I think it's a nice idea, and destroying blocks felt good, especially when it led to lines being filled. At times I felt like I didn't have enough control and had to play cautiously which wasn't as much fun. Maybe if you could have automated pushes to fill in the holes or targeted abilities to deal with stray columns, it would give the player more control. Overall an interesting take on clicker games :)
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Tetro-Clicker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #307 | 3.882 | 3.882 |
Originality | #363 | 4.059 | 4.059 |
Overall | #406 | 3.902 | 3.902 |
Adherence to the Theme | #837 | 3.765 | 3.765 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
A good clicker game based on tetris, cohesive gameplay and fine balance make it pretty enjoyable to play.
At first glance the game didn't look that interesting. However once I started playing the game really kept me hooked. great job!
That was different for Tetris, I liked it.
One issue is the icons on the side, if you labelled each one to explain what they did I wouldnt have to randomly pick one and hope it was worth it :D
Very original idea! I love it! Was WAY more fun than I expected. Only part that disappointing me was after getting too many points it cuts you off and also when it cuts you off the exit button there does not work.
Honestly, if you polished it up visually and added a bit more variety that would be a game I'd play.
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