Super cute graphics. I love how the hammer has both attacking and fixing functions.
8BitLlama
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Still extremely fun and addicting. I haven't beat the game yet, but I have a couple points to bring up:
1. I do not understand the math behind the gold mine card. "3 resource per resource card" but then I see "Currently 13" with 10 resource cards and "Currently 40" with 19 resource cards.2. This just happened, and seems to have softlocked me:

Wow, this is really cool. As a game, but also like a practical demonstration of emergent systems from simple behaviour. I'd be very curious to hear more about the internal logic of the fairies. It seems something like:
1. If my bucket is empty, take water from a fairy to the left of me. If none, go to the lake
2. If my bucket is full, pass water to a fairy to the right of me. If none, go to a house on fire
I'm sure it's more complex than that in actuality! But I enjoyed analyzing their behaviour. Anyways, I got a score of 3716 - If I were to suggest feedback, it would be that I wasn't sure whether I was buying the "right" things, and I wasn't sure what "Fire Smarts" did. So I felt like I was buying things randomly.
Really impressive game for a week! A nice little story with lots of quests :) I had the same issue as picklejarpotatoes, but after I had already given the strawberries to the woman. So I was really stuck (the dog wouldn't take the meat a 2nd time). That's what I get for trying to see every possible line of dialogue I guess, haha.
A fun physics platformer! The concept was great, I could imagine a lot more levels using the existing mechanics and features (of course the Jam's timeframe only allows for a few levels). I like that you can knock the goal bucket around, and the intro sequence made me laugh. I'm very curious how you got the inspiration for the protagonist
For a first prototype, it's a great start. The inventory and crafting mechanics are good, although it could be a bit clearer which slot is selected. The slime monsters are kinda ruthless, so I died a lot. But I did manage to craft two raw meat together :) Keep up the good work and it can be a great game.
I think I had a little more success than the other commentors... I managed to reliably get to the first gnome, and once I even made it to the dragon. But the fact that they aim their projectiles at you is evil 😭 Conceptually, I like the idea of pressing keys in a clockwise motion to "crank," but in practice it is a bit of a struggle. I'm kinda hooked though, so I'll try a few more times to see if I can get past the dragon haha.
Wow, the visuals on this game are amazing!! Well done to the artist. The opening cutscene was super cinematic and I was instantly invested. Also, loved the expression on the frog ingredient.
As for the gameplay, it took me a bit to realize what I was doing, but once I had it figured out it was a fun challenge! The bucket physics took a bit to get used to. My high score was 1970 :) (P.S. there may be a bug where the first time I played, the existing high score was 1430 even though I hadn't gotten that high yet... maybe needs to be reset before exporting? Idk)
I think you had a cool concept here! I like that the buckets are the enemies (when most games in the jam have them as a tool or protagonist). Maybe it was my mouse sensitivity, but I often got spun around and lost my way. I think the endgame screen was my favourite part haha - definitely worth the "wretchedness."
Tbh, it was surprisingly satisfying to search for rocks and wheels in an old cemetery. I liked the atmosphere. Maybe a bit of music or an "item collected" sound effect would be a nice addition. I also realized that you can collect items from across the cemetery as long as the mouse was hovered over it, which saved a few steps :)

















