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Sol

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A member registered Nov 18, 2017 · View creator page →

Creator of

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hi, sorry about that.
Are you using macos? if so, it is a known bug.

Hi! the game should save between sessions.
Last Saturday's update was an exception, as the codex needed to change how the progression was stored.

But it is still a good advice. I will see if I can add a cheat page, to unlock content.

Thanks !
As the upcoming codex will explain, you only KO your enemies
(that are actually your minion coworkers, and your boss).

For now, enemy decks with HEXES (the spell cards that add cards to your deck) are not playable, because that requires some additional thinking, but it might happen...

No pressure, it was just an excuse to chat with you.
Any feedback would be appreciated, you can do it directly here, or via the FORM

Aww, very glad to read that! <3
are you on our Discord? I would love more feedback

Nothing reaaaally special, just shiny, with an Ace, and no maluses.

It is an improved version of the starter deck and that's the strongest one... so, I'd say probably it is the best deck in the game


Yes, the tentacle needs some work.
Thank you for the feedback!

Yes, the tentacle needs some work.
Thank you for the feedback!

annoying or annoying? 

Can you find this meme where there is a woman looking kinda disgusted in  the first panel and then in the second one being like... – @meme-templates  on Tumblr

It helps thinking about quality settings. 
Webgl is your low specs target: If it runs in webgl, it runs everywhere.

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All that said, I would strongly recommend you do webgl builds, whenever possible.
Sometimes it is even worth sacrificing features, just to get people playing your game.

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Glad to help. 

If it is an exe, you can keep it in the same page, that's even better. At least initially.

There's a sweet spot of complexity of a page.
Ideally people only find relevant stuff, better to progressively move old information out of the page.

Sad to hear that.Are you on Mac? 
We have a serious problem with godot+mac+webgl...

Hey!

The reason for multiple pages is webgl builds: you can only have one webgl build per page
So, i keep the stable version in the "main page", and create other pages for secondary and archive versions.

Concretely; this was the jam page, but as I updated the game I still used this page (so players got notified).
Then, the jam version was lost, so I created a dedicated page for to archive the jam version.
Then, I wanted people to beta-test the game, so i created an unlisted page for it. 

Web is very important on itch:
* webgl builds increase the play-ratio: It is hard to get people to play your game (30-50% of the people dont even press play on the webgl build). Additionally, downloadable versions are more work (as you need multiplatform builds), and can be scary for players, as apps are not signed by default (and you get a warning)
* webgl ensure that people play the latest version of your game: If you want feedback on an ongoing project, this is very useful.

I am not sure it is the best solution, but it is the one I found.
I hope this helps.

Thanks ! you can also rotate using the arrow keys

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Hey! thanks a lot!
We need to do a tutorial, but:
* you get +1 Combo if you perfect
* you get +1 Combo if your enemy bust
* some symbols increase your combo (notably for enemies, check the tooltip of their skills)

Don't get down, it should be the other way around: we only managed to do this in 72h with practice.

Gracias amigo!
Lo vamos construyendo de a poco, con un poco de suerte llegamos a hacerlo roguelike.

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Hey! They are not achievements, just the song name.
(I am very happy with KOBOLD allowing us to use their music, it really makes the game)

Thank you! !
You know that the QAs are the unsung heroes of game development, so this is the kind of gold feedback I really appreciate.

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Thank you for the feedback! 

Tutorial and keyboard/gamepad control are the 2 most important tasks that I have been procastinating until we are stabilize the layout. 

The beta is currently behind the current version. I will probably put a new version around Thursday-Friday with the current WIP.

Thanks a lot for the help <3 !

Skeleton sits on a beach towel relaxing in the sand Stock ...

Very glad you like it !

The idea is to continue working on it for a while.
For now, with web is easier to get the player feedback.

We would love to, but we need to do the rest of the game first

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Gracia, amigo!

Thank you, that helps a lot

I pushed a hotfix. Could you tell me if the new version still has the issue?

Hi, sorry to hear that.
There is a known issue with Mac users, is it an M3?
I will work on a fix next week.

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Glad you liked it! <3

I saw your review: The final boss is intentionally hard, it is not a fair fight (people beat her around 1/10 of the times).

The idea is to add some light meta-progression to make the run easier.

Thanks a lot for the feedback !

That’s the plan, seeing what we can do with it. Here’s the current WIP: https://solroo.itch.io/13-bones-beta

Ok, thank you for the confirmation. That was the other Mac bug, so this is something different.

Ok, thank you for the information. I will look into it.

Could I ask you to check if the game in low quality? (it should be for Mac users)

We had some issues with Mac, particularly the post processing.

Could you tell me a bit more of what happens? The screen goes black? Or the game freezes?

Sorry to hear that. Which OS+browser are you using?

Please share any thoughts, positive or negative, about these changes.

Well deserved, enjoy!

Very good game, it all comes together nicely, the gameplay and the pixelart.
Well deserved win !

Thank you, I am actually quite happy to continue it a bit to make it a real game.

For the limitation, I agree a bit. Our reference was "bag building / push your luck games".
You know all your resources, and you have limited used of them. I think when we added "shuffle to your deck directly after each round", we diluted the "limited" aspect.