Pretty neat. Basically turns in to a memory game. Maybe you could have made some of the passages two panels wide so the player has the chance to make some backtracking - they could scout out a little while they have tiles to return to where they were. Maybe this would add a bit of strategy? I dunno, nice work nonetheless!
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OneStepMaze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #307 | 4.300 | 4.300 |
Overall | #578 | 3.733 | 3.733 |
Originality | #585 | 3.800 | 3.800 |
Design | #961 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I think this idea has a lot of promise, but maybe it could work a little better if you started with a short maze and went on escalating their sizes? Maybe I'm just not very good at mazes, and I know mazes shouldn't be easy to traverse, but I think the game would be a little bit more fun if it was a little bit more welcoming!
Nice job, though! Really like the idea!
A fun maze game! The movement felt a little slow, but other than that it was solid! well done!
Loved the idea you had to remember the map and you had to commit to the path you'd chosen. I got a little lost after going through the yellow door, but overall I really enjoyed this game. Great work!
Enjoyed this! Something I noticed - movement was a bit uneven, until I passed through the portal and it was smoothed out. I like the zooming out after you die for a few seconds, which gave me enough info each time to keep progressing. Though I did send J.E.F.F. to his death perhaps a few times more than I should've!
We also made a game for the jam, would really appreciate it if you checked it out and gave us a rating :) https://itch.io/jam/gmtk-2019/rate/463422
This is quite fun. I found some elements, like the key, a bit difficult to see. The game started to chug on every frame where a tile was supposed to drop after a few deaths, but that might just be my older computer. The fact the maze is only fully visible for a few seconds, and only after you die, is a great mechanic. It makes short-term planning much more valuable.
Good job, everyone. I hope this does well.
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