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A jam submission

Feed the slug devilView game page

Feed the slug devil is a short Interactive horror game
Submitted by Yulaf — 16 hours, 6 minutes before the deadline
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Feed the slug devil's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#503.4623.462
Enjoyment#702.9232.923
Overall#793.0773.077
Presentation#853.0003.000
Use of the Limitation#1062.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Yulaf

Software used
Game engine : godot , sprite : aseprite , sound : I used it from a website

Use of the limitation
Catching creatures in an Abyss-like pit

Cookies eaten
I ate 4 bags of chips

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Comments

Submitted

Very atmospheric, good job!

Submitted(+1)

Neat game. Really enjoyed the colors and lighting effect.

Submitted(+1)

Cool horror'ish pixel art game. The sound of eating was unsettling, but it blends in with the game aesthetics, had the feeling I would be the snail''s next meal every time I went to feed him

Submitted(+1)

good spooky pixelart!

Developer

Thank you very much.

Submitted(+1)

I really like the art style and the visuals in this game, it really sets the mood and feels creepy! I think this game can be improved adding text/UI help clear up some confusion. Great work on this game!

Developer(+1)

thank you.

Submitted(+1)

I liked the premise of this game, it definitely gave me the creeps. I would suggest maybe adding text to suggest a progression, but apart from that well done!

I thought he was going to eat me

Developer

I'm glad you like it, I actually created a dialog system at first but I had to remove it for technical reasons.

Submitted(+1)

Creepy aesthetic. I think the ending might not work, freezes for me when I think I should be loading a new scene. 

I think some more guidance on the first day of what the point of the house and goal is would be nice

Did you make the eating noise yourself tho?

Developer

thanks and no I didn't make any sound I used the internet

Submitted(+1)

Nice game! We used similar catching mechanics :)

Developer

thank you.