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Sol

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A member registered Nov 18, 2017 · View creator page →

Creator of

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Very good stuff!
I felt like an evil boss, I was very unhappy with their union, so many resting hours !

Wow, that's the perfect mini-jam game !
Everything works well together, and you managed to get the carving feeling just right.

Incredible !

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Sometimes, going completely insane is the only smart solution

The art is great, and the sheer craziness of seeing animals having stuff glue to their bodies is more than enough to make me laugh!

I got a perfect brontosaurus and i felt like a mad scientist, no notes

You got me a doodle!
lovely lovely art style, and you cannot go wrong with incrementals.

Very cool, the art is lovely and the game-loop is quite deep.
Took me a while to get the hang of it, but otherwise perfect submission!

Excellent idea and execution !
Love the art, in particular. 

My only remark is that itsn't clear if backtracking is required, as the rooms lock behind you, and at some point a dino wanted 3 eggs without being to get them. But I was already in love with the game when that happened, so no problem.

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Adorable!
the longboi changes as time passes made me laugh quite a bit


Lovely!
the pixelart is great, and you got a good chuckle out of the scream

Good stuff!
It was a solid submission until the helico-Brachiosaurus appeared, then it became an amazing one !

Amazing ! 
Super solid submission, everything works well together, with a unique take on the limitation.

Love the art btw

A very good first jam submission!
A dino clicker fits the theme perfectly

The best part is that game cover art, you instantly made me click on it!

Lovely submission !

I really like the pixelart.
We went for a similar design, but you managed to include many things we didn't  (the visitors and the rage mode in particular)

Good job!

Hello! thank you for the kind words!

The idea is to focus on steam until the game release, then do an itch version.

At the very least, keep a free version of the demo here. Not sure about the full paid version though.

Amazing work, as usual

Just to say, love your work !!

Hello, thank you for this super-detailed feedback !

The game is still in development, particularly the codex and card types are not super defined in the live version.

About the bug report, those are good recommendations.
I'll add a notification when the report is sent, plus clear the report when opening the window.
The report itself arrived correctly to our discord 

hi, sorry about that.
Are you using macos? if so, it is a known bug.

Hi! the game should save between sessions.
Last Saturday's update was an exception, as the codex needed to change how the progression was stored.

But it is still a good advice. I will see if I can add a cheat page, to unlock content.

Thanks !
As the upcoming codex will explain, you only KO your enemies
(that are actually your minion coworkers, and your boss).

For now, enemy decks with HEXES (the spell cards that add cards to your deck) are not playable, because that requires some additional thinking, but it might happen...

No pressure, it was just an excuse to chat with you.
Any feedback would be appreciated, you can do it directly here, or via the FORM

Aww, very glad to read that! <3
are you on our Discord? I would love more feedback

Nothing reaaaally special, just shiny, with an Ace, and no maluses.

It is an improved version of the starter deck and that's the strongest one... so, I'd say probably it is the best deck in the game


Yes, the tentacle needs some work.
Thank you for the feedback!

Yes, the tentacle needs some work.
Thank you for the feedback!

annoying or annoying? 

Can you find this meme where there is a woman looking kinda disgusted in  the first panel and then in the second one being like... – @meme-templates  on Tumblr

It helps thinking about quality settings. 
Webgl is your low specs target: If it runs in webgl, it runs everywhere.

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All that said, I would strongly recommend you do webgl builds, whenever possible.
Sometimes it is even worth sacrificing features, just to get people playing your game.

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Glad to help. 

If it is an exe, you can keep it in the same page, that's even better. At least initially.

There's a sweet spot of complexity of a page.
Ideally people only find relevant stuff, better to progressively move old information out of the page.

Sad to hear that.Are you on Mac? 
We have a serious problem with godot+mac+webgl...

Hey!

The reason for multiple pages is webgl builds: you can only have one webgl build per page
So, i keep the stable version in the "main page", and create other pages for secondary and archive versions.

Concretely; this was the jam page, but as I updated the game I still used this page (so players got notified).
Then, the jam version was lost, so I created a dedicated page for to archive the jam version.
Then, I wanted people to beta-test the game, so i created an unlisted page for it. 

Web is very important on itch:
* webgl builds increase the play-ratio: It is hard to get people to play your game (30-50% of the people dont even press play on the webgl build). Additionally, downloadable versions are more work (as you need multiplatform builds), and can be scary for players, as apps are not signed by default (and you get a warning)
* webgl ensure that people play the latest version of your game: If you want feedback on an ongoing project, this is very useful.

I am not sure it is the best solution, but it is the one I found.
I hope this helps.

Thanks ! you can also rotate using the arrow keys

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Hey! thanks a lot!
We need to do a tutorial, but:
* you get +1 Combo if you perfect
* you get +1 Combo if your enemy bust
* some symbols increase your combo (notably for enemies, check the tooltip of their skills)

Don't get down, it should be the other way around: we only managed to do this in 72h with practice.

Gracias amigo!
Lo vamos construyendo de a poco, con un poco de suerte llegamos a hacerlo roguelike.

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Hey! They are not achievements, just the song name.
(I am very happy with KOBOLD allowing us to use their music, it really makes the game)

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Thank you for the feedback! 

Tutorial and keyboard/gamepad control are the 2 most important tasks that I have been procastinating until we are stabilize the layout. 

The beta is currently behind the current version. I will probably put a new version around Thursday-Friday with the current WIP.

Thanks a lot for the help <3 !

Skeleton sits on a beach towel relaxing in the sand Stock ...