Adorable game, well polished!
Took me a moment to figure out that arrows should be dragged to the game area but I was fine after.
Thanks for the kind words! And just to check about the harpoon speed - were you playing the newer version with the fuel gauge at the bottom? I had tried to incorporate the truck speed with the harpoon in that version whereas previously it definitely was an issue. I'll look into a quicker truck rotation too - originally I had slowed it down to encourage using the harpoon to grapple around corners, but that's not in the game presently.
Well polished and beautiful art. When I first clicked a pathway off near a tree and watched it wither away, it surprised me and I thought, "Oh no, what have I done?!"
Admittedly, the casual level was still tough. Have you considered even easier levels with fewer trees for newcomers to the game? Or a hint option?
Whoa, like a harder version of moon lander, nice! For me just starting out in the game, I felt that the gravitational pull and overall speed from short mouse click bursts could have been lower, giving me more time to adapt. Also, a low-fuel warning would be appreciated - wouldn't notice until it was too late. Regardless, good luck on Android!
The memories from my Colecovision came flooding back to me, and that devil is horrifying...in a good way. Bomb blasting enemies was tricky, but it's just a timing thing to get used to.
Any chance you could extend the range where the player can leave a ladder to step onto the platform by a pixel or two?
Well polished and well done!