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Cauldron Of Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual | #49 | 4.026 | 4.026 |
Overall | #80 | 3.436 | 3.436 |
Audio | #106 | 3.205 | 3.205 |
Fun | #107 | 3.256 | 3.256 |
Theme | #236 | 2.128 | 2.128 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Witch Voice Actor: Doll Shay 3rd Party Assets Dragon Voice: GameBurp Bat Sprite: ggoolmool Forcefield: sprite CreativeKind Magic Sound Effects: Alan Dalcastagne Magic Sprites: bdragon1727 Hot Air Balloon: luquigames Archer Sprite: Fat Cat Games
Are you using any AI generated assets?
No
Did you use BulletFury?
No
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Comments
Fun traditional horizontal shooter. The graphics and sounds are really good, some lighting effects on the spells could have been good - give them a magical look. I didn’t notice anything to do with the theme of “consequences”, but I probably missed it. Like others have mentioned, the HP on these enemies were a bit too high, or the fireball didn’t deal enough to feel like it was a high damage spell. This is a great entry, great work!
The fireball causes tick damage. However it is planned to have a power up if you can fulfill a certain requirement in a time frame which will power up the characters abilities for a short time and make the fireball have that pop you expect. I did add subtle particles to the spells, but I will definitely look into lighting effects.
I actually really enjoyed playing your game! The art was beautiful and the controls were snappy. The arrows aren't really too visible against the homes I would add some sort of bright outline or color change! I also would have liked if the database was actually real. There is actually a simple way to do this with Dreamlo.com and HTTP Requests!
We are definitely going to revamp the highscore system. It's sort of a placeholder and doesn't actually do much at the moment. Thanks for stopping by.
Really fun game, the background is beautiful, and the enemies are very charming looking too. While the game is hard, I feel it is somewhat manageable because everyone shoots in predictable patterns. Great game!
Thank you. I'm going to revamp the Griffin Archers shooting pattern now that I have time. So I expect to mix it up bit in the future.
good job finishing the game jam! great sprite work and loved that the witch had a voice! game itself was kind of weirdly hard as enemies had so much HP. could feel a lot better with less HP for enemies and bringing more of them on screen! but overall GREAT job!!
Think it's hard now. You should have tried it before we added Griffin Archers. The wizards en masse are extremely op. Thanks for checking us out.
I like the theme and art, its quite nice, witches are always a great sight. I do feel that the arrows can be a bit hard to see specially with the complex background of the houses, they can blend into the environment. The game is fun, reminds me of the NES or SNES era!
We really wanted to push a theme first and build the mechanics around that. Yeah the arrow thing is a common complaint. Thanks for stopping by and giving us a look.
Great game. I loved the fresh take with the Halloween feel. I didn't see any consequences but had fun playing. Cheers!
There is a consequence to shooting the wizard willy nilly.
Good visual! The game is very short and the theme of the consequences is not visible to be used. The music and sounds are well chosen. The griffins' arrows blend into the background. I would like to have more diverse attacks from opponents. I will be grateful if you play my game and leave your opinion.
Thanks for stopping by. We wanted to have 2 levels, but decided to put our efforts into polishing level 1 as much as possible. Didn't even have time for that. I'll definitely check your game out.
Cool shooter !
I like the fact that you have mouse aiming in this, and the themed magic wand cursor to go with it XD
The overall spritework is really awesome be it the backgrounds, main character or the enemy roster with quite some variety to boot :O
My only tiny nitpick is the enemy arrows, they are a bit hard to see, i think instead of realistic arrows you should go for a bit flashier colorful stylized ones to help read the patterns better.
Other than that i had a good time, Good job :)
Thanks. I appreciate that. I've already push a fix for the arrows, just can't do much with this build until after the jam.
Cool that you’ve already prepared a fix, and no worries i get that during voting you can’t update :)
Love the art style! Audio is great, especially the witch's voice acting. The arrows could do with some visual clarity though.
The voice actor exceeded our expectations. You can find her on Twitter/X at @dollwantstova
The art and gameplay is great. However, it is a bit hard to see the bullets in the game. Overall, great work.
