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(+1)

Definitely an interesting idea and I think it could really work. Like the previous post, I definitely struggled with a number of the mechanics. I found it really hard to hit the vulture with a vase at all and it seemed to ignore half of the times I hit it. Having to restart at the beginning everytime he grabbed the rock because it would always drop behind me also felt pretty bad. Maybe adding things like checkpoints and having Q return you to the last checkpoint would alleviate this a bit. Otherwise the art style was pretty great so I think this has a lot of promise.

(+1)

thank you for your feedback, I posted the corrected version on gh-pages and there is already a more recent version of the game with fixes. I will continue to finish the game despite the end of the jam.