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A jam submission

2D to Top Down Player: GDKO 1View game page

Submitted by WillReardon — 15 hours, 38 minutes before the deadline
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2D to Top Down Player: GDKO 1's itch.io page

Results

CriteriaRankScore*Raw Score
How unique was the ability#443.5283.700
Overall Score#672.8603.000
Originality of the Character#832.1452.250

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Reminds a bit of Fez, also remember playing some interesting game with perspective changing on psp long time ago.

Submitted

I love this ability lots!

Submitted

I like the ability a lot. I think you should increase the movement speed when in top-down view to better match the pace and movement of the sidescroller view. I think there's a lot of potential for interesting puzzles and fun missions using this mechanic. Well done.

Submitted

Cool ability!

Submitted

Pretty neat concept. I think I like the top down view the best at the mo and it will be good to see the scenarios you come up with for how one could aspect could be advantageous in different circumstances

Submitted

Cool mechanics. I always liked balancing on the edge of 2D and 3D. It has a lot of potential. Keep it up!

Submitted

interesting mechanic, a bit confusing at times, and also i'd reccomend changing up the button schemes a bit. But the idea for it is super cool.

Submitted

Very good game and I like the idea. It just has few bugs.

Submitted

Really weird and unique ability! At first it was a bit disorienting trying to figure out how the terrains matched up with both perspectives, but I think there's a lot of potential here!

Submitted

it is an easy 5 for ability. I love when games change your perspective. Nice work

Submitted

Messing around with perspective like this always opens up a lot of design potential and I'd love to see where you take this.

Submitted

Digging the 2d/3d mechanic, I see a lot of potential and it's fairly unique. 
I just wish the platformer controls were a bit tighter.

Developer

Thanks, fair critique. I definitely spent more time on the switching mechanic than either control scheme overall.