That's it. Shut down bitsy, we've peaked
8BitLlama
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Thanks for your comment! Yes, definitely some good suggestions that would make it a better minesweeper clone, but it was also fun to explore the idea of the character existing in the space rather than hovering above the field :)
I just started playing around with PS+ recently and there's good potential there too
For in-game music, I recommend this tutorial!
Ok, here's the segment of code I used for the player's movement. "Cursor" is a transparent object which leads the player, and "Blocks" is a group of objects that the player cannot move through
(------------ Player sliding movement ------------------) [ Player | Cursor ] -> [ > Player | ] (If the cursor is adjacent, the player moves to the cursor and deletes it) [ > Player | no Blocks | ] -> [ > Player | | Cursor ] again (If the player moves, and nothing blocks it, the cursor is added back) [ Cursor Blocks ] -> [ Blocks ] (When the cursor is on something that blocks the player, it is deleted) (-----------------------------------------------------)
Hello! I wanted to share my newest game, BoxChums 2
It's a sokoban-inspired puzzle game with some new mechanics. This one is centered around the idea of bending light beams to complete levels. It also has hidden secrets and a homemade soundtrack!
Check it out here: BoxChums 2