Quite nice game! I would just add a few enemies or maybe a time limit? Otherwise, once you get the hang of the controls, become somewhat easy.
Keep working on it! This is a very good idea with a good execution so far!
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #3 | 4.300 | 4.300 |
FUN | Was this game satisfying to play or did it bring you joy? | #28 | 3.500 | 3.500 |
Overall | #28 | 3.420 | 3.420 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #32 | 3.400 | 3.400 |
AUDIO | Did this game have great music or sound design? | #36 | 3.100 | 3.100 |
VISUALS | Did this game have nice graphics, art or design? | #63 | 2.800 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
This was an idea that came up last summer with my friend about a tow truck that harpoons and flings cars. I started work on it finally at the beginning of December and finished this working version of it on February 3rd.
Quite nice game! I would just add a few enemies or maybe a time limit? Otherwise, once you get the hang of the controls, become somewhat easy.
Keep working on it! This is a very good idea with a good execution so far!
This is a very unique and awesome game! I was able to pick it up immediately without hesitation, and it was very fun. It has a couple issues, however. The truck turns very slowly for one. It makes the game feel difficult to control. Also, it will get stuck on the cars it is harpooning sometimes. Also, the harpoon does not move with the truck. What I mean by this is that if I am moving forward and fire the harpoon, the harpoon will actually be going slower than I am, and be behind me. Other than these tiny issues, this game is very cool. Keep it up!
Thanks for the kind words! And just to check about the harpoon speed - were you playing the newer version with the fuel gauge at the bottom? I had tried to incorporate the truck speed with the harpoon in that version whereas previously it definitely was an issue. I'll look into a quicker truck rotation too - originally I had slowed it down to encourage using the harpoon to grapple around corners, but that's not in the game presently.
I love the concept and the name. Its got just the right amount of silliness. I felt like I was fighting the controls a bit, maybe if the wasd input was fixed rather than relative to the trucks rotation it would be more intuitive. This could be a great game with some polish.
Cool idea and easy to understand. I didn't even have to move the first time. The controls would benefit from softer transitions by adding acceleration and drag instead of just straight out velocity (seems to be the case).
Funny and engaging! And the mechanic seems original ad intuitive. I had expected the controls for the car to be more like a proper car - being able to steer it while it's stationary felt awkward, and in my opinion it turned too quickly for me to be able to control it with precision, especially while towing.
Haha the idea is great. Especially with that sound, it felt nice to catch the cars. Also it was easily clear to me what to do.
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