Hi! Somebody actually created a walkthrough if you look up Bakescapery walkthrough on youtube :)
8BitLlama
Creator of
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Technical Update: I've FINALLY taken the time to figure out how love.js works and how to bundle up my little LÖVE game into a nice web-playable version.
I know the loading times were bad before; I think I timed 50 seconds. This new version should speed things up by a lot!
Please do let me know if you come across any issues :)
Hey, thanks for the detailed feedback! It is really appreciated. I could try to implement a sort of mouseover hand to indicate interact-ability in the future. And yeah, the item you get from the certain someone is probably the most difficult to figure out how to use! This could perhaps be helped by using more specific item names (non-spoiler example: If I gave you a handle that was meant to open a window, I could call it "window handle" rather than just "handle").
I'm glad you enjoyed the art and sounds, and that your curiosity was a bit piqued :)
Ahh I was really close on that last round!

Definitely a challenging game, but very cute. I like the hexagon currency, it's very appealing to watch the bees collect it from the flowers.
A couple quality things:
- It's hard to decide how high to put the music volume when it's not actually playing :)
- A restart button would have been really great
- The "best" score isn't accurate (my previous best was 96)
Overall nice work though!
Thank you for your comment! I'm very happy someone noticed the layering music, it was fun to compose and put together.
Indeed, the pacing may be a bit off in the early game. It's always tricky as a developer who has played the game 5000 times to get a feel for the first-time playthrough. But your feedback is really appreciated!
Tricky game, but over time you get a feel for the timing. I like how the rocks act as a sort of checkpoint. I also think "ice thawing" is a really unique interpretation of the spring theme - like winter has *just* ended. The frog model is very charming.
I'm going to keep playing and see if there's an ending haha
This is wild. I was a huge My Singing Monsters fan when I was younger, and I have for the LONGEST time had an idea for a merge-type game where each successive evolution plays a different tune in a band. So strange to see this niche idea in reality, by someone else. But congrats on beating me to it :)
Besides all that, really nice game! I love the animal designs and how they combine with musical instruments. I liked the use of the palette in the setting as well. I laughed out loud when the frog did the amogus.
One issue I had: When I clicked the tree or moved creatures around, the music got crackly and cut out. Maybe just my potato laptop...
A nice puzzle game! I liked that you were *allowed* to use extra beecons if you're having trouble with the level, but the minimum beecons was still a goal to reach if you're a try-hard haha.
Congratulations on your first finished game and jam submission! For a first game, it's really well polished without any big bugs (well, except for the one :D )
The artstyle is very beautiful (and uses the palette well!), and the world is surprisingly broad and fun to explore. I found a hat :)
Unfortunately, I found the gameplay itself a little bit tedious. Perhaps some upgrades (wider radius, bigger bag, more durable scythe) would add some motivation to continue playing! Additionally, the exploration aspect and the resource gathering aspect do not mesh well, since you always have to return to the haystack and grindstone. This could be solved by the previously mentioned upgrades, but there's still no reason to explore as part of the main gameplay. Perhaps further out, you could find more valuable grass or something like that, idk.
Overall it's a lovely game with great atmosphere, and I think the foundations of a great gameplay experience! I hope this didn't come across as too critical; I just wanted to share some of what I was thinking while playing!
I absolutely love the concept behind this game. It just makes so much sense that bouncing on flowers gives you pollen, and bouncing off the ground grows new flowers. It fits the "seamless loop" idea as well.
The art is charming, and I appreciate the little details, like the sunflower's leaves showing how much "health" they have left.
Child Labour: The Game /s
No but actually this was super cute and fun! I loved how the items stacked on your head. The art is amazing, good use of the palette. The chicken and bees are adorable. The loop is wonderfully seamless.
My only suggestion (and it's really minor!) would be to have a tip (in-game) on how to drop items when your "inventory" is full. But of course the controls are available on the itch page, so it was no problem!























Well, it wasn't easy, but I did it!! Worth it for that final cutscene of the iceberg :)