The underlying patterns grant an 80s techno vibes to get down to business with, while the ambience and synth give a lot of room for investigation of the attorney at work. Great job, I love this track!
Zahtahvi
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I'm mostly a programmer, but I have some time put into composing music, and sketching 2-d animation - so I can fill whatever we're missing from our team. I have plenty of experience in the Unity 2-D development pipeline. - so you don't need to be experienced, but if you're good company and willing to put in the effort, I'd love for you to join! I've been developing games for years, and am ready to help acquaint anyone to our rag-tag group of devs. Feel free to add me on discord as well, at Trashbag#7556 if you'd rather get in touch that way.
I'll give the camera some better lerp speeds and tweaks in the next update, i had it prioritize where your mouse is rather than where the player is - sorry about that! As for the charged attack, I'll add in a hit reticle when i can to indicate charge of the attack and an interruption animation for when you are attacked while charging. I hope that addresses everything!
Thankyou for playing my game! Music does play, but only as you get injured / lose sanity - until then its just ambience to help reinforce the jam's theme. As for the invisible fellas, They have a very unique interaction with light sources - they actually receive hitstun as you shed light on them, and they hide their footstep hurt boxes underneath the player when they get to your position. I think I make more unique sfx for taking damage will make this more clear in the future.
We do want to keep the stylized fonts, but we'll reorganize the UI to display more text cleanly and truncate descriptions in some areas to allow for larger font sizes. Tutorial text will be given its own tab while the dialog options will take more space. Thankyou for the screenshots, they're very helpful. Stay tuned!










