Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Whoa, like a harder version of moon lander, nice!  For me just starting out in the game, I felt that the gravitational pull and overall speed from short mouse click bursts could have been lower, giving me more time to adapt. Also, a low-fuel warning would be appreciated - wouldn't notice until it was too late. Regardless, good luck on Android!

Thanks for the feedback! I think while play-testing I got way to used to this game so I may have it dialed in to a super hard difficulty level.  Maybe I should add a difficulty option which lowers the all the forces on easy to slow everything down?  I don't know why but I wanted this game to be really hard haha -  I will definitely dial it back a bit.

Ooo, the equivalent of a slo-mo easy mode with lower forces would be great for beginners. If it's anything like Moon Lander, it might even add to the tension being able to watch the fuel gauge wind down.

(+1)

I've updated the game to include 3 difficulty levels which scale the ships mass, gravity and rocket force to slow the game down and give more control on easy and medium difficulty.  The hard or "starbuck" mode is the same as the original.  Also I quickly forced the fuel text to change to red at 20%.  Thanks again for your input! If you get a change let me know if this is the balance you were advocating.  

Sure is! Far more accessible now.