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8BitLlama

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A member registered Jun 22, 2017 · View creator page →

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Super cute graphics. I love how the hammer has both attacking and fixing functions.

Wow! I did not expect such a nice and unique puzzle game. Certainly not trivial, but not impossible either. It was fun to figure out the mechanics of each object. A bit of trial and error helped :) The final screen was very satisfying.

Cool concept. I got a score of 1232.

Really cute, simple but fun arcade game! I like how the difficulty ramped up. I liked the hammerhead shark design as well :)

Thanks! Nicely done with the high score :)

Thank you! I liked your game as well!

Thank you very much!! I used the game engine PuzzleScript Next.

Simply beautiful

Super cute and also educational! Love the art

Developer's high score: 237
Can you beat it? 🦈🔨

Just created and published a game! Tried to do something unique with the engine and ended up with a murder mystery! :)

https://8bitllama.itch.io/a-medieval-murder

Thank you Tiny RPG Studio for this super cool and cute game engine!

Really nice addition to the "Mini" series! Took me a minute to figure out the controls, but I found it really fun! Nice replayability, but various maps would be fun as well.

Delightful puzzle. Perfect difficulty (dang these cactus are sticky) but manageable by breaking the goal into smaller chunks

Hey! I really love your creative building games/toys/tools. You inspired me to make my own and I've given you a shout out in the description of my latest project :)

True! It's interesting that PuzzleScript allows for randomness, which I'd argue goes against the nature of puzzles. But I like experimenting with it!

Still extremely fun and addicting. I haven't beat the game yet, but I have a couple points to bring up:

1. I do not understand the math behind the gold mine card. "3 resource per resource card" but then I see "Currently 13" with 10 resource cards and "Currently 40" with 19 resource cards.

2. This just happened, and seems to have softlocked me:

Exactly what I'm looking for in a roguelike. Works great on mobile too

Hey! Just played this on mobile and had lots of fun, but sometimes the item description boxes wouldn't go away and stuck around for the rest of the game. I managed to play around them as they piled up, but yeah. If the game is meant to work on mobile, you might want to look into that :)

Hi! I just played this and it was really cute and fun :) I played as Pinekin, and by the end of the game, I had a charisma boost of +6! It really felt like my character was gaining skills over time

Really cute and sweet :) Just a heads up, the walking sound continues when you open your journal

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Nice! Not too complex but it's a fun little arcade game that works as it should :) My high score was 226

Wow, this is really cool. As a game, but also like a practical demonstration of emergent systems from simple behaviour. I'd be very curious to hear more about the internal logic of the fairies. It seems something like:

1. If my bucket is empty, take water from a fairy to the left of me. If none, go to the lake
2. If my bucket is full, pass water to a fairy to the right of me. If none, go to a house on fire

I'm sure it's more complex than that in actuality! But I enjoyed analyzing their behaviour. Anyways, I got a score of 3716 - If I were to suggest feedback, it would be that I wasn't sure whether I was buying the "right" things, and I wasn't sure what "Fire Smarts" did. So I felt like I was buying things randomly.

Seconding the other comments, there is some really crunchy-satisfying physics and sounds! Short and sweet game, well done

And how does one make money?

Really fun, and impressive for a week-long jam! The bucket inventory and shop mechanics were great, and I just loved the core gameplay in general. First time I played I died before the final day, and second time I made it to the boss fight and won!

Thank you! No, it's not something I considered or prototyped.. but I definitely see how it could improve gameplay. I'll give it a shot when the Jam is over and maybe release an update :)

Amazing gameplay; cinematic cutscenes; incredible raytracing. It's a story of perseverance against all odds, resonating with the hearts of many. Thank you for sharing this goob with us

Really impressive game for a week! A nice little story with lots of quests :) I had the same issue as picklejarpotatoes, but after I had already given the strawberries to the woman. So I was really stuck (the dog wouldn't take the meat a 2nd time). That's what I get for trying to see every possible line of dialogue I guess, haha.

Fun but surprisingly stressful :D When the game started, my score went deep into the negative, but once I figured out what I was doing, I got it back to a positive number! I really like how the screen darkens and smoke appears as the fires get worse. Nice particle effects too. 

A fun physics platformer! The concept was great, I could imagine a lot more levels using the existing mechanics and features (of course the Jam's timeframe only allows for a few levels). I like that you can knock the goal bucket around, and the intro sequence made me laugh. I'm very curious how you got the inspiration for the protagonist

For a first prototype, it's a great start. The inventory and crafting mechanics are good, although it could be a bit clearer which slot is selected. The slime monsters are kinda ruthless, so I died a lot. But I did manage to craft two raw meat together :) Keep up the good work and it can be a great game.

Well, the part with the game saves and character naming seemed pretty polished, but then I'm just a circle in a grassy field. Not really any fantasy or buckets. Am I missing something?

Is there anything to do besides run around the island? Can you interact with the white-haired person? I'm not sure how to progress. (I see a frog in the screenshots which suggests there's more?)

Ooh yay, I won! So it is possible haha. I missed the part where if you do it in reverse, you go back down haha. Honestly, it's a good challenge if you can persevere! And like the others said, the art is really cute. I love the depressed businessfairy

I think I had a little more success than the other commentors... I managed to reliably get to the first gnome, and once I even made it to the dragon. But the fact that they aim their projectiles at you is evil 😭 Conceptually, I like the idea of pressing keys in a clockwise motion to "crank," but in practice it is a bit of a struggle. I'm kinda hooked though, so I'll try a few more times to see if I can get past the dragon haha.

Wow, the visuals on this game are amazing!! Well done to the artist. The opening cutscene was super cinematic and I was instantly invested. Also, loved the expression on the frog ingredient.

As for the gameplay, it took me a bit to realize what I was doing, but once I had it figured out it was a fun challenge! The bucket physics took a bit to get used to. My high score was 1970 :) (P.S. there may be a bug where the first time I played, the existing high score was 1430 even though I hadn't gotten that high yet... maybe needs to be reset before exporting? Idk) 

I think you had a cool concept here! I like that the buckets are the enemies (when most games in the jam have them as a tool or protagonist). Maybe it was my mouse sensitivity, but I often got spun around and lost my way. I think the endgame screen was my favourite part haha - definitely worth the "wretchedness."

Tbh, it was surprisingly satisfying to search for rocks and wheels in an old cemetery. I liked the atmosphere. Maybe a bit of music or an "item collected" sound effect would be a nice addition.  I also realized that you can collect items from across the cemetery as long as the mouse was hovered over it, which saved a few steps :)