Really cool player character movement and art. I couldn't get it to proceed past the two bunnies tutorial text, but I did have fun exploring around. The snake may need a jump or something to reach higher points as I got trapped a few screens below the tree. Good job!
ivanlanc
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Really good presentation and art style. Pretty good fun to play although I think the player needs some way to deal with having a whole lot of triangle guys up in your face. Maybe some way to push them back a bit? I wonder if the tilt would feel better if it rotated the opposite way. Well done on your game! It's very cool.
Controls are smooth, and it's a really fun narrative setup. It feels harsh that you get hit by the enemies and left over bullets when entering a room, you may need to make an invincibility buffer when changing rooms or clear and respawn the enemies. I couldn't get very far due to this but it looks like there are some cool mechanics in the screenshots. Well done!
Good effort on your game, and works well thematically. I had some trouble with the player controller, the collisions were a little harsh if you just grazed the lava or spikes - and in some spots of the level I could doublejump multiple times but in other areas couldn't. Well done on submitting your game.
Good job on your submission. Everything is working well, but expanding on some of the gameplay mechanics would go a long way - maybe some powerup loops that change your paddle size/speed/speed of loops falling. It would be a good exercise to go back to this game and add some juice to make it feel a bit more reactive and visually exciting. Well done!
Really solid entry, very creative use of the circuitry mechanics and the notes. Really gets into a fun challenge by the last level. I could imagine it working well to have the music motifs play in sync with some background music in a harmonious way, to further link everything together. Insanely cool submission!
Fun game loop, really cool color palette and pixel art, nice bit of juice on player interactions. Got a bit confused on where my player character was, and it felt quite hectic understanding what the powerups did in the heat of battle, but I could see it being very fun and strategic as an expanded game. Well done.
Good idea and interesting take on the theme. The mechanics are there, but it's a bit too obvious which contraption to pick for the task at hand, may need to add multiple ways of solving the puzzle to let the player figure out best strategies. My challenge was pressing the contraption activation at the correct time! Well done on your submission.
This is really cool, I especially like the diegetic menu system and interacting with the devices. Things really expanded for me when I realized you can place stuff on the floor! I think if it was all on the floor space and you had an ipad instead of a computer, it would work extra cool. If you expand on this idea, I could see a mechanic where the loopis get tired and need rest time, so you have to cycle them out and keep them happy. Well done on your submission.
It's interesting and I bet there are some juicy puzzles you can make with this mechanic. The pixel art and palette are gorgeous. I got a bit stuck because it seems like you can only sell every 2nd pipe piece, so I ended up with a lot of stray pieces of pipe that I couldn't do anything with. Well done on your submission!
The art and color palette are neat. I couldn't quite figure out the mechanic, because some ghosts do nothing when you touch them, and sometimes my character gets lost off screen. I got to the second level but not sure how I did it! I think there is potential here if the rules get refined a bit. Good job.
It's a fun little game loop and mechanic. The art style is very, very cool. Would have been nice to have some responsiveness to your actions like shooting sound fx, something to represent the machine being damaged, etc. The mimics didn't play into the challenge much for me, so maybe some enemies also need to actively thwart the player. Well done! Really cool submission.
Creative take on the theme. The camera makes it pretty challenging and mind-bending. I didn't quite get some of the ghost logic, occasionally it would help to trigger a button but often would do unexpected things like collide with each other, or not appear. I find the aesthetic to be particularly cool and evocative.
Really cozy and fun to play. I think my typing improved in the short time I played! It would be neat if the opening instructions played out as a playable tutorial instead. I kept getting confused by the 'next word' being above the current word but maybe that is the intended challenge. I sure hope Sylvan is happy with their sweater :)

