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8BitLlama

179
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102
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A member registered Jun 22, 2017 · View creator page →

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Web build seems to have a lower frame rate. I recommend downloading the .love, .exe, or .app for a smoother experience :)

I think a really great concept for a game! It was especially satisfying when I realized I could combine </> arrows with ^/v arrows to align with the angle of the path that I was on. I would love a version of this game with procedurally generating paths (although that's easier said than done!)

Maybe what you are missing is that the sort-of-cloud-thing behind the crate is either light or dark depending on whether it is good or bad? If this is any help!

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I really liked the gameplay! Controls felt smooth and it was satisfying to slide down ropes and stuff. I love this super fast-paced heist style. Clever interpretation of the theme

Cool! I like the hand-drawn art style and that finding the flashlight genuinely made me feel more comfortable in the dark. 

That was cute! I liked the art, especially the kitty. It took me a lot of tries but I did manage to make it to the end :)

The cat throwing noise killed me. 11/10

I beat all levels except two, and with those I made it most of the way. Definitely a great concept for a game, but yeah the physics/controls could be a bit cleaner.  I like the design of the player character!

(or is that the intended ending?)

Cool game, I detect Undertale influences perhaps. I like the vibe and the puzzles. I'm not sure what saving my progress does, as when the two enemies attack me after the 2nd puzzle, I have to go back to the start when I die :(

There are definitely the bones of a good game here, but unfortunately some issues with graphics/mechanics get in the way. It's a shame, because I was beginning to get invested in the story and I was really curious how it would turn out! 
For instance:

  • Pressing an arrow at the start skips the officer's introduction and the whole tutorial (making me very lost on the first playthrough).
  • Next playthrough, I found myself cycling between the kitchen cabinet and the living room drawers looking for pills, and my notes had gone completely blank.
  • On my third playthrough this was fixed, but this time clue 5.A. was in there twice, and the finding the scene behind the couch didn't add anything to my notes.

Update: after a few resets, I made it to the end! I thought it was a very interesting and unique game, and I loved the style and graphics. Honestly, just a bit more playtesting to work out the bugs and it would be fantastic.

Cool graphics and sound design. I really liked the flashlight mechanic - however, agreeing with some others, I would prefer if it was only mouse-controlled

Oh yes, I figured it out eventually! I was like ohhh that's neat!

I respect the honesty!  I wish you success on your learning journey

May I ask you about the use of generative AI in your game?  As far as I can tell, it isn't against the rules, but it seems it may have been used in some of the art etc. 

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I really liked the title screen and level select (which I noticed changes each playthrough), but the game will not load for me past the AI navigation screen :( Seems others are having no problem, might just be my potato laptop 

Edit: It finally worked! Just had to be very patient :)

Fun little game. I liked the setting of a grocery store. The music and art had nice spooky vibes. Unfortunately, I found the mouse sensitivity very intense and the player a bit hard to control. I thought the panel in the back was a cool interactive feature, although I didn't realize what it did at first

Nicely done! Thanks for playing:)

Can you beat my highscore of 353?

Pretty!

I'm afraid this game gave me a bit of nausea haha. Definitely an interesting idea and aesthetic though.

I just want to say how nice it is to play a mobile-game-style-game without mobile-game-style-pop-ups every 10 seconds. Cute and satisfying. The x1 multiplier made me laugh. I agree with others that it could have been more difficult in later levels.

Really fun, I found it satisfying to track the paths

Showed this game to a birdwatcher in my life and they absolutely LOVED it

Quite cute! :)

Thanks for sharing this with me now I'm adding pentation to my next incremental game

Oh, and apparently you can keep drawing after the round is over, haha oops

Fun and cool! I like the historical vibes. One minor suggestion would be a difference between the "you win" game over and the "you lose" game over

Hmm, I can't get past "press A to start the game"

Unique sort of art tool. I drew a llama

It seems first you have to scroll your mouse wheel while hovering over the white boxes in the top left. Then you can draw in the void

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Having this issue in browser and in the windows .exe
Edit: And also with the .love file

Hmm, according to your website, this game was created on or before March 8. Also, do you have a version that we can run with  LÖVE?

Ooh, this actually got my heartrate going in the later levels hahaha. Was very fun with a cute art style. Really great that you put the tutorial bits in between each day, because it took me a minute to figure out how to shake the drinks. I'd like to try a flooped party drink with lummor :)

Agreed!

Wow! Amazing for such a short timespan. I love the feel, especially how the grid flexes when an enemy dies. Compliments to your wife as well, it's so cool that you work together as a team! Great game overall :)

The Windows link gives me a 404 error

Challenging but fun! Has a lot of potential. I would have loved to see more variation in room shape and design, so that you could hide behind a corner or some barrels etc. while waiting for your moves to regenerate. But I really liked the roguelike aspects!

would counter again

Thank you!