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BoxChums's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
FUN | Was this game satisfying to play or did it bring you joy? | #1 | 4.692 | 4.692 |
Overall | #5 | 3.969 | 3.969 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #6 | 4.000 | 4.000 |
IDEA | Was this game innovative, or did it use interesting mechanics? | #9 | 4.077 | 4.077 |
AUDIO | Did this game have great music or sound design? | #10 | 3.615 | 3.615 |
VISUALS | Did this game have nice graphics, art or design? | #40 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long has this Project been going?
Since mid-2017
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Comments
Awesome game! Had a lot of fun! It was a little confusing at first, but soon enough I got the hang of it! Loved it!
Loved it! Nice progression and the extra mechanics were added in a good pace. Just a super enjoyable box puzzler. Also liked the slight air of mystery, would have been good to explore the island more.
What an awesome game! This is definitely one of the best in the jam, and the one I spent the most time on. Keep up the good work!
I haven't played many of the entries but this will be tough to top. The way new concepts get introduced is amazingly well done. My only issue is that I want more of it.
On my first playthrough I only found the second secret. After finishing I immediately started again to try to find the other two. I still can't find the third.
Wow thanks! I suppose that's a good problem to have :D (maybe I'll make a sequel?)
The last secret is definitely the trickiest, you'll need to stretch a concept. Here's a hint:
boxbridgegood game :)
Good job on this one. You understood how puzzle games should be done.
Thank you so much :D
Nice game!
I really loved the level design. Also how there was a small explanation between each level. You're really doing a good job in introducing the concepts of the game.
Thanks finnp, I'm glad you enjoyed it!
(Also, great profile pic)
Good game! What language / framework / tool did you use to make it?
Thanks Stavros! I used the puzzle game engine PuzzleScript.
Love the level design! Each new mechanic is taught in it's own zone. Then you try to replicate it.
Thanks :) My goal was to make it as intuitive as possible