Not bad, it felt quite challanging and really captured the feeling of fall guys. Perhaps the death mechanic could have been used in more ways, other than that good job!
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Death Guys's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #322 | 3.143 | 3.143 |
Mechanics | #347 | 2.952 | 2.952 |
Aesthetics | #378 | 3.238 | 3.238 |
Theme | #521 | 2.429 | 2.429 |
Story | #525 | 1.905 | 1.905 |
Music | #685 | 1.286 | 1.286 |
Sound | #705 | 1.286 | 1.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
https://www.unrealengine.com/marketplace/en-US/product/unreal-learning-kit-games?sessionInvalidated=true
Link to your source?
Source is included on itch.io page!
Comments
Never played Fall Guys but somehow managed to complete it on my first try. Can't judge you for lack of sound/music since I also ran out of time to add that. All things considered not bad for a 1 minute game.
Fun game. Needs music and sound and will drastically make it more fun. Love the end reward. :P
Nice submission! Super simple yet challenging. Some music or sound effects would take it to the next level. Overall good job ๐
Interesting little game, has a bit of a Takeshi's Castle vibe.
Visually it looks like a pretty bog standard Unreal Engine game to be honest, there's a huge amount of motion blur which could really do with being turned off! As people before me have mentioned, the text at the beginning hurts to read ;) don't add bloom to text.
It did suffer from a lack of audio, and the game immediately quitting when you get to the end is pretty jarring! But it's a jam game, I can forgive those for lack of time ;)
Mechanically it's fine. There are no major bugs (any more, looks like a couple have been patched out!), but the rotating platforms moving the camera feels wrong, the balls don't really impact very much, often the side-to-side platforms just go right through you (you might want to use continuous collision detection for that, but I mentioned that in the Discord server during the jam), and there's WAY too much momentum on the end platform ๐ it flings you off in a really frustrating way. I manage to clear the game on my second try (see video below), but I did try a couple more times in case there was any content I was missing - and oh boy is that frustrating.
Overall though, you should be proud - it's a nice little homage to fall guys ๐
Very pretty but I couldn't even complete the first level. At first I was like, wtf am I doing then I remembered the description said avoid the obstacles but that didn't really seem possible, especially when you get to the moving platform and the balls just spawn on top of you. Up until that point it didn't seem to matter. Was there a health system or something that I missed? I got to the top and was trying to get to jump to the moving platform and then I just died every time.
Well Done! It was really like fall guys levels.
In the intro level, the text was too bright. It wasn't pleasant to read, at least for me.
I had some issues on the end of the first level. Some times I would just respawn before even trying to jump to the moving platform. Once I respawned after landing on the platform. Was there a limit of ball hits you could take? If yes, then it missed a hit feedback. Other possibility was the respawn trigger was too close to the ground and caused overlay events for the player, or even for a lost ball, while the player was on the ground.
Thanks for your feedback! Sorry if the text was very bright for you, and about that respawn issue I have actually placed the respawn trigger way down in the void cuz of this problem but somehow its till restarts the player in the middle of the game I have got many comments referring to this but I dont know the solution maybe you can download my source files and check (Unreal engine) .
Holy cow! Great work. I was so glad you had controller support, but i think you forgot the right stick? xD Plus, I think it keeps resetting at the end of the first level? Otherwise, so much fun! You captured the soul of Fall Gus perfectly, And I was super impressed with the character model itself! Well done. Definitely wanted more!!! :-D
I had fun with it! I'd love to see it expanded upon with more levels in the future.
Very nice aesthetics and easy to follow gameplay.
You got quite a neat little game here! Great choice in characters! Definitely more games need a celebrate button! The jump onto the moving platform was surprisingly difficult :O But I just had to beat it! Apart from the death trigger that hits you when not falling I would also make it so that the spinning platforms maybe not spin the camera it was very disorienting.
As I said to you in discord, I had stability issues with the game, it would sometimes just close. Not sure why unfortunately.
I was able to get through part of the game though and I can see how much work you have put in.
Very ambitious to make a fall guys type game but its a good start.
Well, i guess you were trying to remake fall guys.
I would say good attempt, but it is missing alot of things.
- The balls doesnt stop exactly stop me, i just power through them
- I notice there is a timer that ends me ? was just waiting for the platform to jump but it just restarts me.
- No bgm, no sfx
Overall, good job on setting the 3rd person controller up and having all the environment physics down. Try again next time hehe
Thanks for your kind feedback! As i am just a beginner i couldn't make the balls to knock you correctly i tried different ways but couldn't get it and as for the timer part its actually just the death_volume that i have no idea how to fix its underneath the platform but somehow still kills the player! And for the music part i would say that i am not the best at it none of my games have music till now but i would like to add it in the future!
That was fun! It made me chuckle in the end. Took me a few tries to get there. It's a rather short game but I love the spin you made on Fall Guys. I encourage you to make more levels for this and add music, because music, especially the jolly chaotic and high energy types really enhance the experience.
Kind of fun, which is saying a lot for something made this quickly. Good stuff.
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