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A jam submission

Dead End JobView game page

Becoming a Zombie isn't the end. In fact, it's just the beginning! The beginning of your new life as Zombie Employees!
Submitted by Peter Morgan — 1 day, 5 hours before the deadline
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Dead End Job's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#154.3034.303
Fun#224.1824.182
Mechanics#244.1724.172
Sound#603.6263.626
Aesthetics#774.1414.141
Story#1013.3743.374
Music#1463.5563.556

Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game total?
1

Did you use any existing assets? If so, list them below.
All listed in credits in game and on Itch page.

Link to your source?
https://github.com/P-Morgan/GameDev.tv-GameJam-2022

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Comments

Viewing comments 34 to 15 of 74 · Next page · Previous page · First page · Last page
Deleted post
Developer

Yey, glad you commented on the colour changing zombies :D. It took a fair bit of working out on getting the shader to do that, and to access it! Was my favourite element :D.
Thanks for playing, and for the feedback! I really apreciate it!

Submitted(+1)

Really awesome! I love all the little details, like the uranium sticks for light but being the reason that you only have 30s per zombie. Just enough of a challenge and a really enjoyable experience. 

Without downloading and looking at the source and project in unity, I'm wondering if the jumping bug has to do with the ground collision detection. There's a slight bounce in the walk, and I'm wondering if while bouncing during the walk, your colliders lose contact with the ground and so the game thinks you're in the air as if you already jumped and so you can't jump again.

Developer

Thanks for playing, i'm really glad you enjoyed it! :)

Hadn't thought about if the animation (wiggle on the Z axis) would be the cause of any issues, will look into that.
Found it tricky to pin down these kinds of bugs, as it works fine for me on the browsers I use :).
Hope to figure it out and clean it up for future builds.
Thanks again!

Submitted(+1)

Very nice idea of integrating the theme in the main mechanic! And the puzzles were really nice to solve. Some collision problems, but nothing to diminish the fun of the play :-)

Developer(+1)

Thanks fo playing, glad you enjoyed it :).

Submitted(+1)

Fun concept and well executed! I did run into one bug on level 8 after I made the first sacrifice, when the newly spawned character landed, I couldn't move him at all, but after resetting, it was working again. I like how creative the levels get the further you go.

Developer

Thanks for playing and for the feedback.
Glad you stuck with it after the bug. I've not been able to pin that down. What brower was you using? It's very intermittent on who it effects.
Glad you like it, thanks again!

Submitted (1 edit) (+1)

Wow, Great Game and concept! I enjoyed it a lot! Congrats!

Developer(+1)

Thanks! glad you liked it :)

Submitted(+1)

Great game - the concept was fun and the mechanics were good, just had issues jumping sometimes. People mentioned stopping the wall jumping, but that helps keep my zomtalities down :P

Developer

I probably should have just fixed the wall jumping :P, but I thought it was fun to leave in :), who doesnt like shimmying up walls.
Future versions need to pin this down a bit more though, as it comes across as buggy :)

Thanks for the feedback, glad you enjoyed it! Thanks for playing!

Submitted(+1)

The music choice was spot on. Perfect at the office elevator music, the zombie sprites were great. The sprite lighting was well done and well used. The green color from the uranium rods a perfect choice as green lends itself to an eerie vibe.  Your choices all around were great. The controls were good. Awesome Job!

Developer(+1)

Thanks a lot! Really glad you enjoyed it.

Thanks for the feedback, it's much apreciated.

Submitted(+1)

Nice fun puzzle game! Well done!

Developer

Thanks :), glad you enjoyed it!

Submitted(+1)

Nice little puzzle platformer! some smoother controls/collisions would make this amazing!

Developer(+1)

Any areas specifcally you found clunky? 
Some people have been having some issues with jump+controls at times, which I've not been able to pin down, I suspect it's to do with the type of browser, ocmbined with the new input system and WebGL as a whole.
Glad you liked it, thanks for the feedback!

Submitted (1 edit) (+1)

I'm not particular sure where the un smoothness comes from, maybe things feel too frictiony? still enjoyed it though!

Submitted(+1)

Great concept! I agree with Xypes, if you cleaned up the ability to jump on the wall, it would force your game mechanics to be utilized more.

Developer

Heh, i debated working more on the jump mechanics, but left it in to add a bit more fun (who doesnt like shimmying up walls or Zombie bodies :P), but it does need fixing/pinning down more on what it can and can't do :P. Something I need to figure out first before moving further with the game.

Thanks for playing and for the feedback! Much apreciated!

Submitted(+1)

wow! what a creative idea. I liked it a lot. Maybe without wall jump it would be better.

