Super nice work! the ambience is excellent.
Joan Sol ROO
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Very nice work, the puzzle aspect of the lights is great (even if as like the others, i did not see it at first).
My only comment would be that a simpler level before jumping into using the shadows would ease the progression.
Wow! Thanks! that is super good feedback
The limited time was mentioned but dropped priority during the development, but it would be clearly a great addition!
What you mention about enemies is actually a great point, and exposing the possibilities before an action would be also a nice idea.
We will probably change the way probabilities are handled, it is true that is a bit too random.
Super polished work, particularly the art!
The controls felt a bit unresponsive given that the grid is quite large, caching the inputs and using them as soon as possible would help.
I did a build for android (available for download). Right now i am doing monthly projects, so when i am done with February's project, i think i will do another iteration trying to add the missing features, and go for actually placing it at the Play store.
Very nice game! art and feeling are amazing, and the progression is quite smooth.
The contrast between tile-based movement and free movement is interesting, but i found the platformer controls to be a bit too slippery (make sense theme wise, but still a bit frustrating sometimes).
I mean, I not sure it was intentional or positive for the experience to have these control syst. I feel the puzzles would work better with tank controls (rotate and forward back) or simply directional movement and no mouse look)
This is a very extreme development approach, I have to admit I struggled to launch the game (5-10 minutes to realize it needed a password, and not a trivial one), and then the gameplay is cryptic.
I admire your resolve to do a game using bat scripts, but sadly it is too challenging to distribute.
hey, good submission!
very good ambience, the controls feel just right, and the mini dudes are awesome to stomp on!
A very good base for a few more levels an enemies, if you want to extend it.
Welcome to the jamming community! I hope to see you around!
It is a good submission!
it caught me off guard when i got attacked right away and was not turn based but a clicker, but then I was happy it was more a spamming game with strength/weakness mechanics.
Hey, good work, the shrinking idea + rotating is interesting.
I must admit i was quite bad at it, and the visual effects of rotating and zooming almost gave me a headache... i must be getting old.
Very good submission! simple yet effective, with awesome graphics.
The pattern based enemies work very well. I am a bit intrigued about the options, are them deck based or just defined by the tile you are in? A layer of deckbuilding like in Slay the Spire would be interesting, if you end up pushing it as a mobile game (this is a great candidate).
Very nice work, the asymetric puzzles worked quite well and the connection with the other character felt nice! the backgrounds are beautiful but the best part is the character animation, very expressive and snappy! great game experience overall.
If i had to make a recommendation for improvement, is perhaps to iterate over the contrast/perspective. Sometimes it isnt easy to know the right height, but this is such a small thing for such a pretty game done in such a short time.
Hey, very nice submission!
The overall aesthetic and sound create a very nice ambience as usual, and the size swapping gives space for very interesting puzzles!I very much liked the fall mini-puzzle one.
I very much like the per-level card mechanic, but it felt a bit disconnected with this specific type of level design. That is not a bad thing, but i guess it is extremely hard to balancing puzzles and character builds. Mark brown has a very good talk about that that can inspire you about puzzles vs problem solving if you want to make flexible puzzles: https://www.youtube.com/watch?v=w1_zmx-wU0U
As usual, superb work for 3 days, super polished.
Hey @fmlad! Super glad you liked it!
I had a best score per-level with a retry button but it caused bugs so I hidden it :/. And the color cycling thingy, is on the tasklist.
And surely I will test your game, I am on a trip but I promised myself to do a pass over the jam games when I go back to my pc on Thursday.
Hey! Thanks for playing, glad you liked it!
That is the last level, I added it to pump up the complexity, but you almost solved it (hint: you need to dance after you get the key, first with one, but then with both)