You really put some thought in these puzzles! Very well done!
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Ghostman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #12 | 4.266 | 4.266 |
Fun | #14 | 4.281 | 4.281 |
Theme | #47 | 4.109 | 4.109 |
Sound | #76 | 3.563 | 3.563 |
Music | #144 | 3.563 | 3.563 |
Aesthetics | #152 | 3.859 | 3.859 |
Story | #195 | 2.906 | 2.906 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
All 3rd party assets are in the description of my itch.io
Link to your source?
https://lew1smarks1.itch.io/ghostman
Comments
Very clever puzzles, though admittedly lvl 11 was a little too punishing for me, what with the long setup time. Still, well done!
For me, it started with the theme which helped me make the mechanics. Then I made a list of interactions between each object and drew a bunch of levels that would introduce the mechanics and how the player can interact with objects. All on paper! Then start coming up with challenging levels that use those mechanics in combination with other mechanics.
Currently the only objects are walls, boxes, hearts, humans, ghosts and Ghostman in the game. I had a bunch of other mechanics I had thought of but slimmed down in order to make creating levels more streamlined. What I learnt from this game jam is that limiting what the player is able to do means you can tailor a puzzle to what they can do.
There's a couple of specific methods like reverse designing, where you set the goal first and then find ways to stop the player from getting to the goal. Designing a single level around a specific theme/concept/name/image. Pathway design where you start by placing the player and create a specific route you want them to take. And many more that I'm sure other game jammers here would be more familiar with.
But if you asked me IRL I'd say coffee and free time haha.
Hey,
your game is realy fun and the little Cat is cute :D
had a very good time while playing it. Love the Pixelart look very much!
Very great submission to the jam!
if you also like pixelart and have a little bit time, it would be nice if you play and rate my game too:
Awesome game, nice mechanics! Challenging and really well polished puzzles! Maybe a bit too challenging, because I could not pass level 8. But to be fair, I gave up too easily :D Really well done, congratulations! :)
Great little puzzle game. Nice variety of mechanics needed to solve the puzzles.
Very creative game! I really liked the puzzles you created and I felt really smart when I got some of them :D I would have liked a restart hotkey and the boxes where not allways that easy to push right where you wanted them to be. Maybe they would be better if they moved more rigidly like always one unit in the pushed direction?
I definitely agree! That's the challenge of continuous vs discrete movement there for ya! I'll be trying out discrete tile based movement if I make this into a full game in the future, see if it feels better. Thank you for playing and I'm glad you enjoy! I appreciate the feedback too my man, looking forward to more boss fights in your game.
Awesome puzzle game, it is clever and very nicely done! I would probably change music but this is only me :P
Great puzzle game, really had me thinking on some of those levels. Really good balance between being easy at the start and gradually getting harder. Great submission!
Awesome!
Great way to build a puzzle around the theme! Loved it!!
found a way to cheese the game 😅while resetting the game you just keep holding down the movement keys diagonally it will pass through other ghosts. sorry about this 😅 aside from that movement was good, and I really like the puzzle mechanics and made me think 🙌
Congrats on completing the jam! I enjoyed the puzzles, they were well done! I can't think of anything to add except "more levels!"
Interesting game similar to baba yaga but easier.
Got stuck a bit on stage 5 before i realized i can push heart onto ghosts.
Love the unique mechanics and design of the levels! Feels very polished too
Interesting and novel mechanics. Loved the design and puzzle. A brilliant little game. Very fun, and very challenging.
Really enjoyed this game a lot! Could see the Baba is You inspiration, yet definitely not a copy of it, very refreshing! The controls were responsive and albeit you used a lot of free assets; I applaud you for actually finding those that fit together well which helped create a really good mood.
The gameplay was fun, I loved the introductionary stages, good submission! The one thing that sort of felt weird to me was when the camera seemed to have suddenly changed (all sprites were smaller), besides that, really good submission! Congrats!
Hey Lewis, you created a very very cool game here.
Visuals & mechanics are very very fun - and the level design / puzzle building - really amazing job. Couldn't beat all the levels (yet!) but the ones I managed after some rethinking here and there were definitely very enjoyable - obviously hit the Theme 5/5 and everything else really fits well, GG!
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