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Screamquency

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A member registered Feb 04, 2019 · View creator page →

Creator of

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Thanks!

Thanks for playing, I'm glad you liked the Mirror mechanic!

As you mentioned, right now it's pretty barebone but I'm working on some updates right now, including graphics and audio.

I had real-time input at first but wanted to try something different and the idea was to have some directional UI at each crossroad and some minor indications that you might walk into a dead end or not.

I like the idea!
Too bad you didn't get bugs sorted out and other ideas implemented as you mentioned.

Kudos on exploring new grounds!

I liked it, fun little platformer with good audio and controls!

Thanks for playing!

Yeah, the green area is the starting point, there's a purple area that's the "end".
The idea I had was to show some UI at each crossroad and to have more paths than what got into the submission.

Wierd with the input problems, I'll look into it as I'm making the updates!

Thanks for playing!

Yeah, I actually had real-time input at first but I wanted to try something different.
Unfortunetaly I didn't had the time to put everything together that I had in mind, but I'm making updates now!

I liked it, it's a fun take on the shoot 'em up genre!

The text-to-speech got me a little confused, I thought it was something else at first but I think I can see what you were going for. Too bad there's no music, that would've tied it all together!

Thank you!

Thanks!
The idea was that you're being followed by some unknown presence as you're trying to make your way home and that you had to use a mirror to be able to keep track of it. And the Stalker would react to the mirror in a different way than it does now.

I had an idea of how I wanted the Stalker to look, it was gonna have a black robe and a mask (as it was hiding its true self), I looked at the Kaonashi (or No-Face) from Spirited Away as inspiration.

Thank you very much!

Hey!

Just dropping off a comment, I've uploaded some of the updates if you'd like to check it out!

Thank you so much!
I'm working on a post-jam fix in the upcoming two weeks.

Stay tuned!