Thank you. We appreciate the kind words. We are definitely looking into the visibility of arrows.
The combination of art and music makes for a great ambience and the game seem pretty polished. The arrows are hard to spot though and the SFX easily become annoying
The artists and musicians really were the MVP's of this project. On a side note, I'm sorry my sound was so easily annoying. Seriously though, thanks for stopping by and taking the time to give us feedback.
Great game. I almost wanted to type exactly what CGpepper already wrote before ;)
Thanks for stopping by and giving us a look.
I think that with some minor tweaks to contrast and visibility plus some audio adjustments, it can be an absolute banger
100%. It seems everyone is on the same page with this.
I enjoyed the art style and variation between the enemies. A great take on a classical side scroll bullet hell with great immersion thanks to the backstory and related art assets.
The SFX where probably mixed a bit to loud, and some of them (at least the arrows) sounded a bit harsh as well, but apart from that the sound was nice as well.
Absolutely. This was definitely a learning experience. This was the first game I ever programmed, and I wrestled endlessly with the audio. The Dragon was supposed to roar one more time on screen but I scrapped that due to an endless screeching forced ear fornication. I can definitely see revamping the entire audio system now that crunch time is over and I actually have time to do it.
I agree with some other comments mentioning that the arrows were a little hard to see, other than that it's a very solid submission - my favourite things about it were the sprites all going together so well and the inclusion of a voice for the protagonist. Great inclusion of a leaderboard too!
Thanks for the suggestions, and the love.
Really cool concept! I love the art design and the gameplay loop is fun. Suggestions would be to make the arrows more visible, randomize the enemy projectile spawning a little bit, and add some variation to the left click attack. Nice job!
Yeah, I wasn't sure how to get the projectiles to not spawn on the same time. The enemies themselves were timed a few milliseconds apart per spawn but they would still sync up when firing. For the click variety suggestion, I agree. I wanted to have a choice of secondary spells which could be equipped before the level. The idea was the fireball would do more damage and cause burning, but a lightning shot would disable wizard shields. Just didn't have time.
what I did for my game was set up a timer and when it’s triggered it runs the code to fire then sets the timer to a random range and starts it again per enemy instance. Maybe not the most efficient but it was simple haha!
As for the left click variety I should have specified better, I meant specifically some variation in the audio so it’s not as repetitive. And I definitely felt the pain on running out of time myself. Again, great work on your project.
That's a good idea. I'll look into that. As for the audio, I'll play with the audiorandomizer to tweak the pitch a bit.
Really cool game guys! I would suggest making the bullets easier to see as they were very hard to dodge. The leaderboard was really cool. Nice job!
I'm going to make them more transparent just to spite you.
Ha!Ha! I laughed probably too hard at this.
I really enjoyed your game! I agree with the other comments that the projectiles could use a little more contrast and that could greatly improve the experience! Leaderboard was a great addition.
Thanks for the advice, I appreciate you stopping by.
Leaderboard is a graet idea, actually it made me play more. Loved the design and sound. Especially random sfx thing when witch gets hit. But trying to follow the arrows with my eyes and dodging them got very hard on my eyes, they were so thin so I had a hard time distinguishing them from the background.
A common criticism. I'll make sure to fix that when the jam is over. I also had voice taunts for the witch which played on kills. But somehow they got turned off, and I didn't realize until after the deadline. Godot and Git really don't mix.
They mix like water and oil
Now make the oil clear so you can't tell whether the duckies are clean or not and you have our mess of a project.
Really nice audio and visual polish! The voice acting worked really well to connect with the character. Love the overall delivery and a solid cohesive vision even with multiple 3rd party assets, you did a wonderful job with them all. I agree with the other comment that the projectiles could use a little more contrast and that could greatly improve the experience! Like if the arrows were flaming arrows instead and popped out of the background a bit more.
But super fun! I think I got the top score for now :)
I actually thought about having the fireball light arrows it comes in contact with. Maybe in a future update.