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8BitLlama

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A member registered Jun 22, 2017 · View creator page →

Creator of

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I liked this very much, thank you :)

Thank you! The cog will be important in the next section, when I finish the full game. I left it in as a sneak peak :)

Thanks for your feedback about the knob. I will see if I can make that more obvious!

You are my hero, thank you

Congratulations on getting 1st place!

Thanks!

breadtastic

Invite link invalid :(

Thanks for the feedback! Yeah, really good point. I closed the game from the taskbar, but I suppose adding a small X in the corner wouldn't be too hard :) Good to know for the future, thank you!

Arachnophobia mode was cute. I managed to pick up some things, I think, but not much else. Then I died :(

Well, at least the assets were recycled :)

Super cool and cute, I love how the music changes when you dive in. My favourite submission so far :)

Cool art style, this game has potential! I only wish that each time you "go out" you started where you last collected a body part, because retracing your steps became a chore.

Interesting concept but a bit challenging to figure out. I'm very curious about the menu theme morse code haha, I tried to decode it but ended up with:
IEL+CRUUEEDNIKEE... if higher notes are dots, and
MTY;ÄKGGTTWAMRTT... if higher notes are dashes. I'm not even sure if I'm on the right track haha

I feel like this game should be unsatisfying, yet the sound effects and physics make this somehow enjoyable. You've managed to distil the feeling of bopping someone on the head with an empty plastic bottle into a video game. Well done

I played this game before the jam closed and it's still just as fun now! Surprisingly addicting. The cars changing lanes adds a lot of strategy as you learn to predict their movement. I especially like when the cars cross the double yellow and end up going the wrong way haha

Haha this game is chaos (the good kind). I got a score of 21

This is my first time publishing a game with the engine LÖVE :) Thank you Lame Jam for giving me motivation to try something new!

Isn't the use of generative AI against the rules of this jam?

Thank you!

Beautiful and touching story

Hello! I participated in the first ever Tiny RPG Studio Jam. Here are some of my thoughts and feedback about the engine :)

First off, I already LOVE the existing variable system. Of course the map editor, enemies, and NPCs are the most essential part of an RPG studio, but the variable system adds a lot of possibilities as it is. It's great how the variables interact with every other aspect of the engine (switches, doors, dialogue, and killing enemies).

I already see others talking about a sprite/tile editor, and I agree this would add a lot. Do you know the game engine Bitsy? I can imagine an editor similar to that. It could even still have a limited colour palette, if having the whole colour wheel would be too much. 

Coming at this from a puzzle perspective (I love puzzle games :) ), these things would multiply the puzzle possibilities:

  • More than one switch/door per scene
  • You can already have one door with two switches, or two doors with one switch, but these are always inseparably linked. It would be nice if, for instance, this is possible: Switch 1 opens Door A and Door B; and Switch 2 opens ONLY Door B.
  • Sometimes it would be nice if the switches and doors displayed the colour of their variable (ie, purple door is clearly connected to purple switch). But other times not. So this could be an option.
  • This is my top recommendation: things that are initially on/open, but toggle close. When I made my game, I wanted "you lose" to literally close the door to the end. I thought of an alternative, in which "you lose" opened the door of an overpowered boss, but that was too unpredictable. It would be cool if speaking to someone or pulling a switch could close a door.

Finally a quality-of-life thing. I would prefer a non-anti-alias (aliased?) pixel font over the current one, which could be a strain to read at times. Maybe this could be an option?

Anyways, these are totally just suggestions, do with them what you will! If I think of anything else, I'll add it here.

Do you plan on hosting another jam? I'd definitely be down to participate again!

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Hi! It was really my pleasure. I love finding new, small game engines. I definitely find that limitation fuels creativity :) I'm really happy to see that your engine is taking off!

I would be happy to provide some feedback. I'll write in the forum on the itch page of the engine itself so that it can become part of the conversation there!

Thank you so much!

Thank you!

The knight's dialogue made me laugh. I also had an issue reaching the end game spot..

I agree! That was very cool

A nice classic story! I liked how you provided in-universe explanations for some of the swords and XP scrolls, rather than just placing them randomly without context!

Cool concept! Relieved by the ending, I was worried that there might be another twist - something about how you can't change destiny hahaha

Really creative use of mechanics, I loved the prison-escape theme. The ending made me laugh.

Wow, this was unexpectedly thought-provoking. I began the game siding with the outsiders (maybe because this is the common language of RPGs: you begin among the "good guys" and then venture out towards the "enemies"), but a bit uneasy from the almost propagandistic vibe. My perspective flipped almost completely by the end. And yet, do I still feel like some of the outsiders had good points? Are the Praesentes indeed a bit naïve (or wilfully ignorant)?
TLDR: There are two wolves inside me.

I may have died alone, but at least I died stinky 😤

Super cute graphics. I love how the hammer has both attacking and fixing functions.

Wow! I did not expect such a nice and unique puzzle game. Certainly not trivial, but not impossible either. It was fun to figure out the mechanics of each object. A bit of trial and error helped :) The final screen was very satisfying.

Cool concept. I got a score of 1232.

Really cute, simple but fun arcade game! I like how the difficulty ramped up. I liked the hammerhead shark design as well :)

Thanks! Nicely done with the high score :)

Thank you! I liked your game as well!

Thank you very much!! I used the game engine PuzzleScript Next.

Simply beautiful

Super cute and also educational! Love the art