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ivanlanc

161
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7
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2
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A member registered Mar 08, 2022 · View creator page →

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Really cool player character movement and art. I couldn't get it to proceed past the two bunnies tutorial text, but I did have fun exploring around. The snake may need a jump or something to reach higher points as I got trapped a few screens below the tree. Good job!

Really cool aesthetic and mood. I liked unraveling the mystery. Well done!

Really good presentation and art style. Pretty good fun to play although I think the player needs some way to deal with having a whole lot of triangle guys up in your face. Maybe some way to push them back a bit? I wonder if the tilt would feel better if it rotated the opposite way. Well done on your game! It's very cool.

Fun to play, with some clever puzzles. Well done!

Really stylish and interesting game. I spent most my time working the gear shifter so it was hard to play around with the shotgun. I bet in VR with two hands, this thing would be awesome! Well done!

Controls are smooth, and it's a really fun narrative setup. It feels harsh that you get hit by the enemies and left over bullets when entering a room, you may need to make an invincibility buffer when changing rooms or clear and respawn the enemies. I couldn't get very far due to this but it looks like there are some cool mechanics in the screenshots. Well done!

Good effort on your game, and works well thematically. I had some trouble with the player controller, the collisions were a little harsh if you just grazed the lava or spikes - and in some spots of the level I could doublejump multiple times but in other areas couldn't. Well done on submitting your game.

Good job on your game. I found some of the minigames a bit difficult for me! The art style has a nice textured look to it but you could probably clean up a few of the white edges on sprites. Well done.

It's very complete and the mechanic is fun to play. Good job!

It's really neat, and the song that comes together is a pleasant surprise. I wonder if there are some ways to gamify the mechanics a bit so that you unlock new features over time. Well done!

Good job on your submission. Everything is working well, but expanding on some of the gameplay mechanics would go a long way - maybe some powerup loops that change your paddle size/speed/speed of loops falling. It would be a good exercise to go back to this game and add some juice to make it feel a bit more reactive and visually exciting. Well done!

Very cool game, well done on your entry. The art style is fun, the mechanics with arming your record are really interesting. The way your attacks and hits generate a cool musical loop is just awesome! 

Good job on your game. The art is really cute and the gameplay is enjoyable. I initially thought I was supposed to catch the boomerangs to get my ammo back, but figured out pretty quickly what I was supposed to do! Well done.

One of the best jam games I've played. Really gorgeous art, feels very polished, and a creative take on the theme. I kept trying to fly out to see if I could notice the planet art changing, but new sprites were perfectly hidden below the screen, bravo on that attention to detail. Well done!

Really solid entry, very creative use of the circuitry mechanics and the notes. Really gets into a fun challenge by the last level. I could imagine it working well to have the music motifs play in sync with some background music in a harmonious way, to further link everything together. Insanely cool submission!

Really unique idea, and surprisingly challenging to control the ship. Lots of fun mechanics to play with. I think it'd be helpful to have a visual indicator of the cooldown after going straight, as it takes a short time to re-initiate it after releasing. Good job on your game!

Fun game loop, really cool color palette and pixel art, nice bit of juice on player interactions. Got a bit confused on where my player character was, and it felt quite hectic understanding what the powerups did in the heat of battle, but I could see it being very fun and strategic as an expanded game. Well done.

Good idea and interesting take on the theme. The mechanics are there, but it's a bit too obvious which contraption to pick for the task at hand, may need to add multiple ways of solving the puzzle to let the player figure out best strategies. My challenge was pressing the contraption activation at the correct time! Well done on your submission.

The pixel art is very cool, and gameplay mechanic is fun. The level length could be expanded on to stretch out the gameplay a bit. Good job

It's a fun experience to play, but it could capitalize on the loop theme a bit more. At least with the mage, the enemies are a little easy to cheese - the ai stops if you keep them at the edge of the screen. Really good job overall, well done.

Fun to play and very cute art style. I agree with others that it would be neat to have something that keeps the run going a bit longer. Good job!

Fun concept, and it gets chaotic really quickly, which makes it fun to replay and try out new tactics. Well done!

Interesting take on the theme, and fun to play! I got some good ratings on some awful cursive, so I think the customers are a bit too forgiving, but I'm glad they're happy! Well done on your submission.

This is really cool, I especially like the diegetic menu system and interacting with the devices. Things really expanded for me when I realized you can place stuff on the floor! I think if it was all on the floor space and you had an ipad instead of a computer, it would work extra cool. If you expand on this idea, I could see a mechanic where the loopis get tired and need rest time, so you have to cycle them out and keep them happy. Well done on your submission.

It's interesting and I bet there are some juicy puzzles you can make with this mechanic. The pixel art and palette are gorgeous. I got a bit stuck because it seems like you can only sell every 2nd pipe piece, so I ended up with a lot of stray pieces of pipe that I couldn't do anything with. Well done on your submission!

Nice job, it's a cool idea with a fun setup. I had trouble on the 2nd level with the paddle collision being a bit too short. I wanted to see that egg crack when it falls on the ground!! 

The art style is very attention-grabbing. I found the shift mechanic a bit challenging. Well done on your submission, it looks like it was a lot of work.

The art and color palette are neat. I couldn't quite figure out the mechanic, because some ghosts do nothing when you touch them, and sometimes my character gets lost off screen. I got to the second level but not sure how I did it! I think there is potential here if the rules get refined a bit. Good job. 

It's a fun little game loop and mechanic. The art style is very, very cool. Would have been nice to have some responsiveness to your actions like shooting sound fx, something to represent the machine being damaged, etc. The mimics didn't play into the challenge much for me, so maybe some enemies also need to actively thwart the player. Well done! Really cool submission.

Thanks for playing. I should have added a way to restart the level if it becomes unsolvable, but ran out of time!

Nice entry. The poisoning of the fish is a novel mechanic. Well done!

It's a fun puzzle game that you could definitely expand on. The pixel art and color palette are great. There are a few things you could tidy up, like mousing over the potato as they go down the hole still shows the popup menu spinning around. And some sound will go a long way! Great work.

The presentation is really nice. The puzzles are fun but it would be interesting to add a new mechanic or two. Maybe if it drinks a beer then the controls get reversed. Well done!

Really interesting puzzle game. I wish you could move the viewport around to see different angles. Well done on your submission!

Feels really nice and polished. The biggest challenge I had was landing after a big jump, it felt like the car is front heavy, but that added to the fun. Well done.

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Creative take on the theme. The camera makes it pretty challenging and mind-bending. I didn't quite get some of the ghost logic, occasionally it would help to trigger a button but often would do unexpected things like collide with each other, or not appear. I find the aesthetic to be particularly cool and evocative.

Really cozy and fun to play. I think my typing improved in the short time I played! It would be neat if the opening instructions played out as a playable tutorial instead. I kept getting confused by the 'next word' being above the current word but maybe that is the intended challenge. I sure hope Sylvan is happy with their sweater :)

Very light hearted and the story made me laugh. The minigames are a little simple but it helps with the whole aesthetic you're going for. There's a few things you could tidy up, like the whole screen is receiving mouse click input and if you drag you see the final "The End?" slide. Good work!

Well done on your entry, it's really gorgeous. The gameplay and mouse trail mechanic is interesting and fits the theme well. I thought the narrative you weaved, and the attention to detail was brilliant. Very nice!

Very interesting to play, and lots of work went into this. Well done!