracia, amigo!

Thank you, that helps a lot

I pushed a hotfix. Could you tell me if the new version still has the issue?

Hi, sorry to hear that.
There is a known issue with Mac users, is it an M3?
I will work on a fix next week.

(1 edit)

Glad you liked it! <3

I saw your review: The final boss is intentionally hard, it is not a fair fight (people beat her around 1/10 of the times).

The idea is to add some light meta-progression to make the run easier.

Thanks a lot for the feedback !

That’s the plan, seeing what we can do with it. Here’s the current WIP: https://solroo.itch.io/13-bones-beta

Ok, thank you for the confirmation. That was the other Mac bug, so this is something different.

Ok, thank you for the information. I will look into it.

Could I ask you to check if the game in low quality? (it should be for Mac users)

We had some issues with Mac, particularly the post processing.

Could you tell me a bit more of what happens? The screen goes black? Or the game freezes?

Sorry to hear that. Which OS+browser are you using?

Please share any thoughts, positive or negative, about these changes.

Well deserved, enjoy!

Very good game, it all comes together nicely, the gameplay and the pixelart.
Well deserved win !

Thank you, I am actually quite happy to continue it a bit to make it a real game.

For the limitation, I agree a bit. Our reference was "bag building / push your luck games".
You know all your resources, and you have limited used of them. I think when we added "shuffle to your deck directly after each round", we diluted the "limited" aspect.

Thank you for playing!

Interesting, most people find it hard.
Could you share more info on why it was easy for you? maybe your build was strong (or maybe you are good at Blackjack thinking)

Thank you for playing ! This game is a good candidate to get Balatrized
And tell that skeleton to wear sunscreen, the sun is no joke

human skeleton with glasses on a tropical beach 5735961 Stock Photo at  Vecteezy

(1 edit)

Hey, thank you for playing. 
The game is actually stacked on your favor... maybe the tutorialization was bad.
Did you try drawing (click your deck) and rerolling (select a card first)?

You can click the Rule book for more info

Very, very good.

Amazing amount of work and polish. I got a bit confused about the limitation... but did not matter.

Oh yeah, Webgl is always surprising with its limitations...
Anyhow, great work!

It looks great, magnific work!
Minor feedback: the notion of level is a bit unclear at the beginning, and a bit of sound could add a lot.
GJ!

Looks amazing, and I am very bad at it!

Very nice, but mainly extremely cute (art & music)!
The camera movement makes it a bit hard to read, maybe having a more top-down view would help.

Small unrequired advice: making web builds are recommended, as more people will test your game (and the jam directs to the page instead of showing only the download button)

Good job!

Thanks!

Skeleton sits on the beach playing in the sand with a bucket and shovel  Stock Photo - Alamy

GOOD!
The GENEVA CONVENTION says nothing about using an auto-clicker against this cube.

Agreed.

(1 edit)

QUEL BATARD DE CUBE !

Are you doing YOUR part? , We're showing Paul Verhoeven's wild,  sci-fi/satire Starship Troopers TONIGHT and TOMORROW at 10pm as part of  Weird Elephant at The Grand Cinema! , Get tickets: ...

(1 edit)

Damn cube! 

(1 edit)

What is this pro-cube PROPAGANDA?!

To answer your question: Look at what Mandy (age 5) has to say about it.

Great, thanks

(1 edit)

Thank you for your feedback.
I agree with you and others that the balance (beyond the first 10-30 minutes) is very wrong.
My plan is to do that next week, for now I was making sure to have a save system and setting support in place.