No need for tweening when you can just break people's eyes !
Joan Sol ROO
Recent community posts
Thanks for playing!
There were additional mechanics related to the main character being magnetic, but we decided to cut them out because of time constraints (plus the ones coded and removed were detrimental to de fun)
Hey! Huge thanks for the support !!
Glad you enjoyed it. It got prettier but the balance needs work, especially as now you cannot spend your gold in upgrades.
I have been mega busy lately, I hope I can get back to it.
If you have the time, could you give your take on the difficulty progression? Do the new piece variety is positive or negative?
Again, thanks x1000
Hey! thanks for checking out.
We have been extremely busy with work.
That said, there is a proper v2 in the pipeline (but in pause for over a month now). I hope we will be freer after September.
Hey! thank you for writting to check on me :)
I'm doing fine, I have been in the middle of a job change in the past weeks so I did not have the time to work on the project.
I check the scores once in a while, you are rocking it, I would love to have the time to do the replay system so people could see your plays.
Incredible, honestly! But how can I be surprised, it is your usual quality.
The art is just perfect as always (character design, animations, lights), and you even managed to have a good feel with that crazy control scheme.
I like that you focused on the narration. The puzzles work but they feel an excuse to move forward.
Again, superb job!
No worries, it was a valid argument and friends that tested also pointed it out :)
I still dont love the return, but it is less punishing for nothing (holding a piece is already punishing enough)
Thanks for all these corrections.
* The scores are still separated per patch (the last one was grouped only because there were not that many weekly plays at this moment). It is normal there will be an inflation in points until things get stable, I will add a way of navigating previous patches.
* the new way of dealing with the drop piece needs to be fixed, I will look at the hotkey at the same time.
* all blocky pieces were turned into more tetris-like, as the puzzle was not that interesting with them. Maybe i'll remove the piece stacking to make it more interesting. I dont know what you think.
* i will check that breaking bug you mention, plus the resolution in the next patch (probably this weekend)
Hey! So glad you like it, as you are one of the regular players, do you have any deep insights about the game? Things you would add or remove? Things you look forward to? Things you dislike?
Hey! Thanks as always for the feedback. Sorry about the map size, I am looking for a way to make it adaptative to work also in mobile but so far it only got worse.
I saw you other post, I will get back to bug fixing once we get a solid art identity.
Ok, I am pushing a hotfix with your comments: Now you should be able to play as before but also do drag&drop, I also fixed the scoreboard and added a small line showing the piece connected to the cursor.
Let me know what you think.
Thank you for pointing the bug out, I will add it to the backlog. I added a fix to it but please let me know if you see it again, as I was not able to reproduce it myself.
BTW, I added you to the game acknowledgements, your feedback really helps!
Well, you certainly are part of the process! It also makes me absurdly happy when people explicitly enjoy my jam games, and the fact that you and others continue playing is what makes me continue the project.
So, thanks again!
Ending: for now it was just a sandbox test, I will use this to build a given challenge, and have a build-path with per-level-up decisions (e.g. buy piece/lose something/expand map).
Refresh: You have a little cross on the top-right corner to go back to the main menu.
Thank you as always for being so reactive :D, if you have anything you consider would improve the game, I am eager to read about it.
Another serious scorer also recommended hotkeys. I have it in the todo list for some quick testing.
Thanks again for playing, i will probably do a few weeks of experiments and see how well it goes... for now working on an online leaderboard to see the global scores.
Woah, you make me so happy! This was just a proof of concept that ended better than expected, so I will probably spend some proper time extending it.
The randomness (probably like in tetris, with a randomizer bag) would be a good add, I just need to tweak it well as a small change can have a big impact in score and level progression.
Thanks again for playing!