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h_wky

100
Posts
2
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A member registered May 10, 2024 · View creator page →

Creator of

Recent community posts

Love the vibe, very atmospheric. The concept is super interesting however it felt a bit clunky to use. With some polish to responsiveness and wall jumping, would be super addictive!

Thank you so much for playing and appreciating the details :) I will be sure to check out your game!!

Thank you for playing Polly !

Yeah I did notice that when my friends playtested it right before the deadline, unfortunately ran out of time to fix it :(

Thank you for the feedback! Will keep that in mind for my next shooty shoot game :D

Agreed! I think the ghost should be usable with the mouse to avoid it being tedious. Also could add a timer into the game for time-trial esque levels. 

Incredibly creative mechanic. Superbly executed,  fluid and intuitive. Though i think freezing the player in place while masking would have been a good idea for ease of play and accessibility. Other than that tiny criticism, this is impressive. 

Super addictive game loop and a gorgeous aesthetic, at first I didn't understand the point of the mask but reading the description cleared it up a bit. Still not fully sure, does the multiplier speed up the game? or the damage of the enemies? 

Super expansive skill tree, jealous I didn't get enough time to expand mine to that depth :P

Thank you! Will make sure to check out your game :)

Thank you so much for taking the time to play our game. It was my fiancee's first time making pixel art and she blew it out of the park!! I'll let her know your feedback :)

Super fun platformer with an amazing aesthetic. Controls extremely intuitive, however the game was quite simple in its design. Super well done nonetheless!

Yeah sorry completely forgot to take into account all the beautiful art work, that must've took a long time. Enjoyed it non the less. Great stuff!

Super cool! Loved the ending cinematic. Super eerie ambiance and sounds, visual aesthetic is outstanding. Wished masks had more place in the game though :)

I'm so glad it reminded you of portal!! that was our main insipiration :D

Make sure to let me know if you do improve on it! :)

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Thank you Polly! Don't go too crazy on the beers :)

Thank you!! The camera during the death ragdoll does go a bit crazy sometimes...

Very cute and cosy! Loved the voice acting and the artstyle, however I do not enjoy games which require high-precision mechanics so enjoyment was quite low for me. However the coding and handling of mechanics was done very well!

Thank you for the feedback! I shall be getting around to playing your game :)

The vibe is SOOO on point! Got really annoyed at the mouse lock bug but managed to fix it by pressing windows button. However, very good start to an interesting puzzle game cant wait for more!

Very cute little game, interesting take on the theme. Really appreciated the dynamic pitch effect which correlates to the size. I love small touches like that!

I was about to rage quit on the fixing scale level but I held on to the fact that I was promised a rhythm level, and oh boy was I not disappointed, super fun game gives me major Flash vibes! (RIP Flash)

Super cosy and cute atmoshpere! I loved the camera mechanics, the placement was a bit finnicky at first but once I got the hang of it had a blast. Oh, and of course, who doesn't love upgrades :D

Love the scaling mechanic!! The artstyle is incredibly coherent and cosy, and the dynamic sound effects that depend on your size are an amazing touch of detail showing how much effort was put into this idea :)

Very good that it was a conscious decision! Amazing job :)

Love the music, the movement feels very smooth, however couldnt for the life of me figure out level 3, until i realised you could pick up with Shift :D 

Everything in this game has such a coherent vibe, from the character names to the artstyle, the music, systems are amazing. So cosy! Love it!! Though after a couple upgrades the game does become quite easy :)

Absolutely amazing game, everything from the idea to the execution was perfect, the music is bumping and the vibe is vibing, 5 stars!

This is Amazing for a 48 hour jam! You should be incredibly proud of what you've accomplished with this project.

What I liked:

- transitions were super cool

- music is banging

- the dialog cutscene is cute with the little mumbling voice

- i LOLed hard when i saw the results of my purchases

What could be improved in the future:

- Stars system

- More levels

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Tell us what you think!

Known bugs: 

- Player shooting animation sometimes will not play, dying and respawning fixes this problem.

- Dying on top of a pressure pad increases respawn time (for some reason????).

- Game Opens on wrong display.

- Manually reloading the weapon sometimes stops level music.

-Dying on pressure plate disables it's function (don't worry it won't impact the puzzles)

-Player sometimes get stuck in reload animation

Thank you! Shoutout to our artist and sound designer!

Hahaha! Indeed! We ran out of time to balance the stats sorry!

Thank you for outlining our shortcomings, for most of these problems we simply ran out of time to try fix all of them, however we appreciate greatly that you took the time to try our game out to its fullest to discover these bugs. The green bar issue was due to our "test level" being introduced as part of the actual game, and the green bar was simply a placeholder for a hiding spot which accidentally made it to the final build of our game. The overlapping interaction prompts were quite annoying too I will admit, however I wish I could explain in words how much of a rush it was to make this game actually playable lol! The hell hole was an incredibly interesting concept where I got quite good at juggling the aggro of the monsters by weaving up and down the ladder and jumping off the ladder early to fly to the top of the closet hitbox to enter a hiding state from where I could fly over the enemy too. However due to balancing issues with the water consumption it was very hard to practice this level to that depth.

I'm very glad the atmosphere managed to come together and I'm really glad you took the time to report these bugs. Good luck on your entry!

The game does have quite a steep learning curve initially, which was due to having very little stat balancing time due to scheduling issues, and because of those issues we also ran out of time to add a pause mechanic which would have used the time stop feature to pause the game while the player was reading notes. Thank you for the review and good luck on your entry!

Haha the Hell Hole is a favourite of many people who played, that was definitely a very fun idea to add (shoutout game designer!), as for the enemies our artist and sound designer created such a cohesive atmosphere that blew the rest of the team away. Thank you for playing our game!

Shout out to our game designer, artist and sound designer for such a creepy atmosphere!

We did not have mechanics like sleep or training in mind, however that could be a good idea if we were to flesh it out!! Thank you for the idea :)

Thank you!!

Thank you for such a detailed review,

We were actually inspired by the final station, as our game designer pitched this idea at our first meeting, I'm glad you were able to draw the parallel between the two! We wanted to opt out of having combat because we thought that many entries would be using combat as their main source of the "Last Stand" feeling, so to stand out we decided to completely omit combat. However early on in prototyping we had the idea of a gun with limited bullets however that was quickly overriden.

We didn't have time to introduce a pause mechanic (which we would have used to stop time while the player read notes) and we wanted to throw little notes around levels further teaching the player about the world and game mechanics, however due to scheduling issues we had to only focus on the core gameplay loop and make it playable! 

Thank you for taking the time to play our game.

Thank you so much!

Shhh! We don't talk about the scrap! :), yeah we did run out of time for the scrap, it was meant to be for repairing the truck so you could use the services inside it (cooker, water etc.) but because of scheduling issues within our team we had very little programming time in the end, so we wanted to focus on completing the absolute necessities first! Glad you still enjoyed :)