Developer(+1)

Hah, I left the wall jump in to be more fun :P I thought :D
But I should nail down what I want to do with the whole Jump thing :).

Thanks for the feedback :), glad you liked it! Hope future versions will be better for you :D.

Thanks for playing!

Submitted(+2)

Fun entry! Controls were somewhat clonky, especially when a new zombie spawned (seems like you were not supposed to be holding any key until it actually spawned fully), but they were very responsive when it did work. The puzzles were fun, the level design was definitely good, and I liked the way you played with lightning.

Btw; I'm not sure if you intended for the zombies to be able to jump up the walls, but you could get rid of that by applying a Physics2D Material with both the settings set to 0 :D

Good job on your submission!

Developer

thanks for the feedback on the respawn/controls front. I never had this issue in playtesting myself, and I tried to break it in many ways :D.
What browser were you using please? I'm having trouble replicating some of these player input bugs. Think it's a weird combo of the new system, WebGL, and browsers.
The zombie jump bug/feature was left in intentially, as i thought it add a bit more fun to be able to scamper up a wall at times :P,.. but I need to pin it down a bit more rather then leave it buggy :). Maybe sort out the coyette jump instead as somone else sugested.
I had forgot about physics materials for surfaces though :D, so thanks for the reminder!

Thanks for playing! I apreciate it!

Submitted(+2)

That was really zomthing else!
Very entertaining, awesome use of lighting.  The art is great.

Very in line with the theme, and ouuh, procedural zombies.

A+ game!

41 zombies were hurt in the making of this comment.

Thanks for brainging this game to us!

Developer(+1)

41 fantastic Zomployees! Great teamwork! :D
Really glad you enjoyed it! Thanks for playing, and your feedback!

Submitted(+1)

Very fun game to play! The character won't jump correctly if you press D and jump at the same time. (its caught between the character's collision). Very nice project!.

Developer

I left in the ability to Shimmy up walls (by pressing D and jumping up the walls), but i'm not sure if this is the same issue you're refering to.

Either way I need to make a firmer decition on the jump mechanic and lean into it one way or the other.


Thanks for playing, glad you found it fun!

Submitted(+1)

Great submission. Fun to play. I had a lot of issues with the controls not reacting at all. When everything went well, every first zombie would not move at all later ones then would move. Or no Zombie moved at all until I switched to another browser.

I am also just bad at jumping. But you can fill the pit, so you don't have to.


Developer (1 edit)

Can you tell me what browser you used please?
It seems to effect a small number of people, so I suspect it's to do with certain browsers interecting with Unitys WebGL build set up, with the new input system. Something i'll have to find a fix for moving forwards.
Great teamwork there! That final Zombie had a lot of help! :D

Thanks for playing and for feeding back!

Submitted(+1)

I was using the new MS Edge (Chromium based) and Chrome. 

Submitted(+2)

I liked you game especially the character design was on point and I love the voice acting! One can jump up walls tho don't know if this was intentional! I also think that the zombies could respawn a little faster with how often you need to die.

Developer(+1)

Zombie respawn time has been brought up a few times, and yeah I agree :).
Glad you enjoyed the voice acting! I thought briefly about trying to find zombie voice sounds,.. then realised I could do it myself! :D
Glad you enjoyed it! Thanks for playing!

Submitted(+1)

Definitely the right choice! If I had had more time I would have also done some "voice acting" for my mushroom enemies as that just seems hella fun :D

Submitted(+1)

Very enjoying experience :D
Sometimes it was a bit hard to make stairs from the dead zombies.

Developer

Thanks for playing!
I think I need to make the dead bodies heavier, so they don't get knocked around so much :).
Think that'd help.

Thanks for the feedback

Submitted(+1)

Really fun game!!  Well though puzzles, good visuals and music...  I can't find any suggestion to make to improve it!!  Good game!

Developer

Thanks for playing, I'm glad you enjoyed it :)

(+2)

Finished it with 47 deaths, this was a lot of fun. Like the glowsticks. Sooo, this zomployee is owed some brains after all that work. :D Keep at this you got something good here. 

Submitted(+2)

The puzzles are well-made and actually fun! It feels very complete given the time limit. I especially love how new mechanics are introduced to the players. The uranium rods' glow makes the game look really good. The writings are witty too. Very solid entry.

Developer

Thanks! Glad you enjoyed it :).
The 2D lighting nearly broke me in the middle of the Jam,. but I'm glad I stuck with it and got them working :).

Thanks for the feedback!

Viewing comments 34 to 15 of 74 · Next page · Previous page · First page · Last page