Thanks so much!
Recent community posts
This is a really fun game. I've played several different times, as I had some trouble figuring out how restoring stamina worked and ended up wildly bankrupt. On my latest save, I bought the break room and had the manager as soon as possible. That worked. I look forward to seeing what comes next. My biggest complaint is that it's difficult to recognise which staffer is working on which project.
This game is hilarious! I love everything about it. The gameplay is great. The sounds are cute. The dialogue is entertaining. The only reason I'm not giving it full marks is that I'm not sure it fits the spirit of the theme.
This is a good idea, and with the right execution, it could be entertaining. Unfortunately, in this state, it's not fun to play. The kids seem to behave completely randomly, switching states with no tells. It's hard to see where you are if there are too many kids crying in one area. It can be tough to tell which child you're picking up. It might need extra 'juice' to make everything feel good. The sounds are irritating. It definitely fits the theme.
The text that starts with "You bought Ichem Abbey in 1918, only to receive the news that your son had been disabled and retired" goes off the end of the screen. There's no way to continue past that point. I like it so far. Please patch this.
What does this have to do with the novel It? The only mildly similar thing I can see is that they both have clowns at one point. I tried looking up the character names, but I don't get any results. Maybe this is a story someone in the Loser's Club tells at one point...
This is quite fun! I think it might benifit from a screen explaining how Luxin works. Even with the wiki page, I had trouble figuring out what the attacks mean.The sound is great and the sprites are adorable. I would definitely play a full version of this game.
This is a good concept, but I feel like you could do more with the idea. Only having six questions for each candidate made me feel like the characters were barely explored. This works with the hiring AI reducing the candidates to numbers, but I think you could have used interactions with the other candidates to add more depth. In the game's current form, they didn't seem to add anything substantial.
The 3D graphics were neat, but the main room being on an angle was distracting in a strange way. That might just be me.
The concept definitely deserves more exploration. Good work.
Right now, there are only five people registered for the jam, including me. How many are there normally?
I won't be able to be in the same physical space due to being in another continent. Is that okay?
Recently, I've noticed that I've become so stuck in my own thoughts that I don't end up making progress with game development.
I've released four titles, and have about six prototypes on my computer. When I try to work on a project, I worry that there won't be interest in it, that there is some fatal bug I never noticed, or that it will be poorly recieved. I worry to the point that I stop working. So many ideas are thrown out because I'd never have the skills or resources to make it happen.
My first game was released in April. It had an interesting concept, but the execution was terrible. People thought it was stilted and awkward.
My second project, a quiz, did much better. People are playing it every day. It has a very clear niche that was underserved at the time I made the quiz. I have no way to translate this sucess into other projects.
My third project was a game jam game made in a few days. People liked it, except that my unclear instructions and a game-crippling bug broke the game's main feature.
My fourth project was a game for a game jam that I finished months after the jam ended. It has 28 views. Although there might be people who like this game, they haven't found it.
I never thought that publishing a game would give me instant sucess. In fact, when people started commenting on my first game, I was shocked. I thought nobody would notice it. I have to work hard to build success and learn new things.
Right now, I'm trying to change my worrying ways. I'm working on a game jam game with another person. I'm trying to spend less time refreshing the analytics page and worrying if an idea is doomed. Hopefully, this will improve my attitude and I can create more games.
This is a cute little game! I like the simplicity of the joke, and all of the different endings you can get. I only wish the screen was a bit clearer - initially, I had a difficult time telling what was going on, or even where the arrow was.