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Galactiscale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2497 | 3.000 | 3.000 |
Overall | #2847 | 3.071 | 3.071 |
Style | #2949 | 3.071 | 3.071 |
Creativity | #2953 | 3.143 | 3.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can scale objects to solve puzzles.
Development Time
96 hours
(Optional) Please credit all assets you've used
Opsive, Synty Studios, Honeti, David Dumais Audio, Lincolncpp, Sirenix, Archanor VFX, Michsky
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Comments
This games very cool! As others have said it would be nice to have an indication of what can grow/shrink but apart from that it's well done :)
Nice way of using the theme, i liked playing it. I would just add more feedbacks with the inreactable objects but apart from that cool game !
Neat concept! It wasn’t super clear what you could grow/shrink and what you couldn’t. I thought it was just the untextured boxes, but then I discovered you could change the bullets, but not the crates. On the level with the two crates, did you need to push them? I tried a bunch of buttons but couldn’t figure out a way to pick them up, and I had pushed one into a corner so I soft-locked myself (I think I needed to put them on the two buttons). I would maybe recommend fully restarting the level when you die, rather than just respawning the player. I almost got in a deathloop once because I kept respawning in the path of a bullet, haha
Thanks so much for playing our game and taking the time to leave detailed feedback, I will pass this on!
Great job!
Very creative approach in scale managing. The game have great potential!
Thank you for the feedback, glad you enjoyed our game!
I don't know why but I keep moving on the left. Still played the game and managed to get a quite surprising amount of levels despite this issue. I think using the scale thing with a gun is the best iteration of this mechanic I've seen so far in the jam, it's a bit like Portal but with an object scaling mechanic. A bit sad the game lacks some polish because there's absolutely something unique to it. Keep good work!
Alright seems like it came from my laptop, I didn't take this into account for the ratings, the game is great despite that!
Ah that's a shame, but thank you for sticking with it! Portal was definitely an inspiration for our designers :D
I'm so glad it reminded you of portal!! that was our main insipiration :D
I like the idea and fun gameplay!
Great to hear! Thank you for playing our game :D
Little buggy but cool game, had fun.
Thanks for playing our game! Glad you still had fun despite any wonkiness :) If you remember any bugs in particular, please let us know
I like the futuristic vibe, the game is super fun. Though the kill animation/ death animation is a little trippy. Fun game tho!
Thank you!! The camera during the death ragdoll does go a bit crazy sometimes...
Cool art design. Definetely one of the best skybox designs I've seen so far. There were some little animation glitches but still something to be proud of.
Thank you for the feedback! I shall be getting around to playing your game :)
Yeah don't sweat it dude.
Tell us what you think!
Known bugs:
- Player shooting animation sometimes will not play, dying and respawning fixes this problem.
- Dying on top of a pressure pad increases respawn time (for some reason????).
- Game Opens on wrong display.
- Manually reloading the weapon sometimes stops level music.
-Dying on pressure plate disables it's function (don't worry it won't impact the puzzles)
-Player sometimes get stuck in reload animation