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A jam submission

Binary BlastersView game page

Defend the cosmos and conquer the asteroids in the retro space battle game!
Submitted by Tiago Gazzola — 7 hours, 11 minutes before the deadline
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Binary Blasters's itch.io page

Results

CriteriaRankScore*Raw Score
Music#933.6613.661
Fun#1333.6613.661
Sound#1673.2503.250
Mechanics#2063.3753.375
Aesthetics#2433.5363.536
Theme#4362.8752.875
Story#4961.9291.929

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
https://assetstore.unity.com/packages/tools/gui/off-screen-target-indicator-71799

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Comments

Viewing comments 20 to 1 of 52 · Previous page · First page
Submitted

Great Idea! Was really fun playing it.

Submitted

Really good game, amazing for co-op! Thanks for sharing! This is a huge idea!

Submitted

I felt that this was a well done game, music might at some points been a bit loud. Otherwise a new take on the classics and adding those shop items was creating some reason why I would keep shooting the enemies. I think this with some polish and different kind of powerUps, or even that you could add some extra things on the ship (which could be automatic, like a turret or something) could spruce it up! 

Took me a while to understand how I get points, since I was just destroying everyone with the other ship, which just works as a collector/shield, but once I got it, it was relatively understanable and good idea.

Small annoying thing I found (which might be intentional), was the ship is not shooting if you're not moving. I kind of understand that, so you can't just shoot and cover with the other ship everything that gets too close, but somehow it felt a bit off can't put a finger on it that why it did, since I understand the reasoning for it in that sense.

The start screen I thought as someone had mentioned here that I could control with either wsad or the UDLR keys, but they controlled different things, but that only took like 5sec for it to sink in when I started playing.

At first I didn't really see (too small on my screen) which button I should press to open to shop and once I got in, I wasn't really sure what button to press to get out, but the same was for both.  But I think the reason I couldn't really see the e that it says there was, because Itch.io would let me go fullscreen, well it did for the main part, but your game was still a small area only that showed.

But overall I would say it's a great game and I spent more time on it than I originally thought! Which when playing SO many games during the game jam, can sometimes be a bit hard to do :D 

Submitted

Really solid game I thought this was a cool way to implement the theme and it was a new way of playing this type of game. it was a little difficult at first to control but it was fun using the anchor to help get the ship out of danger. Really good submission!

Submitted

What a nice take on old time classic Asteroids. I like challanging games and this one was juts it. The fact that the two ships were attached together and I could drag one helped a lot with controling two ships at the same time. I just with it was a bit more endles because after some time it kicked me out and I was not fully upgraded yet with score 8 768. But I really liked it. Good job.

Submitted

Hey you asked me for honest feedback so here it is:

You put a number on the rocks? What does this number does? Oh its the rocks health. All the gaming community is trained to see health as a bar. If you want it to be a number maybe change the color to red.

I read the description to get a feel for the story because people sometimes write it there  but it was your CV. While I give you congratulations that you found a game dev job , a dream that many people... well dream, you should have added something relevant to the game also.

You gave us a flash screen with the controls. I assumed that you either control with arrows or awsd. You should have put at least a word like ship above awsd and container? above the arrows. I didn't know you can control the container it took me a while. Yellow card on this.

Can't say I like controlling two things like that even though the ship is auto-attacking.

You were going for an arcade 2d style. While this is a jam you could have selected a more arcady music and sfx.

And now comes the hardest part. You are a game designer by trade. You chose to make something very very very simple compared to the amazing games I played here and believe me I played a lot I am first in karma. If your hadn't put your CV on the description I would say Cool effort mate but from a game designer? Really disappointed.

But you make a living out of this and I don't so who am to criticize...

Submitted

I dont play 2D games usually but this was an exception and fit the theme perfectly!!!! Really good foundation man!!!! If you have time please play my game and rate it!!!!!

Submitted

A cool idea with the dual ship - and fun execution. Well done!

Submitted

Cool game! Interesting harvester mechanics. :)

Submitted

Interesting idea! I would just love to choose were I'm shooting I feel quite passiv as player...Also I would prefer it if the game stops while buying upgrades - I find the font is hard to read and if I want to react to the game then I don't have time to spend...

Submitted

Loved it! If you want to test our there it is: https://astral-creation-studio.itch.io/your-princess-is-in-another-dimension

Submitted

Really enjoyed this!  10m seems like a long time, but it's fun and goes really quickly!  Amused that so many of the astroids were the shape of Texas :)

Never took the option for "More enemies", but curious if that's more asteroids or something else?

Submitted (2 edits)

I played twice, got 68511 as a score - only just feel I'm learning the order  to buy the upgrades. I think there might be a bug on the score, it seems it's not reset on a replay? (unless the score at the bottom is the high score)

Really cool idea, enjoyed it a lot. Great job. Could be something very addictive with a bit more juice (so hard to add juice on a tight deadline, my game is missing heaps of juice). Tightening up the fonts would be nice - as would pausing the timer during the shop activity (though that's a game design decision of course).

Edit: just wanted to say, love the Point Effector 2D (magnet) - I put them in all my games - see my GDTV 21+22 entries if you have a chance. I was sad to discover there isn't a Point Effector in 3D Unity.

Edit 2: played again, I like the new enemies, managed to max everything out with 2:18 left, got 333,001 total.

Submitted

actually very fun well done my man!

Submitted

An interesting concept! I like how nice and simple the art style is, and the music really sets the “flying around in space and shooting rocks” mood xD. Overall, good job!

Submitted(+1)

Congrats on submission. The game is quite fun but the fonts need a lot more work on it since it's hard to read for me.

Submitted

I got a score of 8283 which I think is pretty good for a first try. :D The music really, really adds to the atmosphere of the game and elevates the feel of flying around in space shooting rocks to collect their precious resources.

It's very fun perhaps because the core game play is so simple, and all the shop upgrades are a fantastic way to give the player incentive. I find the font really hard to read, though, so I wasn't always sure if I had enough cash to buy something.

Submitted

This is a really neat game!

Submitted

Sorry to hear about your development troubles, but I'm impressed you pulled through and submitted something after all! Kind of inspiring.

Not the first time I've seen somehow try to breathe new life into Asteroids, heck I've even gone after it myself, but I quite liked your approach here. That little scoop makes space so much less lonesome.

Espero que tudo corra bem em sua carreira como designer no Brasil

Submitted

It shows great promise and I had fun playing it. It took me a little bit till I found out that I can only collect so much resources, maybe remove the cargo limit or move the upgrade to the first row. Looking forward to seeing more content in the future :)

Viewing comments 20 to 1 of 52 · Previous page · First page