Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Sizif the gameView game page

Submitted by likeavenus — 1 minute, 44 seconds before the deadline
Add to collection

Play game

Sizif the game's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#703.0773.077
Graphics#903.2563.256
Theme#1112.7692.769
Overall#1182.8152.815
Audio#1512.4872.487
Gameplay#1672.4872.487

Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Sizif the game has a great body movement mechanics that's something rare to see! Felt like carrying the world guy, yet after the rock would love to see to deal different variety of challenges!

Challenges

Open Source

Build it with Phaser

GitHub repository url
https://github.com/likeavenus/sizif-the-game

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 30 · Previous page · First page
Submitted(+1)

Cool concept for the game! I did have a hard time with the controls and every time I got the character on steep terrain the boulder would fall behind me. So, I'd have to hit q, but the movements were still labored even without pushing the boulder, so it took a while to get back to where I'd reached. 

The pacing for gameplay could use some work... I could see this working really well if the character moved in a rhymical manner or if you had premade push and climb animations ... The timing for each Lighting strike would be predictable sort of like a percussion, but you still wouldn't know where it hits. The bird could fly a little slower so you could have more time to react, and you can even add a health bar on it. 

The art style really works for this, and it's still a very inspired take on the theme of power... I think there's a lot you have so far that could make for a pretty good game!

Developer(+1)

Thank you for playing the game and giving some valuable comments to improve the game. I will make corrections and also come up with new features

Submitted(+1)

Great idea! I think with some tweaking I would enjoy the game more. I saw some people mention a checkpoint system or mechanics that felt more fair. I am also not seeing how this fits the theme of power. I felt pretty powerless playing this. The art style and movement looks great!

Developer(+1)

Thank you!

theme: the power of Sisyphus

Submitted(+1)

good idea

Developer

Thank you!

theme: the power of Sisyphus

Submitted(+1)

Definitely an interesting idea and I think it could really work. Like the previous post, I definitely struggled with a number of the mechanics. I found it really hard to hit the vulture with a vase at all and it seemed to ignore half of the times I hit it. Having to restart at the beginning everytime he grabbed the rock because it would always drop behind me also felt pretty bad. Maybe adding things like checkpoints and having Q return you to the last checkpoint would alleviate this a bit. Otherwise the art style was pretty great so I think this has a lot of promise.

Developer(+1)

thank you for your feedback, I posted the corrected version on gh-pages and there is already a more recent version of the game with fixes. I will continue to finish the game despite the end of the jam.

Submitted(+1)

Thanks for your submission!

I enjoyed the idea of the game but most of the struggles I met during gameplay were out of my control. I couldn’t do anything to avoid being hit or have the vulture put the rock behind my back, which creates a negative feeling instead of the “ohh I want to try again” feeling we get when we hit a pipe in Flappy bird.

I think there would be a potential here if the challenges were environmental, in the map, like rocks on the floor or stuff in the way that would make the rock Sisyphus behave funny, the player would need to make sure the rock passes instead of randomly being hit by chance.

Developer

thanks for playing the game. There is already a corrected version on the page, link in the comments on the game page.

I will continue making the game even though the game jam is over.

Submitted(+1)

I enjoyed this game! The art was great and I enjoyed the gameplay too. I like the idea of making a game based on the myth of Sisyphus! Solid entry!

Developer(+1)

thank you, I'm glad you liked it

Submitted(+1)

Good concept !  I find it a bit tedious to go back to the very beginning of the map as soon as we pass the rock, which is quite frequent with the lightning. Well done !

Developer

Thank you for your feedback, I will take your wishes into account and make corrections.

Submitted(+1)

This is definitely one of the most creative takes on the theme. Awesome concept. The bird stealing the stone...nah. I never feel like I get a chance to push the rock up the hill.
The fixed version on github has the same issue. Bird is too fast and too often.
I love the holy sh#t and the lightning bolt though.
Great work!

Developer

I continue to fix the problems, thank you very much for your feedback, I will take your wishes into account. Fixed the bird appearing too often and reduced its speed. I also corrected the drawing of a line that warns where lightning will strike, so that there is a greater chance of reaching the end of the mountain. Animation of Sisyphus walking back in development.

Submitted(+1)

I love the concept of the gameplay, humorous too - but you can't go backwards.  That by itself isn't bad, but it's very easy to lose the boulder by accidentally flicking it behind you...  So I have to restart frequently.

Developer(+1)

Thank you for your feedback, I will take your wishes into account and make corrections. Right now there is a more recent version of the game on gh-pages

(+1)

Bird stole my stone 


Значок "Проверено сообществом"

Developer

give the money to the lemur

Submitted

Very nice graphics and idea. However, you might need to work a bit on the gameplay as for example I was not really able to throw the vases and sometimes the physics felt a bit strange (hard to explain :) ).

You might need to check the challenges you selected, I do not think it fits in the js13kGames category.

Developer (1 edit)

Thank you for your feedback, vases can only be taken when we are close to them. The game was made in a very short time, and after the jam I will refine it, the plan has already been drawn up.

Physics bugs are possible, I didn't have time to polish the game. matter physics is a good engine, but sometimes gives unexpected results

Submitted(+1)

Good graphic, but text and gameplay more repair again. 

Developer

We will continue to work, thank you!

Submitted(+1)

For some reason, the bird took away my stone and began to walk further without the stone. This is fine?

Bird, give back my stone! I want to continue my Sisyphean work!

Developer

I will analyze your comment, there are several ideas and improvements to the stone stealing mechanics. 

Submitted

Art is good, needs some more mechanics. I like the lighting sounds

Submitted

Doesn't fit the js13kGames rules

Developer

sorry, I probably chose the item by accident because I was in a hurry to upload my project

Submitted(+1)

very nice character model and movement animations.

Developer

thanks, I used spine for the skeletal animation

Submitted(+1)

The core idea is so good. But it is hard to play because you accidentally pass the rock and when it is behind you need to start over, or am I missing something. Yeah Sisyphos story is about starting over but the rock is not rolling, I am going too fast for the rock :) Maybe fast walking would be good. But like I said the idea is very good, you can create a Bennet Foddy style game from it.

Developer

thank you! I’ll take a breath now and start refining the mechanics and releasing patches. Thanks for highlighting the problems.

Submitted(+1)

It's make me laugh really hard. My man Sis is a fun dude.

Submitted(+1)

AND I KNOW BANGERS 🔥🔥

Submitted(+2)

One must imagine Sisyphus flexible

Viewing comments 20 to 1 of 30 · Previous page · First page