I love the cute music and pixelart. The story and mirror mechanic well executed.
I couldn't pass level 04 though, the first mirror kept reflecting next to the other ones (as if they were one tile off themselves) and could not make a path to the light.
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Beam Reflector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Web Monetization | #2 | n/a | n/a |
Gameplay | #5 | 3.917 | 3.917 |
Overall | #5 | 3.892 | 3.892 |
Theme | #5 | 4.375 | 4.375 |
Audio | #7 | 3.875 | 3.875 |
Graphics | #12 | 4.250 | 4.250 |
Innovation | #33 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I did not play this with WebMonetization.
Dang! I only came to level 6. I believe, here, there are some bugs hidden. For example, I observed, that sometimes the light is absorbed by a mirror (especially if I happen to have a key event at the same time).
I even tried to adjust the mirrors to each other, but after a bit of ping pong the beam just … vanished into thin air :o
If time goes down, perhaps colour the text in a red? (the last 60 or 30 seconds?).
Oh, and why do I have three lifes if my death triggers a respawn?
I want to see the other levels! p.q
One of the few games in this jam that I gave the highest ratings. Really well done!
The graphics are super cute and professional looking. What did you use to create that?
Wasn't able to play this one myself since I was getting a bug where the laser wouldn't collide with the mirror, so I watched a youtube playthrough instead and streamed my thoughts here https://www.twitch.tv/videos/1003938134?=00h00m23s
Really cool level design! I really like how it has a risk of losing health if player solve the puzzle wrong.
One simple idea (not sure if it fits the game design), try adding either auto or always rotating mirror to increase the risk.
Really fun, well done! the mirrors are a bit unpredictable, I've had it both work and not work on the same setup.
It's a really cool touch that you can actually take damage when you hit yourself.
I like the game, nice gameplay idea - it's simple, but quite unusual interpretation of the theme.
1 mirror is good, a lot of mirrors - much better! ;)
This game is very good! The graphics are great and the audio is too, and the mechanics of the game are interesting. The game keeps a good balance between the difficulty of the levels and I think it is very fun that the player has health and can die from getting hit by the lasers, I died once from the reflections of the lasers and I really like that. Also, there is a bug where I think if you're too close to two different mirrors, pressing a button to rotate one just doesn't rotate it.
This game is very good! The graphics are great and the audio is too, and the mechanics of the game are interesting. The game keeps a good balance between the difficulty of the levels and I think it is very fun that the player has health and can die from getting hit by the lasers, I died once from the reflections of the lasers and I really like that. Also, there is a bug where I think if you're too close to two different mirrors, pressing a button to rotate one just doesn't rotate it.
I loved the style and execution of this. I liked the little details you added like being able to take damage - I did actually check to see what happens when your health gets to zero :) I managed to beat the with only 9 seconds left!
I felt that there were a few minor issues with hits not being detected. I expect that it might be because of the speed? Maybe raycasts could have been used?
Overall good job - Well done!
Nice implementation of this concept! music, artstyle, gameplay is all really coherent and feels like a well designed package. I had a few annoyances, like a 45 degree mirror that once reflects a beam 90 degrees, and another mirror at the same angle that reflects the beam 135 degrees, even though the beam hits them at the same angle (level 6). I am not sure if that is intended, or my calculations are off? 😁
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