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A jam submission

I Really Move OnView game page

Emit light to use mirrors to reach your target
Submitted by André Jaenisch — 16 hours, 29 minutes before the deadline
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I Really Move On's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#213.9413.941
Innovation#293.1183.118
Overall#632.4942.494
Gameplay#672.0592.059
Audio#711.5291.529
Graphics#751.8241.824

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the idea!
Too bad you didn't get bugs sorted out and other ideas implemented as you mentioned.

Kudos on exploring new grounds!

Developer(+1)

Thank you!

If you are on GitHub, you could start watching the repo to get informed on new changes. The comments here made me feel motivated to polish it a bit further.

Submitted

Interesting concept, wish you finished it. It would be great to turn the arrow simultaneously with the slider for the better feedback

Developer

Thank you.

Submitted

I like how you approached this with just JS and SVGs rather than a framework. I had a look through you code on github too, so thanks for sharing that :)

It's sad to read that you didn't manage to get all the features you wanted implemented, but it does still stand as a cool experiment in my eyes.

Developer(+1)

I agree, that SVG is not that common. In fact, someone else suggested to use an engine like Phaser or Pixi in his review (twitch link).

I decided against that. I want to explore, what it takes to make a game accessible. Inspired by https://youtu.be/PWJhxsZb81U

That requires to take some losses as I explore the boundaries. SVG has the advantage to provide a DOM. Using title and desc elements would allow me to provide text alternatives to the visuals.

Oh, and I contributed to https://github.com/dylanbeattie/ipuzzler a few weeks before the jam started. Reading to the iPuz spec made me go with my own format for this jam. But I could imagine being shared in that format.

The attitude to share code (ideally documented / commented) is something I learned to value from end3r’s js13kgames competition (hopefully again later this year).

See you there?

Submitted(+1)

Yep! JS13K is in my calendar :)

Submitted

Played this on stream. Check out the vod here for my thoughts. https://www.twitch.tv/videos/1003938134?t=01h32m00s

Developer

Interesting. Why is your background black? I agree, I haven’t tested the game in fullscreen mode on Itch.io after uploading.

I actually tested the angles close to the end, but - as I wrote in the description - the distance function is not able to tell apart „inside” and „outside”. But I had only a few hours worth of sleep before a next workday :-/

Kinda frustrating after putting in so much effort :-(

Thank you for playing!

Submitted

The concept is very cool, but in all phases there are several bugs

Developer(+1)

I know :-(

Thank you for trying it out, nevertheless!

Submitted

keep trying

Submitted

Good work, 

The game is la little bit diffecult however, I suggest you add a point or a line which will help the player aim

Developer

Thank you.