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Sol

391
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A member registered Nov 18, 2017 · View creator page →

Creator of

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GOOD!
The GENEVA CONVENTION says nothing about using an auto-clicker against this cube.

Agreed.

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QUEL BATARD DE CUBE !

Are you doing YOUR part? , We're showing Paul Verhoeven's wild,  sci-fi/satire Starship Troopers TONIGHT and TOMORROW at 10pm as part of  Weird Elephant at The Grand Cinema! , Get tickets: ...

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Damn cube! 

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What is this pro-cube PROPAGANDA?!

To answer your question: Look at what Mandy (age 5) has to say about it.

Great, thanks

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Thank you for your feedback.
I agree with you and others that the balance (beyond the first 10-30 minutes) is very wrong.
My plan is to do that next week, for now I was making sure to have a save system and setting support in place.

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Hi! i agree that the balancing is not good, thank you for the feedback, much appreciated.

Right now i am working on the save + settings (some people had performance issues).

Once that's done, I will get to balancing and later game upgrades. I dont want it to be grindy, you should have something to buy after each run.

Ok, sorry about that.
I am quite sure it is the visual effects. I am adding settings now, to disable them.

Thanks a lot!
I will hunt down that insight bug

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(hehe, that means i need to make the tabs more visible)
The STATS tab should tell you: the time , amount of runs and INSIGHT collected.

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Thank you, somebody else reported that bug. But I havent been able to reproduce it yet.


Do you remember your level / prestige? 
If you played after the "save update" (after 5:43pm), you should have a working save.

I am partially sorry !
(Would love any feedback!)

Genius, beautiful, amazing!!

All computers are beautiful, and it certainly helps me! 
This game should run everywhere

Ok that is worse than a typo.
To confirm: you are in browser (which one?) + PC ?

Thanks! 

I need to better tutorialize the HP decay + damage... maybe add some damage fountains.

It was certainly a midnight typo.

It should be fixed now (but again, update means losing the save)

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Not for now. I need to add the save feature, it is in the TODO list.

EDIT: A first version of the save is working. The webgl version will reset every time I upload a new update, but the downloadable version should support updates.

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I will check it out

EDIT: True! thanks, i will add it to the fix of today 

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Sorry to hear that, could you give me some more details? are you on Web, downloaded PC version, or mobile?


I think it might be the postprocessing i added yesterday, could you try the previous version? https://solroo.itch.io/midnight-words-gwj86

Thank you very much for this in-depth testing!
It is very much appreciated, I will take a look at it.

I am aware that I need to look at the late game and balancing, for now I have been focusing on having a "fun base", so mostly the first 10-30min

Haha nice!

I really like the art style too.

Crazy stuff!
Being yeeted into the air after parrying, those phasing platforms, and that story... good stuff!

I got frustrated at the second level, but I'd say you got the "losing my mind" part of cosmic horror right.

Wow, very intense! nailed it!

Sound and visuals are uncanny and oppressive, that works super well. Those moments without text felt like the images were moving slightly.

Thank you ! 
The balancing is very rough, I honestly did not expect people to play more than 5 min :P.

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That's super kind! 
i wanted to reveal the book slowly, but it got dropped to low priority. 
I am trying to add it to the second jam submission, I hope i dont have to drop it again.

If you liked this one, you have entered the world of micro incremental games, there are many, they are all cheap and condensed experiences. Highly recommend!

Thank you for letting me know.
I am working on a new version for Thursday, I will add a left-click drag.

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Thanks for the feedback. It uses "masks" as  "it hides a secret", maybe a bit of a stretch.
I understand you dont enjoy it, incremental clickers are not for everyone (it is a "numbers go up" kind of enjoyment)

Very true. I was actually surprised people reaching prestige 20+ so fast.
I also did not want to make it  "too hard" to avoid losing people for the jam, but the progression should be steeper.

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Thanks! very appreciated!
As a Nodebuster player, I would appreciate any additional feedback

Oh hey, you went a lot further than I expected!
This is a jam game, very WIP. 
I am trying to finish it for wednesday https://itch.io/jam/cosmichorrorsjam

You are right

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Wow, amazing! my winner so far!

Clever and polished, everything feels very well tuned. I really like the use of push as parry+attack.

Not enough people are playing this gem. I recommend you to update your game cover to be a gif.
Ideally, your first frame of the gif should be the cover (as now), then an epic gameplay moment, potentially speedup.

GJ!

You have a very cute style!

The gamefeel is actually good, it fits the limitation, and inspires for more. That's a good jam submission!

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Sorry, it is not clear what I am supposed to do.

For the next submission, I recommend you create a project, so you can add an explanation. 

You can even upload a webgl build (that will significantly increase the people that will play your game), Godot can make WebGL builds in less than a minute.