Such a cool game and a ton of fun to play! Love the boss fights and game design, the art is consistent and well done, and the music was a great choice. I like that there's a choice of ships to play with. The distinct bullet patterns and phases for the boss fights was very well done. Excellent job!
unexpectedev
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what I did for my game was set up a timer and when it’s triggered it runs the code to fire then sets the timer to a random range and starts it again per enemy instance. Maybe not the most efficient but it was simple haha!
As for the left click variety I should have specified better, I meant specifically some variation in the audio so it’s not as repetitive. And I definitely felt the pain on running out of time myself. Again, great work on your project.
A very unique and fun gameplay loop! I managed to clear the first level without purchasing items and once you get enough coins to buy items it makes beating the rest of the game doable. Fantastic retro aesthetic, and I actually like the soundtrack quite a bit. It fits beautifully. Like some of the other comments I found the purchase menu confusing but considering it's a game jam I wouldn't knock the project for it. Fantastic work!
Such a seamless blend of story, visuals, audio, and gameplay mechanics. The unexpected rhythm game combined with the challenging bullet hell gameplay had me grinning. I really appreciated the way the story affects the gameplay in a meaningful way and I loved the unique patterns. Huge win in my book. Great job!
I like the concept, the idea of a baby voldemort running around shooting spells is ludicrously funny. I would have liked to see a clickable attack and possibly more attack types. The level sprites also appeared to be glitching. Would love to see more progression on the idea, art style gives me Binding of Isaac vibes!