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A jam submission

One LightView game page

A game made in 48 hours, explore the dungeon with your only light
Submitted by Chowdog, ddwolf — 6 hours, 2 minutes before the deadline
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One Light's itch.io page

Results

CriteriaRankScore*Raw Score
Design#3833.7783.778
Adherence to the Theme#4394.1674.167
Overall#4403.8773.877
Originality#7103.6853.685

Ranked from 108 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 70 to 61 of 70 · Next page · Last page
(+1)

Clever idea, nice graphics. I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)

Submitted(+1)

I really like this games core mechanic. It is well executed and polished.

Submitted(+1)

Cool idea! I really like the artstyle and level of polish in this game

Submitted(+1)

Well thought out and well polished! I liked how there was an interplay between maintaining situational awareness and safety. Although it seems like you can make yourself 'perfectly safe' if you play very slowly. I really like the design! If you work on it post-jam, I think it might be good to add more elements that might force you to hurry up at times, or force you to be less cautious. Very good entry!

Submitted(+1)

Excellent idea, i had a lot of fun playing this, great job congratulations! The one light thing fits the theme so well.

Submitted

Really good! Great visuals and the light was a fun mechanic. 

Submitted

Really good! Great visuals and the light was a fun mechanic. 

Submitted(+2)

The core mechanic of having the light is pretty neat, but I feel like the supporting mechanics don't work too well. Your levels are all just mazes, which is not particularly fun to play. The spikes give me a reason to keep the light on the player as I move, which you have to do anyway. It would have been interesting if I had to remember the layout of the spikes rather than just keep the light on the player whenever I move. The enemies are way too slow to be relevant.

In terms of doing different mechanics. Perhaps more threatening enemies and some kind of combat? Perhaps a switch that's triggered by the light to force the player to move in darkness?

There's potential in the idea, though!

Submitted(+1)

fun overall never felt the ghosts were a threat, and the spikes were also more of an annoyance.  I don't understand the last level as much there were two key and only one was needed for the exit i guess there was a secret somewhere...  good game though

Developer

Thank you for the feedback!! I will definitely take your suggestion into consideration, it's brilliant!! Glad you liked the game <3

Submitted(+1)

Great! The pixel art is great even the cursor looks good. Wish you introduce some new mechanics later on in the game but then it ended. Anyway I had a lot of fun.

https://itch.io/jam/gmtk-2019/rate/461353

Developer

Thanks glad you liked it <3

Viewing comments 70 to 61 of 70 · Next page · Last page