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Gore Tank's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #104 | 3.425 | 3.425 |
Fun | #113 | 3.750 | 3.750 |
Mechanics | #149 | 3.550 | 3.550 |
Aesthetics | #165 | 3.825 | 3.825 |
Music | #165 | 3.525 | 3.525 |
Theme | #379 | 2.925 | 2.925 |
Story | #389 | 2.300 | 2.300 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
Demon Sprite Pack by Deep Dive Studios
Link to your source?
https://github.com/GT3000/GoreTank
Comments
Yay, found another tank control game in the last few hours :) Really liked it. Bonus points for having several music tracks for the in-game action.
Comments: I played the WebGL version and the Framerate got choppy after 50k and by 60k it was a bit of a slideshow.
Hitting the 'restart' button caused things to slow down a lot with each increment - after my 4th restart it didn't come back - maybe some objects aren't being disposed of or something like that?
Scaling was incorrect outside of full screen - BUT the performance was good enough that I could play full screen at a 2k resolution on my potato computer (at least until the gore tank got a bit full).
My final score: 66,300
Wow that's a very impressive score! I fear my quick and dirty way of destroying objects ultimately bogged down the game. If I had more time I would've liked to create a simple pooling system but in the service of time I went with just destroying and instantiating game objects. Thank you for taking the time to write such detailed feedback.
10/10 splatter sound!
Controls were responsive and I really liked the music and the SFX. They matched the vibe really well.
I definitely recommend people go full-screen with this one I ran into some UI element issues until I went full screen (image below). I couldn't hit 'restart' until I went full screen.
I chuckled at how the tank smoothly flies around the room when it dies.
Nice blood splatter.
Short sharp fun game.
Nice game! I really liked the concept of giving fuel from the killed imps!
Nice and smooth controls! Missed a bit the connection with the theme...
I find it awesome that our games use the same control style for the tank! That is what I got the most pushback for, but I hold that it is a good tank controller. I like that your tank continues to move and give you those last few bonus points on the score too. Can you make a Windows build?
Haha what a nice concept. Great work, i love your game:D It makes so much fun
This is probably one of the top spots for me! I love top down shooters and you did this one really well, it's a cohesive package with everything covered except one thing that I really want for the future, a windows build that I can boot up when I feel like it ;)
On a serious note, something I feel would add to your game is a enemy type that chases you, that you can't run over or maybe trying will kill both of you. It would change how you stragetize your movements and bring a lot more than "aim for the big blob of ammo imps" thing if you get what I mean?
This was my high score:
I love the idea that you need to “earn” your munition. Also the graphics and the splatter give an immersive athmosphere.
Great submission, nice amount of blood everywhere :) Was a good challenge and the tank controls were smooth.
Good job. It was a good pace but could probably use with more than 1 hit 1 life.
Enjoyed a lot! reminds me of tank 1990. And great job nailing down the satisfaction of squishing monsters, especially coupled with the soundtrack is just the cherry on top
Great submission. I like the main gun mechanics, the most satisfying part was grouping enemies together and then killing them all in one shot. The camera shake is a really nice touch, those little details really add to the aesthetic of the game.
My 2 cents if want to continue working on this: Maybe make it a tiny bit more forgiving like dying from 2 hits instead of 1. Also, I don't really use the machine gun that much, a whacky alternative could be something like a bomb or a grenade that you can also pick up by killing minions.
Anyway, I played like 3 extra games while writing this comment, so good job!
The ultimate plan is have swappable weapon systems. The machine gun felt like a good alternate to a slow firing but all powerful cannon. The difficulty can be a little brutal but I wanted to lean in on tense gameplay. I am hearing people on a bit of forgiveness and that would definitely lend itself to another mode with some padding and gameplay tweaks. Thank you for the detailed feedback it means a lot.
Nice game! The controls were cool, they reminded me of Brigator. At first I thought there were some kind of bug with the mouse controls cus I wasn't able to shoot. Then I understood that GORE IS MY AMMO. hahaha. It was a bit too hard but I had fun playing it. Thanks!
I almost forgot: Great music!!
Love twin stick shooters (even with keyboard and mouse). Nice art direction and fun to play, congrats!
I appreciate it, I love the Demon Sprites. https://deepdivegamestudio.itch.io is fantastic, please go check them out.
Fun to play, great sound work - I liked the idea of adding alternate music tracks :)
I just love the squashing sounds :D It's hard with just one hit, but it's a fun game!
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