Excellent game, very similar concept to ours! Nicely executed, I love the lighting and ambience of the game, I did seem to lose the ability to move on level 6 after dying once, the input just didn't seem to be recognised. Great game though, keep up the great work!
Play game
Dead End Job's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #15 | 4.303 | 4.303 |
| Fun | #22 | 4.182 | 4.182 |
| Mechanics | #24 | 4.172 | 4.172 |
| Sound | #60 | 3.626 | 3.626 |
| Aesthetics | #77 | 4.141 | 4.141 |
| Story | #101 | 3.374 | 3.374 |
| Music | #146 | 3.556 | 3.556 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All listed in credits in game and on Itch page.
Link to your source?
https://github.com/P-Morgan/GameDev.tv-GameJam-2022
Comments
Very fun game and nice amount of levels :)
Only thing I would say to make this game better, is to add some coyote time, where the player has half a second extra to make the jump after leaving the platform.
I debated the whole jump mechanic issue for a while :). In the end, felt the Shimmying up the wall was a fun addition for a jam game. Though future versions I need to commit one way or another to it.
Coyote jump may well be the best compromise :). Great suggestion, thanks!
Thanks for playing and for the feedback!
Game Mechanic is so cool.
if you could spawn the next deadman faster would be better and make gameplay smoother.
i got bored because of that.
overall cool game.
Wow, this is incredible. This is the best puzzle game. This is quickly becoming one of my favourite jam's games. Excellent mechanics, and you make good use of the theme . I'm hoping that if you render this game to mobile, it will be fantastic.
Wow this was fun and I adored the art! The game mechanics are great and a brilliant use of the theme :)
Hahahaha, I clicked on the quit game button. Well done. I find it funny that so many people put the quit button in their webgl builds and it was fun to see someone use that.
Great job on this. I really appreciated a lot of the choices you made here. Leaning into the absurdity and making the zombies squares really made me smile though. With the exception of the few bugs you mentioned in the description, everything felt pretty good.
I might consider decreasing the respawn time a bit. If you have to be replaying a level several times to complete it, faster respawns would help keep the momentum of gameplay going. It can feel a little slow and sloggy otherwise. Also, maybe increase the weight on the dead zombies a bit? I had a few weird moments where I would jump onto a platform and knock away the body already on the switch. Particularly in the sawblade levels, I ended up dying more than needed trying to put those bodies back. Little things though.
Overall, congrats and well done!
ahh increase the mass on the dead zombies,.. that's a great idea! Yeah they do get a bit slip and slidey :P. I just got used to it when play testing it :D, but that makes more sence :).
And yeah, as it's a game where you'll be dying and respawning new a lot, could probably half the respawn time. Good note.
Thanks for the feed back, and for playing!, Much apreciated!
Love it! Great job on those extra levels. Total Zomtalities was 50! You can easily create an alternate version where you have to kill the least amount of zombies possible to reach the goal even!
Solid puzzle game with flavour. I especially like how you change the terrain with your corpses!
ah Physics material on the walls,. .that would have been a good idea :P.
I also should have put a "feet" collider on the Zombies,.. but in the end I left in the ability to shimmy up walls, as it was fun :P.
Have to make a choice moving forwards though, wether to leave it in and make it more a feature,.. or fix that and level design fully without it.
Thanks for playing and the feedback!
Will indeed be rating in return all those who comment/rate mine at the front of the queue :) (just might take me a couple of days to get through with work :P)
Love the work on this and the imagination behind it! Just the thought of having to use former corpses to solve puzzles puts a really great spin on the idea. Great job!
Hey, just thought I'd drop by again to say good job on the game 😎








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