cool ! glad you liked it
Joan Sol ROO
Creator of
Recent community posts
Hey! Huge thanks for the support !!
Glad you enjoyed it. It got prettier but the balance needs work, especially as now you cannot spend your gold in upgrades.
I have been mega busy lately, I hope I can get back to it.
If you have the time, could you give your take on the difficulty progression? Do the new piece variety is positive or negative?
Again, thanks x1000
Hey! thank you for writting to check on me :)
I'm doing fine, I have been in the middle of a job change in the past weeks so I did not have the time to work on the project.
I check the scores once in a while, you are rocking it, I would love to have the time to do the replay system so people could see your plays.
Thanks for all these corrections.
* The scores are still separated per patch (the last one was grouped only because there were not that many weekly plays at this moment). It is normal there will be an inflation in points until things get stable, I will add a way of navigating previous patches.
* the new way of dealing with the drop piece needs to be fixed, I will look at the hotkey at the same time.
* all blocky pieces were turned into more tetris-like, as the puzzle was not that interesting with them. Maybe i'll remove the piece stacking to make it more interesting. I dont know what you think.
* i will check that breaking bug you mention, plus the resolution in the next patch (probably this weekend)
Ending: for now it was just a sandbox test, I will use this to build a given challenge, and have a build-path with per-level-up decisions (e.g. buy piece/lose something/expand map).
Refresh: You have a little cross on the top-right corner to go back to the main menu.
Thank you as always for being so reactive :D, if you have anything you consider would improve the game, I am eager to read about it.