I really liked the art of the game, gives like blackthronprod mood if you know what i mean..
great job!
btw if you can play the game that I made and give me some feedback I really appreciate it :)
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.943 | 3.943 |
Overall | #19 | 3.471 | 3.471 |
Audio | #24 | 3.400 | 3.400 |
Gameplay | #24 | 3.314 | 3.314 |
Mood | #35 | 3.229 | 3.229 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/StephenHubbard/GameDev-Shimmer-Game-Jam
I really liked the art of the game, gives like blackthronprod mood if you know what i mean..
great job!
btw if you can play the game that I made and give me some feedback I really appreciate it :)
First of all, I like your art style for this game; it reminds me of a game developer, Blackthornprod. It was a good idea in placing enemies and pickups from the floating boxes, makes for a nice risk-reward feature. If you decide taking this project further, I would suggest creating levels set by the number of red macarons, you need to take out, while changing the landscape and platforms for the player to navigate around in. Overall, nice job on your game project!
Awesome game, love the artwork. I played it on my livestream tonight if you want to check it out for my reaction and feedback you can here
Hey cool! Just watched my section! Thanks for sharing. You said the art style reminded you of "Edmin?". I'm not sure if that's what you said in the vid or what that is. Do you recall what it reminded you of? You nailed the second part though! I am a fan of blackthornprod's style and it's heavily inspired by that :D
Nice art and simple smooth game! Possibly need a bit more content in the game to keep people engaged. Movement is nice !
Addictive little game, love your art style, controls seemed smooth.. Good job!!
Addictive little game, love your art style, controls seemed smooth.. Good job!!
This was a great little game. Very addictive! I like the uneven terrain-- makes for more of a challenge. I wasn't 100% sure how it fit the theme but nice work overall.
Superb little 2d game.
Indeed not all that glistens is pudding. That’s too bad!
But it put a smile on my face. Good job!
Love the animations and the sounds effects when you destroy something, great submision
Haha, quirky and fun. I think it might have been better as a true platformer without the shooting, but anyway, it seemed like a technically good effort, no discernible bugs, and quite simple in its execution. I think what could be improved is the shooting (maybe the mouse only changes the pitch of the gun up or down and doesn't change direction - only facing where the player is facing, the gun pointing backwards at you didn't quite look right).
Very cool game. I love the simple controls and it takes just a few seconds to understand how to play. I like the risk/reward of either getting more "ammo" or more enemies from the crates. It all felt very natural and the movement was smooth.
Very cool game. I love the simple controls and it takes just a few seconds to understand how to play. I like the risk/reward of either getting more "ammo" or more enemies from the crates. It all felt very natural and the movement was smooth.
I slew 21 pudding imposters before they did to me what I do to pudding.
Nice, simple idea and cleanly executed. That means so much in a jam, well done! The controls felt a tiny off as walking over the hill on the right seemed to get stuck unless you hit it at the right speed or jumped, but otherwise it felt good. The rotating gun was a nice touch, and I chuckled when it went upside down when pointing backwards. Mr Pudding got skills!
Overall, great job! Enjoyed!
Simple, but nice. The esthetic is well done. I'm not completely sure how it fits the theme tho, could you explain your take on it?
Love the art style, simple to play... super hard to master!
I agree with all that has been said below, more levels, power ups etc.
Maybe lock the gun rotation a little so it is on like a 270 arc left to right, seems a little "lose" to me, but that is just my take on it :)
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