Exactly what I'm looking for in a roguelike. Works great on mobile too
8BitLlama
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Nice game, keep up the good work! A couple of tips:
- It would be really nice to be able to skip through dialogue/instructions when you're done reading them
- If you use arrow keys and WASD at the same time, you move super fast. (Actually this helped me on the final stage, but that's probably not intentional ;) )
Wow, this is really cool. As a game, but also like a practical demonstration of emergent systems from simple behaviour. I'd be very curious to hear more about the internal logic of the fairies. It seems something like:
1. If my bucket is empty, take water from a fairy to the left of me. If none, go to the lake
2. If my bucket is full, pass water to a fairy to the right of me. If none, go to a house on fire
I'm sure it's more complex than that in actuality! But I enjoyed analyzing their behaviour. Anyways, I got a score of 3716 - If I were to suggest feedback, it would be that I wasn't sure whether I was buying the "right" things, and I wasn't sure what "Fire Smarts" did. So I felt like I was buying things randomly.
Really impressive game for a week! A nice little story with lots of quests :) I had the same issue as picklejarpotatoes, but after I had already given the strawberries to the woman. So I was really stuck (the dog wouldn't take the meat a 2nd time). That's what I get for trying to see every possible line of dialogue I guess, haha.
A fun physics platformer! The concept was great, I could imagine a lot more levels using the existing mechanics and features (of course the Jam's timeframe only allows for a few levels). I like that you can knock the goal bucket around, and the intro sequence made me laugh. I'm very curious how you got the inspiration for the protagonist
For a first prototype, it's a great start. The inventory and crafting mechanics are good, although it could be a bit clearer which slot is selected. The slime monsters are kinda ruthless, so I died a lot. But I did manage to craft two raw meat together :) Keep up the good work and it can be a great game.
I think I had a little more success than the other commentors... I managed to reliably get to the first gnome, and once I even made it to the dragon. But the fact that they aim their projectiles at you is evil 😭 Conceptually, I like the idea of pressing keys in a clockwise motion to "crank," but in practice it is a bit of a struggle. I'm kinda hooked though, so I'll try a few more times to see if I can get past the dragon haha.
Wow, the visuals on this game are amazing!! Well done to the artist. The opening cutscene was super cinematic and I was instantly invested. Also, loved the expression on the frog ingredient.
As for the gameplay, it took me a bit to realize what I was doing, but once I had it figured out it was a fun challenge! The bucket physics took a bit to get used to. My high score was 1970 :) (P.S. there may be a bug where the first time I played, the existing high score was 1430 even though I hadn't gotten that high yet... maybe needs to be reset before exporting? Idk)
I think you had a cool concept here! I like that the buckets are the enemies (when most games in the jam have them as a tool or protagonist). Maybe it was my mouse sensitivity, but I often got spun around and lost my way. I think the endgame screen was my favourite part haha - definitely worth the "wretchedness."
Tbh, it was surprisingly satisfying to search for rocks and wheels in an old cemetery. I liked the atmosphere. Maybe a bit of music or an "item collected" sound effect would be a nice addition. I also realized that you can collect items from across the cemetery as long as the mouse was hovered over it, which saved a few steps :)
First of all, the deer sprite is insanely cute. I saw you credit a different creator, but I assume you added the bucket yourself? Well done if so. I found the selected music very fitting for the game.
In terms of visuals, the parallax on the background is great! However (at least on my screen) there are gaps under the ground, and I can see the next section of platform and background spawn in as I'm running. That would be my #1 suggestion to increase immersion.
What you have here is a great foundation for a fun endless runner. The ramming and powerup functions worked really well - my only feedback would be that it's pretty much unnecessary. Maybe there could have been some obstacles that couldn't be easily jumped, so ramming is more helpful. (but I also understand that you can't always add everything you want in a jam ☺︎). Overall, really well done!
Such a cute game! You really excel when it comes to the little details, like the opening animation and the way the flowers decay and revive in stages. I liked how the rope was still hanging from the well, as if the bucket just came to life and started flying around. The music and sounds were also lovely.
Like the other commentor said, it's possible to keep one or two flowers alive forever. When I reached score of 10 thousand, I decided to explore the world further and found a secret little guy :)
Thanks for your comment! Yes, definitely some good suggestions that would make it a better minesweeper clone, but it was also fun to explore the idea of the character existing in the space rather than hovering above the field :)
I just started playing around with PS+ recently and there's good potential there too
For in-game music, I recommend this tutorial!