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GIGATANK 3000

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A member registered Apr 23, 2018 · View creator page →

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Wyvia community · Created a new topic Discord
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Please join us over at the discord!
Link: https://discord.gg/gkTbrNrMEu

Wow that's a very impressive score! I fear my quick and dirty way of destroying objects ultimately bogged down the game. If I had more time I would've liked to create a simple pooling system but in the service of time I went with just destroying and instantiating game objects. Thank you for taking the time to write such detailed feedback.

Hey, thank you for the feedback. Yes I did have some UI scaling issues that I wasn't able to correct before the end of the game jam as time was ticking away but it can be alleviated by going into Full Screen as you mention.

Thank you, that was my intent. Something that can be completed in the space of a few minutes or go as long as you like.

Hahaha. thank you for the comments.

Tank 1990 is great compliment I remember wasting many hours of my youth playing. Thank you for feedback. The music is great. Please check out the artists for more.

I wanted movement to be as smooth as possible, it's the cornerstone of the whole game. The gore was a must as well, can't be a gore tank without lots of gore. Thanks for the feedback.

Thank you. I really wanted to reward planning your moves and conserving your ammo for the right moments. If you time your movement you can even crush enemies trying to shoot you.

The ultimate plan is have swappable weapon systems. The machine gun felt like a good alternate to a slow firing but all powerful cannon. The difficulty can be a little brutal but I wanted to lean in on tense gameplay. I am hearing people on a bit of forgiveness and that would definitely lend itself to another mode with some padding and gameplay tweaks. Thank you for the detailed feedback it means a lot.

Thank you, it's a little rough but once you get into a groove it can feel like tightrope walking. Felt another enemy would've really spiced it up. 

Thank you. One soundtrack seemed so dull, so I decided at least three as you're likely to keep dying at first. If I had more time I would've liked at least 5 but I think 3 randomly rotated was good enough given the timeframe.

I appreciate it, I love the Demon Sprites. https://deepdivegamestudio.itch.io  is fantastic, please go check them out.

Thank you for the feedback, it means the world.

They're great, really feels like you're grinding them up! I will definitely consider a mode with health bar and some tweaks to combat.

Thank you. I'm glad you enjoyed it. I am working on gamepad support for true twin stick goodness.

Brigador is a high compliment. I wish my game was half as pretty. Thank you for playing.

I will consider putting in another mode with a health bar and some other tweaks. It can be a little frustrating at times when you're on a roll and you get knocked out but trying to go for the theme of live fast, die fast, kill fast.

No. No. T(h)ank you. Windows build up for your pleasure.

Thank you for playing and the kind words!

I got you. Windows build up and running. Your game is great. It is an excellent movement style and you have excellent taste for using it.

Nice!

Wow! Great job! I thought I had a great score. I actually had an enemy that would melee dash toward you and a larger boss enemy that would only go down with projectiles planned but I ran out of time. Thank you for the kind words! I'll put up a Windows build for you lol.

Great game. Fun puzzles! Love the concept and execution. Excellent work!

Thanks Lewis!


Doom and Tormentor X Punisher were my inspirations! I am a simple man. I does what I says. Thanks for your feedback!

I wanted to make them pop a little more but ran out of time or have them bounce around. Yeah I need to work on my UI design work to help draw attention to the elements that matter more. I was fighting scaling issues hence why it has to be played in Full Screen. A roguelike dungeon would be an awesome idea, thank you for the feedback I intend to work on it more and make it a more complete game.

Thanks. I agree with all  these points. It's a fuel gauge, I think next time I'll for something a little more obvious. The shot indicator is a great idea as well. I didn't want to blast people away but I agree about the sounds as well. Thank you for your feedback.

Good concept, definitely clever. Would've liked to see more polish on the intro story and ending but gameplay is solid. It was a bit boring at first but third stage onward got interesting. I feel like the boss could be a little quicker to give you some fear. Good work!

Addicting was exactly what I was going for! I do wish I made the tutorial slightly longer and added a control map as people tend to skip the descriptions. Thank you for the feedback.

Exactly lol. Thank you for the kind words and the suggestions. 

This is great, very janky but honestly adds to the appeal. The resurrections were hilarious. Fast paced and insane. Music and sounds were okay but honestly not the worst. I almost wanted to keep dying to see what I would get next. I got to the Ghost. Great work!

Thank you so much for playing. There's a speed boost option you can use (Left Shift) at the cost of fuel. I'm gonna add a control map as people tend to skip the description (I'm guilty of this too!) at the bottom. Hahaha.

Great game. The summoning is fantastic. Hilarious seeing your hordes mow down enemies only to raise them for your horde. The castle is brutal. Fantastic job.

Man that music really hits you. Lol I am forever committed to the void. Best score was maybe 12? I did notice that you have the buttons on the bar with the highlight option which made it kinda obvious where to click. Not bad. Good effort and definitely an interesting theme.

The use of a digetic menu that also serve as the levels is great. Fantastic idea, the basic premise of the idea is great. You probably don't need the keys but in the case of the petri dish maybe do like Spore does in their micro organism stage where you grow a certain size and then need to eat certain things to "evolve" either way great effort!

Thank you.

Excellent idea, I did a one-time tutorial but it's easy to miss if you aren't paying attention. Controls on screen would help. Thank for the comment.

Thank you for the kind words.

I thought it was hilarious. You have a really fun game here. Keep working on it.

Theme is 10/10

Art is 10/10

I do echo the same sentiments about running and gunning and making it hard to reload. There is some missing graphics and some issues with text overlapping and dying over and over again but these are easily solvable bugs. This game is a real diamond in the rough and with a little tuning will be fantastic. Keep working on it! I want to see more of this setting.

Thanks for the feedback I agree. Screams would've been a nice touch!