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I like how you approached this with just JS and SVGs rather than a framework. I had a look through you code on github too, so thanks for sharing that :)

It's sad to read that you didn't manage to get all the features you wanted implemented, but it does still stand as a cool experiment in my eyes.

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I agree, that SVG is not that common. In fact, someone else suggested to use an engine like Phaser or Pixi in his review (twitch link).

I decided against that. I want to explore, what it takes to make a game accessible. Inspired by https://youtu.be/PWJhxsZb81U

That requires to take some losses as I explore the boundaries. SVG has the advantage to provide a DOM. Using title and desc elements would allow me to provide text alternatives to the visuals.

Oh, and I contributed to https://github.com/dylanbeattie/ipuzzler a few weeks before the jam started. Reading to the iPuz spec made me go with my own format for this jam. But I could imagine being shared in that format.

The attitude to share code (ideally documented / commented) is something I learned to value from end3r’s js13kgames competition (hopefully again later this year).

See you there?

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Yep! JS13K is in my calendar :)