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Death's Driver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Aesthetics | #36 | 4.348 | 4.348 |
| Music | #81 | 3.768 | 3.768 |
| Fun | #93 | 3.804 | 3.804 |
| Sound | #124 | 3.375 | 3.375 |
| Mechanics | #236 | 3.286 | 3.286 |
| Story | #308 | 2.545 | 2.545 |
| Theme | #391 | 2.902 | 2.902 |
Ranked from 112 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
CC0 music, CC0 3d models, CC0 sfx, CC0 font, LeanTween library under MIT license. Asset credits listed in game and in source files.
Link to your source?
Unity project in ZIP file uploaded to the project page.
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Comments
I like the art style and the game is pretty fun well done :)
it's good and you know it!
BUT: are you sure, you've gone far enough with your postprocessing effect?
too much? NEVER!
i see chromatic aberration, lens distortion and motion blur all waiting for their turn
Yeah, push those post processing to the max! XD
Nah, I wanted the game to run light without too much post-processing so it ran fluidly on slower or older devices.
I'll definitely try adding some of that extra extra effects in a future version though! Thank you for the feedback and suggestion!
Hi David! Great game, i like it a lot :)
The main menu is well done, the settings screens appear smoothly, the sounds are perfectly matched, the logo is awesome!
Good animation with a story at the beginning :)
The jump mechanic in the racing game was unexpected, but it plays surprisingly well with everything else :D
I was able to break away from the game only after half an hour, because I like synthwave, great job <3
Thank you for the feedback!
I'm glad you enjoyed it!
I really liked the game's mechanics and its little fail messages that had some variation paired with the angry messages if you get an F like "where are my souls!??!?!?!" but I think maybe you should have toned down the vapor wave a tiny bit since I felt that it didn't represent the theme and felt out of place with the CRT style lines on the screen but other than that I liked the game, really made me feel like I should have gone 3D even with this being a sort of 2.5D.
Thank you for the feedback!
I plan to add a setting to turn off the scanlines in a future version.
Also... who knows? Maybe Death likes Vaporwave XD
Enjoyed the game. Had quite a fun retro feel to the aesthetics, and the music really fit. Couldn't get past level three though, lol. The difficulty kinda ramped up at that point, at least for me =P
Thank you for the feedback!
Yes, I've been told about the difficulty curve being too high on level 3. I'll fix that in a future version with more levels to gradually increase difficulty. The good thing is you can skip to a different level at any time through the pause menu. :)
Nice game, the aesthetics are great - felt very tronlike to me. Sound was good, clearly a lot of thought and polish has gone into the game.
Thank you.
I think I spent too much time on the polish and too little on the actual content. However, since the game was supposed to be a 5-10 minute experience, I guess it's OK. :)
Nice game! This game reminded me of destiny 2.
This game is great, I was hooked. The controls are quite responsive, although I would have liked to see an option to move slightly, instead of full movement all the time. I really like how you add the braking sounds when the player keeps turning for a given duration, it makes it so much more immersive.
Great job!
Thank you for your comment!
I'm glad you noticed the sound effect! It took me a while to get it to work that way, but I'm really satisfied with the result.
About the movement... I guess, just tap the button lightly? XD
This is a really neat game. I thought at first that you couldn't jump over the buildings, but it turns out my timing was just awful. The turning is a little clicky, like I kinda wish there was a little lerp or easing, but I guess there's some tradeoff to make it feel responsive. Really liked the UI work and the 3d tips at the beginning
Thank you for the feedback!
Yes, the game needs fast reflexes, so I didn't add any easing to the movement or jumps. I'm glad you liked the UI. I spent quite a while (more than I should, probably) making it look nice.
Love the synthwave theme. I wish the colors changed between levels to make it feel a little different.
Thank you for the suggestion!
I'll keep it in mind when I pick up the project again!
Loved how you did the instructions, gave the great impression of a race game and speed. First 2 levels were pretty easy and then I couldnt complete the third and was stuck there. Maybe just me or a more gradual difficulty curve. The only mechanic I didnt like was the jump. Felt too quick and kept making me fail, but was more on the third level. Overall, I like it :)
Thank you!
The concept for the levels was: basic tutorial, learning how to move fast to the sides, learning how to jump, challenge 1, challenge 2.
So yeah, level 3 was all about jumping. XD
For the gamejam I had to make the levels short but challenging. Probably will lower the difficulty curve when I develop the game more in the future. Thanks for the feedback!
Buttery smooth controls. Great job on the theme (We also did a synthwave style).
Thank you! I'll take a look at your entry for sure!
Fun game! I love the graphics and coloring are so 80s. haha
As a huge fan of 80s-like synthwave, I have to rate it with 5 stars in music :-). The rest is also more than fine. Good job! *thumbs up*
Love the art and style of the game! The driving mechanic could use some refining, but I thought you did a great job!
Thank you for the feedback!
My favorite game so far. Loved it.
Thanks for the submission. Nice retro driver. Great art and fitting music.
Thank you!
I really like the synthwave mood! Good job!
Thank you! I'm glad you liked it.
Great aesthetic, love the synthwave vibes. The only thing I would say is that the twitchiness of the movement in combination with the scanlines hurt my eyes a tad, other than that great entry!
Thanks for the feedback!
I'll be adding a toggle to turn off scanlines in the settings in a future version of the game.
Spot on OutRun aesthetics. Really good job.
rate4rate?