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FuzzyChurro

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A member registered May 27, 2020 · View creator page →

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You can reach the top by pulling down the little block in the top right (after the very very big block part).

There is also an upgrade that lets you hold two charges in the first room.

The top of the map holds another upgrade and an "infinity" thing so you can just play around after without losing any charges :)

Thank you so much! I spent a lot of time on the concept art :)

Thanks so much for the feedback! I plan to make some improvements to the way the ability works but I'll definitely keep the flying  (at least for a bit lol).

Thanks for the feedback. I agree. Someone mentioned putting a timer on the power so it can be clicked a few times as well. I think I'll do that and solve both those problems!

One suggestion I have is to rotate the cube based on the arrow pushed, like if facing right, pressing the left arrow makes it go left instead of up. Other than that, it's a cool idea

It's Dune haha

Very cute and polished!

Really original! That looks like it hurts though haha

Very cool idea, haven't seen it before. I like that the tutorial was quick and not that much reading

I really like the movement for this, feels very smooth!

Thank you! I definitely considered that but didn't want to start on a new feature so close to the end. Good to hear that's the direction to go :)

Thanks for the feed back! Can you explain what part specifically was tedious so I can fix it in the future? Were the blocks too slow; the character movement; recharging; etc?

Cool mechanic, I just wish there was more of a 'character'.

This is a great game and I love the art.

The only issue is the movement is just soooo heavy and slow. It felt really punishing to fall off even the little platform and have to walk back.

Strangely entertaining lol

It's a cool mechanic once I got it to work. It was hard to see the wind at first, and I didn't think anything was happening. It's also a little hard to control, but maybe that's intentional.

Movement felt really good and the ability was cool. Everything felt polished, I just wished there was more of a 'character'.

Moving around was a bit of a struggle

Moving around was a bit of a struggle

Thanks, it killed me to leave it unfinished but I only had 9 hours to work on something and just wanted to participate

The push/pull mechanic didn't really work and the level loading brought me to random places. Also for the jump, you should continue the players forward velocity instead of having them stop and drop mid air, it doesn't feel that realistic.

Doesn't really fit the theme and my mouse became super sensitive playing this game. Not sure if you know to multiply by time.deltatime for different framerates.

What an interesting concept to play as the computer and not the player. I think this game has ton of potential however the controls are a little too 'slippery' to really enable the quick reaction time that's needed. Good job though!

Hi, thanks for your lovely compliments. I noticed the glitch as well and unfortunately did not have enough time to fix it. It seems to happen so rarely that I just hoped it wouldn't happen to anyone.

Thanks friend! Very proud!

While I like the graphics style for this game, they're a little hard to read. I've also seen this concept before but it seems to be made really well. Maybe add some indication of what the upgrades do, as that's the theme of the jam and it's hard to tell. Great job though!

Thank you so much, I appreciate the feedback!

I think a mobile version could be fun, try using the colour blind mode if you play again in the future :)

Try using the colour blind mode if you play again. As well, my intention wasn't for people to memorize the level, there are no "wrong turns" in the game that you can't see the box at the end of, but i'll keep that in mind if I update it.

"It's not my list"?

I did try both levels, I couldn't beat either but I had fun trying :)

Oh, I guess I never actually hit a plane then, it just seemed like it because it's a little hard to tell what lane I'm in. I made it to my pond btw lol

Thanks for the feedback, try colour blind mode if you plan on replaying :)

https://fuzzychurro.itch.io/shipping-frenzy Do mine please

Really creative, I like this. I think knocking the enemies out of the level should count as killing them though.

Nice, simple game