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(+1)

Ok, here's the segment of code I used for the player's movement. "Cursor" is a transparent object which leads the player, and "Blocks" is a group of objects that the player cannot move through

(------------ Player sliding movement ------------------)
[ Player | Cursor ] -> [ > Player | ] (If the cursor is adjacent, the player moves to the cursor and deletes it)
[ > Player | no Blocks | ] -> [ > Player | | Cursor ] again (If the player moves, and nothing blocks it, the cursor is added back)
[ Cursor Blocks ] -> [ Blocks ] (When the cursor is on something that blocks the player, it is deleted)
(-----------------------------------------------------)
(+1)

This is great help, thanks a lot!