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A jam submission

The Wind and the LadybugView game page

you are the wind
Submitted by Vandervas Generator (@TheVandervas) — 14 minutes, 15 seconds before the deadline
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The Wind and the Ladybug's itch.io page

Results

CriteriaRankScore*Raw Score
Originality of the Character#263.4733.737
How unique was the ability#393.6683.947
Overall Score#443.2773.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I am really liking this one, incredibly unique idea!

Submitted(+1)

Very interesting! Love the art! 

Submitted(+1)

Hey! Played on stream with a friend if you want real-time feedback. This was a fun prototype and I'd love to play in this world more and see what else I could do with the wind given objectives and other interactions.

It took me a few attempts (and I mean like trying on different days) to successfully play the game. I didn't realize the wind was the white cloud. I would hold left and right while staring at the leaves and not see anything happen and think maybe it was my Mac, or my keyboard or something because I know other people were able to play, it wasn't until I realized the wind was represented by the white cloud/atmosphere shape that I was able to dive in and have fun. Maybe you could draw attention to the player character earlier. Either overtly with an arrow or outline or something, or just have that on screen alone on a black canvas first, then fade in the rest of the scene so I know right off the bat what I'm controlling.

Not a big deal and doesn't affect my rating because it doesn't tie into the category, but I think you might be missing out on some ratings because other people might have moved on before trying multiple times.

Really unique entry and great idea. Thanks for sharing.

Developer

Wow, thanks for going in-depth here. Your feedback aligns with everything else that has been said about it. To be honest, I wasn't sure how far to push the presentation of it considering the brief was so specific. It's a good lesson for future prototypes of this nature to ensure that people are able to access the content and interact with the project as it is intended. If I miss out on any ratings then that's ok, it's all lessons learned along the way. Thanks for your comment!

Submitted(+1)

thought I'd have another go and found out I hadn't voted, must have forgotten, but this is easily one of the best I'ved played so far, love this lots! I did struggle to see what I was controlling at first even though I knew it was the wind, I'm sure you will think of some way to make this clearer but was fun to discover where I was when things started to move d : )

Developer

thanks for the kind words! Yep the brain is churning through the possibilities...

Submitted(+1)

It is like a 2d version of Flower. Really liked it!

Submitted(+1)

This is a fun concept.

Submitted(+1)

This is amazing!

Submitted(+1)

Very very good game!

Developer

thanks for playing!

Submitted(+1)

Very original mechanic, I had fun tossing around the leaves and ladybug!
Like the others said I also didn't understand what to do initially.

Developer

Thanks for the feedback! If I get the chance to move on to round 2 I will definitely be looking at that!

Submitted(+1)

I like it a lot, very original and the effect on the curtains, wind, and spinning thing is really cool, you could do a lot with this idea

Developer

thanks! I'm excited to think about all the ways the wind could interact with things in a game.

Submitted(+1)

Once I figured it out I really like it.  Could turn in to a really cool casual puzzle or exploration type game.  Only thing I would say is changing the glowing mass to some kind of whispy wind type look might make it a little more intuitive to the player at first glance.

Developer

Thanks for your feedback! I agree that the introduction to the character in a game setting would need to be really controlled and specific: 'this is you', sort of thing. Definitely see what you are saying!

Submitted(+1)

It's a cool mechanic once I got it to work. It was hard to see the wind at first, and I didn't think anything was happening. It's also a little hard to control, but maybe that's intentional.

Developer(+1)

Thanks! The control system is intentionally a little squishy and vague, but something that I need to put some time into tuning moving forwards.