Really nice game with a lot of emotional impact. That's super tough to get in a jam game, but you did a great job.
Play game
Soulbind's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #1 | 4.587 | 4.587 |
| Music | #6 | 4.303 | 4.303 |
| Overall | #8 | 4.312 | 4.312 |
| Aesthetics | #20 | 4.495 | 4.495 |
| Sound | #55 | 3.697 | 3.697 |
| Fun | #92 | 3.761 | 3.761 |
| Mechanics | #94 | 3.642 | 3.642 |
| Theme | #312 | 3.477 | 3.477 |
Ranked from 109 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music - Arthur Vyncke - Uncertainty
Comments
This is a special one, what a beautiful presentation!
My only critique is the ending I got on the second playthrough. I chose not to pick up the ant, but said I regretted it. Then I interacted with the student and interacted with the familiar face, asking for advice and having positive experiences.
Then the spirit told me I wasted my time, was CONSUMED BY RAGE and would spend forever in purgatory, not sure if I quite why those choices lead to that outcome when the previous playthrough was so much more pleasant (even though I didn't go talk to the person but chose to pick up the ant the first time) lol.
In any case, it's a wonderful game, love the haunting music and visuals!! Awesome job!
Nice experience. I wanted more. Also, do you choices impact the game narration?
Really cool!
what a lovely game <3 . you really did a great job putting a lot of mechanic to make it feel so polished! lighting, movement, camera transition, dialog.. just wow!
Silly me did not realize there were choices and I pressed space, leading to the worst outcomes for the first 2 memories. then it was to late. I really enjoyed this game, great entry with awesome presentation and music.
Wow loved it! The music is perfect, I was invested in story keep playing untill the end. Nicely polished. Great job! :)
Amazing! Five stars on everything. The only thing to mention is that I would love to see more of the game! Cheers!
There's a lot of "feel" here for a game where you're just a circle. Sets a good mood that draws you in.
I just played your game, it is very cool, and it is just my type of games, I really like story based games! the music also is so good and coherant with the game theme!
I also like the fact that it is a game with multiple endings just like my game :)
This is super charming :DD such a hidden gem, i wish you had more time to flesh it out :)
Yooooo this game was quite a surprise! Wasn't expecting the story to hook me in, but it did! Controls feel precise, the ambience was on point, it's a really short but captivating game, highly recommend!
Really lovely game. Love the aesthetics and the glowing lights. The story elements were very poignant and captivating. Well done!
What a captivating and emotional game. I love the blend of top down gameplay and visual novel style scenes. I think you have a fascinating concept on your hands and it really deserves to be fleshed out more into a bigger game. I think the game could be very powerful and unique. Fantastic job!
LOVED LOVED LOVED the whole story and aesthetic, though I didn't manage to complete the game due to encountering a bug where I entered a level on the bottom of the screen and didn't get the Zoom Out prompt, after that checkpoints wouldn't respawn my character and I instantly lost. Though I'll still rate high due to the amount of polish in this! (แฆหโฃหแฆ)
I love the atmosphere of this, it really pulled me in. I played three times to see all endings; red-green-red the first time, then all red and then all green. Not entirely sure I'm cut out for the job of taking over in the spirit realm...!
It's short and sweet. Melancholic but hopeful. Pretty impressive to get those feelings into a few scenes! Also the transitions between the close up portions and then the dodging areas was nicely done.
On my third playthrough I held right as soon as I started and this caused a glitch where the player couldn't be seen, only the 'aura' of light around them. Luckily this was enough to get to the first memory and after that the player was visible again. Speaking of the aura, I really like how it looked when the angry spirits get close and their glow shines onto the player's, it's a neat effect... and also my excuse for the many times I got hit by one. I'm glad I didn't have to restart from the beginning each time that happened, however starting from the last memory feels much more punishing when it's two screens behind, (when trying to get to a new memory) rather than the middle of the current screen (when trying to exit from a memory.)






Leave a comment
Log in with itch.io to leave a comment.