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(+1)

Well Done! It was really like fall guys levels.

In the intro level, the text was too bright. It wasn't pleasant to read, at least for me.

I had some issues on the end of the first level. Some times I would just respawn before even trying to jump to the moving platform. Once I respawned after landing on the platform. Was there a limit of ball hits you could take? If yes, then it missed a hit feedback. Other possibility was the respawn trigger was too close to the ground and caused overlay events for the player, or even for a lost ball, while the player was on the ground.

Thanks for your feedback! Sorry if the text was very bright for you, and about that respawn issue I have actually placed the respawn trigger way down in the void cuz of this problem but somehow its till restarts the player in the middle of the game I have got many comments referring to this but I dont know the solution maybe you can download my source files and check (Unreal engine) .

(+1)

From what I've seem in the source, the random restarts were caused by some balls entering the Level_Restart_Volume. To fix it I added a cast node to check if the actor causing the overlay was from player class before doing the restart.

OMG, Thanks so much i will fix this bug as soon as I get to my laptop!