wow what a great concept for this and was fun to play! Great work!
Play game
Unseeing/Unseen's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Graphics | #12 | 3.885 | 3.885 |
Overall | #13 | 3.606 | 3.606 |
Fun/Engagement | #15 | 3.269 | 3.269 |
Audio/Music | #17 | 3.346 | 3.346 |
Theme | #17 | 3.923 | 3.923 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Cool concept, cool art and nice execution. I was a bit confused on what those robots were doing, like the concept is interesting but it makes everything super slow, so everytime I died, it felt like I was going to go back so far away, redoing all those movement, it really is just turn base grid movement with extra steps, so having to start over because you were impatient and just walk one too many step is very punishing and it personally made me quit once I died to a robot, I just don't want to start over and to go through all that slow movement again. Those dialogs were cool, well executed in the end, the idea is original, but could've been more straight to the point in the level design.
Did you work alone, or as part of a group? (If in a group, list their names)
Alone (Fluburbio)
Disclose if you used any public domain assets or not.
No public domain assets
Leave a comment
Log in with itch.io to leave a comment.