This is really fun. I like the contrast between the day and night modes. I'm having a bit of trouble understanding the night time controls. Is that part of the game meant to be "beatable," or should the player usually end with less happiness than they started?
wildroseinteractive
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The audio is so loud I had to turn my audio down to 1/100. The visuals are an incoherent mess of images you downloaded off Google. The gameplay is barebones.
In other words, it's doing everything it's trying to do very well. Good job for that. Meme games really haven't changed in 20 years...
L33t hax0r cr@zy fr0g/10
Help! I've been transported to my elementary school computer lab!
Seriously, this feels like something that would have been made in the 2000s to teach kids how to type and I love it. The art is absolutely adorable. The writing is cute and funny. The gameplay is engaging, and though I wasn't used to using left and right shift to do different things, it makes sense for the game. Good work, everyone.
If I had to complain, I guess I'd say I associate toasties more with Britain than New York, but that's such a minor detail.
The concept was neat, and moving the character around is entertaining. The animations make everything feel springy. That's good, because there's not much gameplay. At the start, there are enough humans that it's easy to pass the quotas. In later days, there's a glitch that causes only one human to show up... Still able to pass the quotas! In fact, because the day's quota is not removed from the day's total, if you pass the first few days, Iit looks like there's no way to fail.
Still an interesting concept that could be fleshed out.












