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8BitLlama

209
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A member registered Jun 22, 2017 · View creator page →

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Hi! Somebody actually created a walkthrough if you look up Bakescapery walkthrough on youtube :)

Thank you for this point of feedback! Shouldn't be too difficult to implement :)

Ah yes, I see. The game has a resolution of 700x600, so on mobile for instance, you can't see the full screen. Are you able to zoom out the webpage? 🔍

Hi cherepaxa, there's an inventory on the right side of the screen. Clicking some objects will put them in your inventory. If it's not working, can you send a screenshot so I can see what's wrong?

Technical Update: I've FINALLY taken the time to figure out how love.js works and how to bundle up my little LÖVE game into a nice web-playable version.

I know the loading times were bad before; I think I timed 50 seconds. This new version should speed things up by a lot!

Please do let me know if you come across any issues :)

Hey, thanks for the detailed feedback! It is really appreciated. I could try to implement a sort of mouseover hand to indicate interact-ability in the future. And yeah, the item you get from the certain someone is probably the most difficult to figure out how to use! This could perhaps be helped by using more specific item names (non-spoiler example: If I gave you a handle that was meant to open a window, I could call it "window handle" rather than just "handle").

I'm glad you enjoyed the art and sounds, and that your curiosity was a bit piqued :)

nice to hear!

Yay! Thanks!

Thank you for your comment! I'm glad people find joy in my silly little game. You should definitely create your own incremental, I'll be the first to play 👍

Woah I can jump high. I loved the bee taxi!! The reverb footsteps in the cave was a nice touch. Cute game :O

Hmm, I downloaded the .pck and put it in a folder with the .exe, but after the initial godot robot screen, it's just a blank grey screen

I wanted to try your game but unfortunately the mouse sensitivity was quite high, and all the moving assets (flowers/grass/etc) did a number on my framerate. 

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Ahh I was really close on that last round!


Definitely a challenging game, but very cute. I like the hexagon currency, it's very appealing to watch the bees collect it from the flowers.
A couple quality things:

  • It's hard to decide how high to put the music volume when it's not actually playing :)
  • A restart button would have been really great
  • The "best" score isn't accurate (my previous best was 96)

Overall nice work though!

Very beautiful game, poetic and thought-provoking. I got ending 5/7 Chotto matte kudasai. Well, I guess she was doing what she loved to do, when it all ended. Did you create the music yourself? It's beautiful!

Simply smooth and satisfying. The random tall grass and flowers sprouting up is a nice touch, as well as the scene transitions. Definitely challenging, but it doesn't feel unfair. Honestly I have no notes.

Final time was 7:46.2. Probably not the best haha

I really love this puzzle game! An excellent twist on the classic.

One thing I would love is the ability to mark cells where you know the mirror cannot be, to help with deductions

Glad you liked the ants! To be honest the other creatures were an afterthought/bonus because I still had some time left - but I think they add a lot of life to the world!!

Thank you for your comment! Glad you enjoyed the customization!

There is an end of game, once you've reached the final upgrade stage. After a short animation/cutscene, the game loops back to the start :)

Thank you for your comment! I'm very happy someone noticed the layering music, it was fun to compose and put together.

Indeed, the pacing may be a bit off in the early game. It's always tricky as a developer who has played the game 5000 times to get a feel for the first-time playthrough. But your feedback is really appreciated!

Well, it wasn't easy, but I did it!! Worth it for that final cutscene of the iceberg :)

Tricky game, but over time you get a feel for the timing. I like how the rocks act as a sort of checkpoint. I also think "ice thawing" is a really unique interpretation of the spring theme - like winter has *just* ended. The frog model is very charming.

I'm going to keep playing and see if there's an ending haha

Hey, is there any reason that this game page has been quarantined? Itch.io warns me when I try to download the file. I don't want to take any risks so I'd recommend you figure that out so that people can play your game without worries.

This is wonderful! The art is beautiful and the gameplay is cozy and satisfying. Really fun that you can customize your character as well. I'm curious about how the sell-cost for each bouquet is determined? Is it better to match similar flowers or have variety? Or is it random?

This is wild. I was a huge My Singing Monsters fan when I was younger, and I have for the LONGEST time had an idea for a merge-type game where each successive evolution plays a different tune in a band. So strange to see this niche idea in reality, by someone else. But congrats on beating me to it :)

Besides all that, really nice game! I love the animal designs and how they combine with musical instruments. I liked the use of the palette in the setting as well. I laughed out loud when the frog did the amogus.

One issue I had: When I clicked the tree or moved creatures around, the music got crackly and cut out. Maybe just my potato laptop...

A nice puzzle game! I liked that you were *allowed* to use extra beecons if you're having trouble with the level, but the minimum beecons was still a goal to reach if you're a try-hard haha.

Congratulations on your first finished game and jam submission! For a first game, it's really well polished  without any big bugs (well, except for the one :D )

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The artstyle is very beautiful (and uses the palette well!), and the world is surprisingly broad and fun to explore. I found a hat :)

Unfortunately, I found the gameplay itself a little bit tedious. Perhaps some upgrades (wider radius, bigger bag, more durable scythe) would add some motivation to continue playing! Additionally, the exploration aspect and the resource gathering aspect do not mesh well, since you always have to return to the haystack and grindstone. This could be solved by the previously mentioned upgrades, but there's still no reason to explore as part of the main gameplay. Perhaps further out, you could find more valuable grass or something like that, idk.

Overall it's a lovely game with great atmosphere, and I think the foundations of a great gameplay experience! I hope this didn't come across as too critical; I just wanted to share some of what I was thinking while playing!

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I absolutely love the concept behind this game. It just makes so much sense that bouncing on flowers gives you pollen, and bouncing off the ground grows new flowers. It fits the "seamless loop" idea as well.

The art is charming, and I appreciate the little details, like the sunflower's leaves showing how much "health" they have left.

Child Labour: The Game /s

No but actually this was super cute and fun! I loved how the items stacked on your head. The art is amazing, good use of the palette. The chicken and bees are adorable. The loop is wonderfully seamless.

My only suggestion (and it's really minor!) would be to have a tip (in-game) on how to drop items when your "inventory" is full. But of course the controls are available on the itch page, so it was no problem!

Aww, thank you so much!!

Thank you very much!!

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Web build seems to have a lower frame rate. I recommend downloading the .love or .exe for a smoother experience :)

I think a really great concept for a game! It was especially satisfying when I realized I could combine </> arrows with ^/v arrows to align with the angle of the path that I was on. I would love a version of this game with procedurally generating paths (although that's easier said than done!)

Maybe what you are missing is that the sort-of-cloud-thing behind the crate is either light or dark depending on whether it is good or bad? If this is any help!

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I really liked the gameplay! Controls felt smooth and it was satisfying to slide down ropes and stuff. I love this super fast-paced heist style. Clever interpretation of the theme

Cool! I like the hand-drawn art style and that finding the flashlight genuinely made me feel more comfortable in the dark. 

The cat throwing noise killed me. 11/10

I beat all levels except two, and with those I made it most of the way. Definitely a great concept for a game, but yeah the physics/controls could be a bit cleaner.  I like the design of the player character!

(or is that the intended ending?)

Cool game, I detect Undertale influences perhaps. I like the vibe and the puzzles. I'm not sure what saving my progress does, as when the two enemies attack me after the 2nd puzzle, I have to go back to the start when I die :(