GOOD!
The GENEVA CONVENTION says nothing about using an auto-clicker against this cube.
Sol
Creator of
Recent community posts
Hi! i agree that the balancing is not good, thank you for the feedback, much appreciated.
Right now i am working on the save + settings (some people had performance issues).
Once that's done, I will get to balancing and later game upgrades. I dont want it to be grindy, you should have something to buy after each run.
Sorry to hear that, could you give me some more details? are you on Web, downloaded PC version, or mobile?
I think it might be the postprocessing i added yesterday, could you try the previous version? https://solroo.itch.io/midnight-words-gwj86
That's super kind!
i wanted to reveal the book slowly, but it got dropped to low priority.
I am trying to add it to the second jam submission, I hope i dont have to drop it again.
If you liked this one, you have entered the world of micro incremental games, there are many, they are all cheap and condensed experiences. Highly recommend!
Oh hey, you went a lot further than I expected!
This is a jam game, very WIP.
I am trying to finish it for wednesday https://itch.io/jam/cosmichorrorsjam
Wow, amazing! my winner so far!
Clever and polished, everything feels very well tuned. I really like the use of push as parry+attack.
Not enough people are playing this gem. I recommend you to update your game cover to be a gif.
Ideally, your first frame of the gif should be the cover (as now), then an epic gameplay moment, potentially speedup.
GJ!
Sorry, it is not clear what I am supposed to do.
For the next submission, I recommend you create a project, so you can add an explanation.
You can even upload a webgl build (that will significantly increase the people that will play your game), Godot can make WebGL builds in less than a minute.




















































